When the main antagonist is killed solo I say it's a sign the devs had no idea what the *** they were doing.
Shame you had to endure it, i'm sure they'll fix it in a a year or two.
When the main antagonist is killed solo I say it's a sign the devs had no idea what the *** they were doing.
Shame you had to endure it, i'm sure they'll fix it in a a year or two.
What do you mean? It was always intended to be a solo fight, that was the point.
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Also, I haven't fought Molag Bal again yet but back when I did it about a month after release it was pretty difficult then. I hear a lot of the solo fights, especially in the main storyline and guild storylines, got nerfed pretty bad since then.
When the main antagonist is killed solo I say it's a sign the devs had no idea what the *** they were doing.
Shame you had to endure it, i'm sure they'll fix it in a a year or two.
What do you mean? It was always intended to be a solo fight, that was the point.
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Also, I haven't fought Molag Bal again yet but back when I did it about a month after release it was pretty difficult then. I hear a lot of the solo fights, especially in the main storyline and guild storylines, got nerfed pretty bad since then.
You honestly don't feel that Molag Bal should've been an end game raid instead of a stupid solo quest? Really? O_o
This entire game's 'story' (if you can call it a story) is based on Molag Bal trying to bust into Tamriel yet all we have in the world is a few anchors on a timer, some rando mini anchors again on timers and static in location, very little prevalent danger of invasion in the world and a solo fight against the big boss.
Absolutely half assed and opportunity lost.
Those main story bosses used to be much harder. Doshia was a benchmark for how well your characters build was going to do. Mannimarco was a royal pita and Molag took a lot of dancing and forced many a tank to pick up a bow.
Thank the folks that cried OMGIZ2HRDNERF!
When the main antagonist is killed solo I say it's a sign the devs had no idea what the *** they were doing.
Shame you had to endure it, i'm sure they'll fix it in a a year or two.
What do you mean? It was always intended to be a solo fight, that was the point.
-
Also, I haven't fought Molag Bal again yet but back when I did it about a month after release it was pretty difficult then. I hear a lot of the solo fights, especially in the main storyline and guild storylines, got nerfed pretty bad since then.
You honestly don't feel that Molag Bal should've been an end game raid instead of a stupid solo quest? Really? O_o
This entire game's 'story' (if you can call it a story) is based on Molag Bal trying to bust into Tamriel yet all we have in the world is a few anchors on a timer, some rando mini anchors again on timers and static in location, very little prevalent danger of invasion in the world and a solo fight against the big boss.
Absolutely half assed and opportunity lost.
Yes, I think it would be a terrible fate for the Daedric prince if he was just some end-game raid boss that respawns and gets killed endlessly for loot, people standing outside his door calling out teams to take him down, looking for tanks and healers and whatnot. Can you imagine? Just a bunch of mortals running around chipping away at his legs or feet? The guy's the god of schemes not some beast people join up to hunt for money and gear.
The only reason he was solo'd was because the Vestige took on divine power from the Amulet of Kings, which basically temporarily made you god-like yourself, and that's not exactly something that can be done to hundreds of people on a repeatable basis, it took a sacrifice as well for the ritual to work in that manner, not to mention. The significance of the sacrifice, the Amulet of Kings, of defeating Molag Bal, and of the Vestige in the first place, would be non-existant if it were just a repeatable raid boss.
But I do think the fight should be rather challenging nonetheless - at the very least, not as simple and easy as the OP presented.
Rubbish!Doshia was a benchmark for how well your characters build was going to do.!
Absolutely NOT a raid.You honestly don't feel that Molag Bal should've been an end game raid.
fromtesonlineb16_ESO wrote: »Rubbish!Doshia was a benchmark for how well your characters build was going to do.!
Doshia is level 8, there's no way you can "see how well your build is going" with only a handful of of SPs at level 8, your choice of 'build' is so limited as to be almost non-existent.
I won't need to remind you of course that many people had to level 12 or higher in order to beat her, that is a clear indication of a BROKEN fight, not players who need to L2P!
fromtesonlineb16_ESO wrote: »Absolutely NOT a raid.You honestly don't feel that Molag Bal should've been an end game raid.
Far too many games are ruined by the story's end being in a raid or 'hardmode' group instance, meaning only a small minority of people ever get the pleasure of completing it. ESO didn't need to bre ruined in that way!
fromtesonlineb16_ESO wrote: »Rubbish!Doshia was a benchmark for how well your characters build was going to do.!
Doshia is level 8, there's no way you can "see how well your build is going" with only a handful of of SPs at level 8, your choice of 'build' is so limited as to be almost non-existent.
I won't need to remind you of course that many people had to level 12 or higher in order to beat her, that is a clear indication of a BROKEN fight, not players who need to L2P!
fromtesonlineb16_ESO wrote: »Rubbish!Doshia was a benchmark for how well your characters build was going to do.!
Doshia is level 8, there's no way you can "see how well your build is going" with only a handful of of SPs at level 8, your choice of 'build' is so limited as to be almost non-existent.
I won't need to remind you of course that many people had to level 12 or higher in order to beat her, that is a clear indication of a BROKEN fight, not players who need to L2P!