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crafting writ rediculousness

deepseamk20b14_ESO
deepseamk20b14_ESO
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-Provisioning writ gives worthless rewards that I cannot even use

-I can make 4 potions in one craft. Why is it I cannot use previously made potions for the next days writ? Even worse, if I make the required potion, go to my bank to get nirnroot, bank stuffer add-on auto stacked the ones i just made and putting them back in my bag no longer counts to writ....even though I MADE THEM

-Clothing, Blacksmith, woodworking writs....ZoS completely made this FUBAR. The amount of resources needed is insane and the rewards are still not worth it. Even worse they screwed us over with hirelings nerf.

WTF are you people thinking, ZoS? When you fix or balance something is because it's broken not because you just "feel like it" for no real reason. That is what ZoS did. They "fixed" something that wasn't broken. Another job not so well done....
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  • jluceyub17_ESO
    jluceyub17_ESO
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    Did they change the alchemy writs? Haven't done one in a few weeks, but when I was doing them regularly I'd be able to use previously crafted potions when the new writ specified that type of potion. I never removed them from inventory or crafted any new potions of that type between doing the first and second writ. I'd try turning that add-on off before you and seeing if the issue is resolved for future alchemy writs.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    I forgot to add another example that just happened. Turned in my enchanting writ and what do I get? A splendid glyph.....I am VR14 and made a monumental glyph for the writ yet I get a freaking splendid? WTF ZoS?!

    and ass far as turning off add on before hand.....that's super annoying. I'd rather ZoS use common sense and let potions we make count towards writs because....we made them....
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  • daemonios
    daemonios
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    -Provisioning writ gives worthless rewards that I cannot even use

    -I can make 4 potions in one craft. Why is it I cannot use previously made potions for the next days writ?

    Erm... you can. You've probably got your potions mistaken and are using your crafted potions instead of dropped ones? I do writs every day, and each time I have to make a magicka/stamina/health potion I get to use the remaining 3 for the next time that potion comes up.
    Even worse, if I make the required potion, go to my bank to get nirnroot, bank stuffer add-on auto stacked the ones i just made and putting them back in my bag no longer counts to writ....even though I MADE THEM

    That's on you. Sure, the system could be better, but if you can just use any old crafted potions, that would let you buy them to complete the writs. The alternative would be to have 3 kinds of potions: dropped, made by self, made by other. I for one don't need another stack of items in my inventory. Disable your add-on or check if there's a way to exclude potions from the auto-stuff into bank (I don't use that add-on myself so I can't help you there).
    -Clothing, Blacksmith, woodworking writs....ZoS completely made this FUBAR. The amount of resources needed is insane and the rewards are still not worth it. Even worse they screwed us over with hirelings nerf.

    WTF are you people thinking, ZoS? When you fix or balance something is because it's broken not because you just "feel like it" for no real reason. That is what ZoS did. They "fixed" something that wasn't broken. Another job not so well done....

    Exactly because of the hireling nerf, crafting writs are worth it. I agree that they use up way too many materials (anywhere between 70 and 100 refined materials, I think), which is in no way comparable to the provisioning writs. But they reward gold improvement mats quite often, and also surveys (with a higher chance of getting nirncrux) and repair kits. As for the hirelings, I kind of agree with the nerf. People had mules with their hirelings maxed just for the purpose of hoarding those gold mats for free.
  • Nestor
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    -I can make 4 potions in one craft. Why is it I cannot use previously made potions for the next days writ?

    Well, that is a good question. I rarely ever cook or brew anything for these Writs, and I have 6 Characters doing them on almost a daily basis. They use what they made the day or week before. When a Writ asks me for one, I make 20. I also have bought stacks of finished foods to use in the writs. I also use one Provisioner to make Foods and Drinks for the other characters that don't' know the recipes.

    Same with Alchemy, I can use any crafted potion that meets the requirements of the Writ. It does not matter who makes it.

    Now, I can agree with you on the Equipment Writs, those need balance work.

    But your completely wrong on the Consumables Writs.



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  • jluceyub17_ESO
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    I recommended that you turn off the add-on because I think that auto-stacking feature is what may be blocking you from using previously crafted potions for the writs. I never had a problem using old pots for new writs and I never moved them out of my inventory or stacked them with other pots.

    Side note, the pots the writs require are vanilla health, magicka, stamina, or reduce health pots. Why are you making any of those pots outside of crafting writ reasons when there are far better pots to be made using the same ingredients?
  • UrQuan
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    -Provisioning writ gives worthless rewards that I cannot even use
    You can't use ingredients? You can't use gold? You can't use (or sell) recipes? Provisioning writs give the best return on investment of any writ in the game. If you've got maximum provisioning passives it costs you 1 ingredient to complete each writ (2 ingredients for the food item, 2 ingredients for the drink item, but when you use those ingredients you get 4 servings of each, so you spend 4 ingredients and get the required items to complete 4 days worth of writs), and in return you get a random recipe (sometimes green, sometimes blue, sometimes purple, maybe one you already know, maybe one you don't), 600ish gold (depending on your level), a small amount of XP, some inspiration, 30 ingredients, and the chance to get purple ingredients that are required for purple food/drinks and can only be obtained from writs and hirelings. How much more do you expect to get from your paltry investment of 1 ingredient?
    -I can make 4 potions in one craft. Why is it I cannot use previously made potions for the next days writ? Even worse, if I make the required potion, go to my bank to get nirnroot, bank stuffer add-on auto stacked the ones i just made and putting them back in my bag no longer counts to writ....even though I MADE THEM
    This is clearly a problem with your add-on. I do all of my provisioning and alchemy writs by crafting a bunch of potions, food, and drinks in advance and then just going and handing in writs each day without having to craft anything. I've even put crafted food and potions into guild banks for other players to (successfully) use to hand in writs.
    -Clothing, Blacksmith, woodworking writs....ZoS completely made this FUBAR. The amount of resources needed is insane and the rewards are still not worth it. Even worse they screwed us over with hirelings nerf.
    The equipment writs are only worth doing if you can buy the materials to complete it for less than the gold reward the writ gives you, or if you happen to be sitting on a stack of mats that you'd only vendor otherwise. I have received nirncrux from upper craglorn surveys from equipment writs, though, so there is that chance.
    I forgot to add another example that just happened. Turned in my enchanting writ and what do I get? A splendid glyph.....I am VR14 and made a monumental glyph for the writ yet I get a freaking splendid? WTF ZoS?!
    Enchanting writs are the best source of kuta currently, between the chance to straight up get one as a writ reward, and the chance to get them from the nodes in surveys. Also, you may have noticed that you crafted a white glyph and got a green glyph back. Doesn't mean much if your enchanting is maxed out already, but it's a good way of getting extra inspiration if you're leveling the slowest crafting skill to level.
    and ass far as turning off add on before hand.....that's super annoying. I'd rather ZoS use common sense and let potions we make count towards writs because....we made them....
    ZOS did use common sense and let potions you make count towards future writs. They can't help it if you're using a third party add-on that breaks that.
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  • starkerealm
    starkerealm
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    -Provisioning writ gives worthless rewards that I cannot even use

    Provisioning writs are flat out the best in the game right now. On a maxed out crafter you have a fantastic chance of getting purple ingredients, you get normal ingredients, you get a recipe, which... is actually more attractive on tier 1 and 2 improvisers, but still, it's there. And you get more gold then you could have put into it... unless you just had to buy a clarified surrele wine recipe or something.

    Also, with the quantity crafting, you can easily create a couple days worth of provisioning fodder every time you have to make something new.
    UrQuan wrote: »
    -Clothing, Blacksmith, woodworking writs....ZoS completely made this FUBAR. The amount of resources needed is insane and the rewards are still not worth it. Even worse they screwed us over with hirelings nerf.
    The equipment writs are only worth doing if you can buy the materials to complete it for less than the gold reward the writ gives you, or if you happen to be sitting on a stack of mats that you'd only vendor otherwise. I have received nirncrux from upper craglorn surveys from equipment writs, though, so there is that chance.

    As it stands, the equipment writs are basically a dice roll for nirn. Granted, it's not a fantastic dice roll, but if you understand what you're gambling on, it works fine.
    UrQuan wrote: »
    I forgot to add another example that just happened. Turned in my enchanting writ and what do I get? A splendid glyph.....I am VR14 and made a monumental glyph for the writ yet I get a freaking splendid? WTF ZoS?!
    Enchanting writs are the best source of kuta currently, between the chance to straight up get one as a writ reward, and the chance to get them from the nodes in surveys. Also, you may have noticed that you crafted a white glyph and got a green glyph back. Doesn't mean much if your enchanting is maxed out already, but it's a good way of getting extra inspiration if you're leveling the slowest crafting skill to level.

    Granted, I find the enchanting the most tedious of the writs... even more than the equipment ones. But, the payout is fantastic when it hits.

    Again, writs are all a gamble. With Provisioning you'll always get something useful. With alchemy... I really need to test and mess around with it some. With Enchanting you'll rarely come out behind. Equipment writs can screw you over, but when they hit it's amazing.
  • Shadesofkin
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    I'm up to 50 Dreugh Wax because of crafting writs, I'm not happy using up all my cloth and leather, but I'm very happy that all of my Veteran Characters can have Legendary Gear.
    Edited by Shadesofkin on April 8, 2015 8:09PM
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  • DeathDealer19
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    -Provisioning writ gives worthless rewards that I cannot even use

    -I can make 4 potions in one craft. Why is it I cannot use previously made potions for the next days writ? Even worse, if I make the required potion, go to my bank to get nirnroot, bank stuffer add-on auto stacked the ones i just made and putting them back in my bag no longer counts to writ....even though I MADE THEM

    -Clothing, Blacksmith, woodworking writs....ZoS completely made this FUBAR. The amount of resources needed is insane and the rewards are still not worth it. Even worse they screwed us over with hirelings nerf.

    WTF are you people thinking, ZoS? When you fix or balance something is because it's broken not because you just "feel like it" for no real reason. That is what ZoS did. They "fixed" something that wasn't broken. Another job not so well done....

    first off provisioning. this is THE BEST writ by far. at max level, I get recipes that I can then sell for like 20k nearly every single day. You just need to know what to look for.

    Secondly, alchemy.... Say todays writ is panacea of magicka. I make 4 of course with the passive. I turn in 1 and put the other 3 in my bank. The next time I get that same writ, I pull 1 out of the bank and that's all I need to do. You can pull items out of your bank, even buy the items you need off of guild traders.

    Third, ill agree that some of the writs require a lot of mats. Especially the WW writ. But right now this is the best way to get yellow upgrade mats since hirelings are terrible for those now. So all in all, I think its well worth it. The one thing I hate and really feel needs a change is the Surveys. I am a max crafter so I always get max surveys. Yet I get to the location and half of the nodes are lower level resources. If im using nightwood, why the heck would I want mohagony? LOL
    @DeathDealer19

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  • starkerealm
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    The one thing I hate and really feel needs a change is the Surveys. I am a max crafter so I always get max surveys. Yet I get to the location and half of the nodes are lower level resources. If im using nightwood, why the heck would I want mohagony? LOL

    In case you actually are at a lower level. I remember getting Voidsteel writs back when I was still on Quicksilver because I'd ranked metalworking to 9 so I could eat a Daedric Motif.
    Edited by starkerealm on April 8, 2015 8:20PM
  • eliisra
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    If crafting writs gave actual exp, same amount as a side quest, they might be worth doing more frequently. Right now I get something like 450 exp when I hand them in.

    I do get a gold material here and there from equipment writs. It's not that bad if you're a poor new player, lacking knowledge on how to to make coins. But for someone of average wealth, established in-game and so on, not worth bothering on a daily basis. I can make more money doing something else, than buy the gold mats. Also a bit dull that the maps never seem to give me nirnhoned.

    I like consumable writs way more, since you can have all the stuff prepared in stacks. Only need to pick, hand in and loot, making it a lot more worthwhile than equipment ones.
  • UrQuan
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    With alchemy... I really need to test and mess around with it some.
    If you're crafting potions one at a time with an alchemist with no passives to create multiple potions in 1 batch, then alchemy writs get you back basically what you put into them in terms of the number of ingredients (can be reagents or solvents, and it's random), as well as giving you gold, a tiny bit of XP, some inspiration, and the chance for an alchemy survey. If you're crafting batches of potions in advance with an alchemist who creates 4 potions at a time, then they always get you back significantly more than you put into them, even without getting a survey. In terms of return on investment they're the second best writ to do, after provisioning.
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  • starkerealm
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    UrQuan wrote: »
    With alchemy... I really need to test and mess around with it some.
    If you're crafting potions one at a time with an alchemist with no passives to create multiple potions in 1 batch, then alchemy writs get you back basically what you put into them in terms of the number of ingredients (can be reagents or solvents, and it's random), as well as giving you gold, a tiny bit of XP, some inspiration, and the chance for an alchemy survey. If you're crafting batches of potions in advance with an alchemist who creates 4 potions at a time, then they always get you back significantly more than you put into them, even without getting a survey. In terms of return on investment they're the second best writ to do, after provisioning.

    Yeah, I remembered why I don't do them after I posted. My alchemist is a non-vet dominion character. Her writ drop off involves sneaking through a city under siege in Malabal Tor.
  • UrQuan
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    UrQuan wrote: »
    With alchemy... I really need to test and mess around with it some.
    If you're crafting potions one at a time with an alchemist with no passives to create multiple potions in 1 batch, then alchemy writs get you back basically what you put into them in terms of the number of ingredients (can be reagents or solvents, and it's random), as well as giving you gold, a tiny bit of XP, some inspiration, and the chance for an alchemy survey. If you're crafting batches of potions in advance with an alchemist who creates 4 potions at a time, then they always get you back significantly more than you put into them, even without getting a survey. In terms of return on investment they're the second best writ to do, after provisioning.

    Yeah, I remembered why I don't do them after I posted. My alchemist is a non-vet dominion character. Her writ drop off involves sneaking through a city under siege in Malabal Tor.
    lol there's a discussion in the crafting forum right now about exactly that. For a long time my alchemist was in the same boat, sneaking and fighting his way past much higher level mobs every time he wanted to turn in a writ. It became much easier after I finally got around to leveling him and liberating Velyn Harbour.
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  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    I recommended that you turn off the add-on because I think that auto-stacking feature is what may be blocking you from using previously crafted potions for the writs. I never had a problem using old pots for new writs and I never moved them out of my inventory or stacked them with other pots.

    Side note, the pots the writs require are vanilla health, magicka, stamina, or reduce health pots. Why are you making any of those pots outside of crafting writ reasons when there are far better pots to be made using the same ingredients?

    I'm not making them outside of crafting writs......It's an alchemy passive. If I make one it automatically makes more for a total of 4 in one go.....so what I am saying it the potions are not bought. I AM the one making them. So why not let me save those potions for additional writs in the future.
    UrQuan wrote: »
    With alchemy... I really need to test and mess around with it some.
    If you're crafting potions one at a time with an alchemist with no passives to create multiple potions in 1 batch, then alchemy writs get you back basically what you put into them in terms of the number of ingredients (can be reagents or solvents, and it's random), as well as giving you gold, a tiny bit of XP, some inspiration, and the chance for an alchemy survey. If you're crafting batches of potions in advance with an alchemist who creates 4 potions at a time, then they always get you back significantly more than you put into them, even without getting a survey. In terms of return on investment they're the second best writ to do, after provisioning.

    accept you're getting crap back. If you got tri pot styles back then yeah, it would be worth it. But they are trash potions I can't reuse.
    -Provisioning writ gives worthless rewards that I cannot even use

    -I can make 4 potions in one craft. Why is it I cannot use previously made potions for the next days writ? Even worse, if I make the required potion, go to my bank to get nirnroot, bank stuffer add-on auto stacked the ones i just made and putting them back in my bag no longer counts to writ....even though I MADE THEM

    -Clothing, Blacksmith, woodworking writs....ZoS completely made this FUBAR. The amount of resources needed is insane and the rewards are still not worth it. Even worse they screwed us over with hirelings nerf.

    WTF are you people thinking, ZoS? When you fix or balance something is because it's broken not because you just "feel like it" for no real reason. That is what ZoS did. They "fixed" something that wasn't broken. Another job not so well done....

    Secondly, alchemy.... Say todays writ is panacea of magicka. I make 4 of course with the passive. I turn in 1 and put the other 3 in my bank. The next time I get that same writ, I pull 1 out of the bank and that's all I need to do. You can pull items out of your bank, even buy the items you need off of guild traders.

    That's the thing. I cannot use ones I already made. They are not counting towards my writs at all.

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  • UrQuan
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    I recommended that you turn off the add-on because I think that auto-stacking feature is what may be blocking you from using previously crafted potions for the writs. I never had a problem using old pots for new writs and I never moved them out of my inventory or stacked them with other pots.

    Side note, the pots the writs require are vanilla health, magicka, stamina, or reduce health pots. Why are you making any of those pots outside of crafting writ reasons when there are far better pots to be made using the same ingredients?

    I'm not making them outside of crafting writs......It's an alchemy passive. If I make one it automatically makes more for a total of 4 in one go.....so what I am saying it the potions are not bought. I AM the one making them. So why not let me save those potions for additional writs in the future.
    It does let you do that. It's what I do. It's what most of the people commenting in this thread have said they do. I can verify that you don't even have to have created the potions with that character, as long as they are crafted rather than bought from vendors or dropped from mobs. If it's truly not letting you do that, then the problem has to be with the add-on you mentioned messing with your crafted potions and somehow stacking them with non-crafted potions.
    UrQuan wrote: »
    With alchemy... I really need to test and mess around with it some.
    If you're crafting potions one at a time with an alchemist with no passives to create multiple potions in 1 batch, then alchemy writs get you back basically what you put into them in terms of the number of ingredients (can be reagents or solvents, and it's random), as well as giving you gold, a tiny bit of XP, some inspiration, and the chance for an alchemy survey. If you're crafting batches of potions in advance with an alchemist who creates 4 potions at a time, then they always get you back significantly more than you put into them, even without getting a survey. In terms of return on investment they're the second best writ to do, after provisioning.

    accept you're getting crap back. If you got tri pot styles back then yeah, it would be worth it. But they are trash potions I can't reuse.
    OK, I',m starting to wonder if you've ever actually done an alchemy writ. You don't get potions back from an alchemy writ. You get reagents and/or solvents (and the number you get back is more than the number you put into the writ), as well as gold and a chance to get an alchemy survey. That means you're getting raw materials back that you can use to craft potions. If you're taking those raw materials and crafting trash potions with them, then you have nobody to blame for that but yourself.
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  • I_killed_Vivec
    I_killed_Vivec
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    I currently have stacks of potions and food and drink in the bank. My provisioning/alchemy/enchanting writs involve going to the bank to pick up food and drink, the required rune, nirnroot/water and the required potion. I then craft the required enchantment - which is the only "doing" aspect of the three writs.

    Woodworking, clothing and blacksmith writs are more material intensive, and more labour intensive, but only take a few minutes.

    For that I get close to 4K gold, on average a couple of surveys, some materials and maybe some soul gems... what's not to like?

    The only downside is the disappointment in only getting a single trait stone, which happens much too often.
  • Elder_III
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    The Alchemy Writs are extremely worth while and so are the Provisioning Writs. The Enchanting Writs are worthwhile, but not nearly as good a return for the time as the previous two (still worth doing though). The Clothier/Woodworker/Blacksmith Writs are all painfully poor as a return on investment. I do them for a few days after I build up about 10 extra stacks of mats, but that's about it. I definitely would get more gold selling those mats instead of using them. The miniscule chance for a nirncrux is all that keeps me going.
    Semi retired from the trading aspects of the game.
  • Zhoyzu
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    played since beta, and i dont know what a writ is?
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  • UrQuan
    UrQuan
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    Zhoyzu wrote: »
    played since beta, and i dont know what a writ is?
    They weren't around in beta - they were introduced in November or around then. Basically they're daily crafting quests - one for each craft skill. Once you get certified to do writs (there are 2 NPCs who certify you in the first main city of your faction: 1 in the fighters guild for equipment writs and 1 in the mages guild for consumables writs), you can pick up the daily writs in the main city of each of your faction's zones.

    Each writ involves creating certain items as specified by the writ, and rewards you with a fairly standard gold reward based on your level, inspiration in the craft, a small amount of XP, and a container with crafting rewards based on your crafting proficiency.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Ourorboros
    Ourorboros
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    LOL, have to wonder what this thread would look like if we didn't have hall monitors. OP was handled so nicely by everyone :) . Over and over again. I don't think it got through though. But you can't say you didn't try, and very nicely. Are you happy, monitors?
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • UrQuan
    UrQuan
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    Ourorboros wrote: »
    LOL, have to wonder what this thread would look like if we didn't have hall monitors. OP was handled so nicely by everyone :) . Over and over again. I don't think it got through though. But you can't say you didn't try, and very nicely. Are you happy, monitors?
    I think I sometimes come off as a bit brusque, but I always try to be nice regardless of the presence (or lack thereof) of hall monitors. Well, usually. Always unless I decide someone is being a real **** >:)
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • pugyourself
    pugyourself
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    I forgot to add another example that just happened. Turned in my enchanting writ and what do I get? A splendid glyph.....I am VR14 and made a monumental glyph for the writ yet I get a freaking splendid? WTF ZoS?!

    and ass far as turning off add on before hand.....that's super annoying. I'd rather ZoS use common sense and let potions we make count towards writs because....we made them....

    They have always counted for my writs. I'd try the addon suggestion. The onus is on addon developers to work with ESO, not the other way around. My addons often mess up my UI. It can be frustrating.
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