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Ideas for the justice system.

skitzopath
skitzopath
Soul Shriven
Hi all I've been doing some thinking about the justice system in ESO and have decided what I personally would like to see happen. Quite a bit of it is actually a lot like in the game Archeage. For those of you who haven't played it AA has a "justice system" also where if a player steals from other players, or kills another player of the same faction in PvP and is caught at it, via a blood trail from a murder or various other methods for theft, they are put on trial. The jurors are selected by a random process of people who are online. The defendant can plead his case, enter a plea of guilty, or not and each juror has a vote of guilty or not guilty, and a penalty for the player of an amount of "jail time". If found guilty the Accused is shipped off to prison where he can break out on his own, have a friend help break him out, or wait out his sentence.

The reason I would like to see something like this in ESO is it would fit the justice system we have, The Enforcers could hunt down the criminals, and when caught they could be put on trial and sentenced by a jury of their peers. It would add some great RP elements to ESO, some open world PvP, and quite honestly be tons of fun to be on either side of the conflict... Not to mention add some much needed risk to the justice system. They could add some skills to the legerdemain tree to assist in breaking out of prison, and avoiding the enforcers. Plus with the Jury being comprised of players a wealthy criminal could pay off the jury to ensure a not guilty verdict.

This is just my 2g what do you guys think?
“It seemed to me, that any civilization that had so far lost its head as to need to include a set of detailed instructions for use in a package of toothpicks, was no longer a civilization in which I could live and stay sane.” -Wonko the Sane
  • Ommamar
    Ommamar
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    It isn't a bad idea, I just don't see it being implemented in ESO. But who knows what direction they are going with things as it has been very quiet on the subject., with the only comments I have seen hinting that there might not be a PvP system at all.
  • MCMancub
    MCMancub
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    I would really like to see player bounty. Once a player becomes a Fugitive, other players whose status is Upstanding could hunt and kill that player in world PvP. Each player who participates in the killing would get a portion of the bounty. Some players' bounties are currently almost 1 million, so it may need to be just a percentage of the total bounty be lootable.
  • skitzopath
    skitzopath
    Soul Shriven
    MCMancub wrote: »
    I would really like to see player bounty. Once a player becomes a Fugitive, other players whose status is Upstanding could hunt and kill that player in world PvP. Each player who participates in the killing would get a portion of the bounty. Some players' bounties are currently almost 1 million, so it may need to be just a percentage of the total bounty be lootable.

    Bounty hunting would make a great addition to the system, The only problem I see with that, especially because of the monetary reward involved, is that large groups of enforcers would be waiting outside outlaw refuges to collect on the bounties. Would make for some great open world PvP if large groups of outlaws were to be there to try and clear them, but for the solo players out there it would just be a pain trying to fence their goods. Honestly it would take a much better mind than mine to come up with a fair and balanced solution for that.
    “It seemed to me, that any civilization that had so far lost its head as to need to include a set of detailed instructions for use in a package of toothpicks, was no longer a civilization in which I could live and stay sane.” -Wonko the Sane
  • MCMancub
    MCMancub
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    skitzopath wrote: »
    MCMancub wrote: »
    I would really like to see player bounty. Once a player becomes a Fugitive, other players whose status is Upstanding could hunt and kill that player in world PvP. Each player who participates in the killing would get a portion of the bounty. Some players' bounties are currently almost 1 million, so it may need to be just a percentage of the total bounty be lootable.

    Bounty hunting would make a great addition to the system, The only problem I see with that, especially because of the monetary reward involved, is that large groups of enforcers would be waiting outside outlaw refuges to collect on the bounties. Would make for some great open world PvP if large groups of outlaws were to be there to try and clear them, but for the solo players out there it would just be a pain trying to fence their goods. Honestly it would take a much better mind than mine to come up with a fair and balanced solution for that.

    I think the simple solution to that would be to disallow PvP inside towns. Then the guards would hunt them while inside towns and players while outside. The only "safe" place for a Fugitive would be either in the Outlaw Refuge, hidden inside a town, or hidden outside of a town. It's definitely a more "real" system. Fugitives couldn't just prance around the world doing whatever they please.
  • Fleshreaper
    Fleshreaper
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    One thing, how would the sneak option work with the PvP justice system. Because, right now you are visible to other players of the same faction. So, if a play got a high enough bounty, then they "should" be able to stealth and hide from other players.

    As it stand from what I have read on these forums, some players want the PvP element with no draw backs. I personally hope that if ZOS implements the PvP side of the justice system that they either remove the unkillable guards, make the guards normal NPC, or have AoEs hit the guard and the guard attack the other player too. Because if a player has a guard on him, that player will be an easy mark for someone to kill. With the way the guards are right now, the only option is the flee from a guard, now add the PvP aspect into that and it's only one sided PvP because the player with the bounty still only can flee. I hear the, just be more careful all the time, so it would have to be the same for them. They AoE a guard and they get a bounty and other players can attack them. Fair is fair.
  • skitzopath
    skitzopath
    Soul Shriven
    One thing, how would the sneak option work with the PvP justice system. Because, right now you are visible to other players of the same faction. So, if a play got a high enough bounty, then they "should" be able to stealth and hide from other players.

    As it stand from what I have read on these forums, some players want the PvP element with no draw backs. I personally hope that if ZOS implements the PvP side of the justice system that they either remove the unkillable guards, make the guards normal NPC, or have AoEs hit the guard and the guard attack the other player too. Because if a player has a guard on him, that player will be an easy mark for someone to kill. With the way the guards are right now, the only option is the flee from a guard, now add the PvP aspect into that and it's only one sided PvP because the player with the bounty still only can flee. I hear the, just be more careful all the time, so it would have to be the same for them. They AoE a guard and they get a bounty and other players can attack them. Fair is fair.
    I totally agree about making guards killable, as that would give the enforcers an unfair advantage in a fight. But as for aoe unless you think aoe should hit all friendly units... npcs and pc's alike the guards shouldn't aggro the enforcers. Maybe add a skill to legermain and enforcer trees to summon reinforcements and have outlaw npcs in cities that will help if the guards get involved with the fights to even things out a bit.
    “It seemed to me, that any civilization that had so far lost its head as to need to include a set of detailed instructions for use in a package of toothpicks, was no longer a civilization in which I could live and stay sane.” -Wonko the Sane
  • jluceyub17_ESO
    jluceyub17_ESO
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    I'd be dodging jury duty every time, I'd like to see implementation of the Enforcer faction as it was originally laid out in the Justice system reveal, but courts and jails are too much.
  • dafox187
    dafox187
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    skitzopath wrote: »
    Hi all I've been doing some thinking about the justice system in ESO and have decided what I personally would like to see happen. Quite a bit of it is actually a lot like in the game Archeage. For those of you who haven't played it AA has a "justice system" also where if a player steals from other players, or kills another player of the same faction in PvP and is caught at it, via a blood trail from a murder or various other methods for theft, they are put on trial. The jurors are selected by a random process of people who are online. The defendant can plead his case, enter a plea of guilty, or not and each juror has a vote of guilty or not guilty, and a penalty for the player of an amount of "jail time". If found guilty the Accused is shipped off to prison where he can break out on his own, have a friend help break him out, or wait out his sentence.

    The reason I would like to see something like this in ESO is it would fit the justice system we have, The Enforcers could hunt down the criminals, and when caught they could be put on trial and sentenced by a jury of their peers. It would add some great RP elements to ESO, some open world PvP, and quite honestly be tons of fun to be on either side of the conflict... Not to mention add some much needed risk to the justice system. They could add some skills to the legerdemain tree to assist in breaking out of prison, and avoiding the enforcers. Plus with the Jury being comprised of players a wealthy criminal could pay off the jury to ensure a not guilty verdict.

    This is just my 2g what do you guys think?

    get pulled out of game for a mis click and then have to get 15 other people pulled out for a jury then not be able to play a game im a plus sub of for a week no thank you

    don't get mad at my spelling, autocorrect doesn't cover fantasy.
    Why couldn't the Khajiit go to the party? She had to be Elsweyr.
  • skitzopath
    skitzopath
    Soul Shriven
    dafox187 wrote: »
    skitzopath wrote: »
    Hi all I've been doing some thinking about the justice system in ESO and have decided what I personally would like to see happen. Quite a bit of it is actually a lot like in the game Archeage. For those of you who haven't played it AA has a "justice system" also where if a player steals from other players, or kills another player of the same faction in PvP and is caught at it, via a blood trail from a murder or various other methods for theft, they are put on trial. The jurors are selected by a random process of people who are online. The defendant can plead his case, enter a plea of guilty, or not and each juror has a vote of guilty or not guilty, and a penalty for the player of an amount of "jail time". If found guilty the Accused is shipped off to prison where he can break out on his own, have a friend help break him out, or wait out his sentence.

    The reason I would like to see something like this in ESO is it would fit the justice system we have, The Enforcers could hunt down the criminals, and when caught they could be put on trial and sentenced by a jury of their peers. It would add some great RP elements to ESO, some open world PvP, and quite honestly be tons of fun to be on either side of the conflict... Not to mention add some much needed risk to the justice system. They could add some skills to the legerdemain tree to assist in breaking out of prison, and avoiding the enforcers. Plus with the Jury being comprised of players a wealthy criminal could pay off the jury to ensure a not guilty verdict.

    This is just my 2g what do you guys think?

    get pulled out of game for a mis click and then have to get 15 other people pulled out for a jury then not be able to play a game im a plus sub of for a week no thank you

    Something needs to be done about the miss clicks I'll concede that. But jury duty would be optional I'm sure there would be people that would enjoy that, and just like in Morrowind, and Skyrim you would be able to break out of jail. As far as spending a week in jail that wouldn't be an option for a miss click, more likely you'd just pay off your bounty and be on your way. Jail would be more suited for those of us (and I'm just as guilty as anyone else) that runs through town taking what I want... Or the mass murderers out there that kill NPC's by the dozens. Honestly ESO is the only Elder Scrolls game I can think of that you cant go to jail in. Being a plus member shouldn't exempt you from the consequences of your larcenous or murderous tendencies.

    In the system I'd like to see you could flee justice and allow your bounty to fade just like it does now and you wouldn't serve a single second of jail time, but if you do get overpowered by the enforcers or guards then you would have to face your crimes and have a punishment that is fitting. Something like 10 mins per kill and 1 min for every 1000g stolen. And as stated before you can break out, or possibly have a group of friends break you out.
    “It seemed to me, that any civilization that had so far lost its head as to need to include a set of detailed instructions for use in a package of toothpicks, was no longer a civilization in which I could live and stay sane.” -Wonko the Sane
  • wolfydog
    wolfydog
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    I don't think prison and stuff gonna work on a game nowadays, unlike Gemstone 3 or whatever back in the day I used to be a fiend and kill people laying down in the town square or whatever but I digress.

    I think the fact people can be caught and lose items/have to pay bounty and not hit F9 for fast reload is good enough. To all the people crying about stealing a piece of bread and becoming PVPable, I doubt offenses that minor will flag you. And if you do steal a piece of bread to bum you over the edge, then deal with it. Get your butt on the outlaw haven asap or take your spend pay your couple hundred gold.
  • Gidorick
    Gidorick
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    I like the idea of prison / jail but I am completely against a player jury. I understand Archage has a pretty good system for that but I really don't think it makes sense in the context of ESO. The guards are like the Judges in the Judge Dredd universe. THEY ARE THE LAW. hehe.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • skitzopath
    skitzopath
    Soul Shriven
    Gidorick wrote: »
    I like the idea of prison / jail but I am completely against a player jury. I understand Archage has a pretty good system for that but I really don't think it makes sense in the context of ESO. The guards are like the Judges in the Judge Dredd universe. THEY ARE THE LAW. hehe.

    Yeah, that system would require some tweaking to fit thematically in eso.
    “It seemed to me, that any civilization that had so far lost its head as to need to include a set of detailed instructions for use in a package of toothpicks, was no longer a civilization in which I could live and stay sane.” -Wonko the Sane
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