I usually avoid these types of incidents by trying to maintain situational awareness. It doesn't work 100% of the time but does more often than not.
Also, I find it helpful sometimes to see where my allies are shooting.
Forestd16b14_ESO wrote: »I usually avoid these types of incidents by trying to maintain situational awareness. It doesn't work 100% of the time but does more often than not.
Also, I find it helpful sometimes to see where my allies are shooting.
Is useful to see were friendly fire is so you can aim next to it widening the kill zone but does get to hectic to were you don't know if that red circle is yours or theresso maybe change friendly circles to green?
AssaultLemming wrote: »Yep change to green
This is the kind of idea that is just SO simple & obvious that you'd hope it would just get included in the following weeks patch.
Especially with the increased siege damage.
Didnt you read what B. Wheeler said? The wise men and women in ZOS answering plea to remove red circle from friendly fire said that they cant change the colour because green is for healing. Thats that - no option for removing circle, different than red and green colour of it. Those 2 options red and green, tertium non datur, and green is unacceptable because it means healing.
How do you like that level of dev work?
they cant code new colours? seems odd
they cant code new colours? seems odd
Found it!
http://forums.elderscrollsonline.com/en/discussion/161455/big-siege-problem/p1
That's quite useful actually; he only said they didn't want to use green, which means something like yellow may still be an option.Found it!they cant code new colours? seems odd
http://forums.elderscrollsonline.com/en/discussion/161455/big-siege-problem/p1
That's quite useful actually; he only said they didn't want to use green, which means something like yellow may still be an option.Found it!they cant code new colours? seems odd
http://forums.elderscrollsonline.com/en/discussion/161455/big-siege-problem/p1
He doesn't say that they can't, he says that using green would be confusing which was "why we hadn't done it already". Meaning it is both possible to do, and has been considered internally as something they would do. The implementation of coding a different colour from green may be all that is needed.That's quite useful actually; he only said they didn't want to use green, which means something like yellow may still be an option.Found it!they cant code new colours? seems odd
http://forums.elderscrollsonline.com/en/discussion/161455/big-siege-problem/p1
Really? people ask to remove red circles from friendly fire, dev answers that they cant make them green and goes silnet, and you call it useful?
Forgive me but in my vocabulary there is different word to describe that.
He doesn't say that they can't, he says that using green would be confusing which was "why we hadn't done it already". Meaning it is both possible to do, and has been considered internally as something they would do. The implementation of coding a different colour from green may be all that is needed.That's quite useful actually; he only said they didn't want to use green, which means something like yellow may still be an option.Found it!they cant code new colours? seems odd
http://forums.elderscrollsonline.com/en/discussion/161455/big-siege-problem/p1
Really? people ask to remove red circles from friendly fire, dev answers that they cant make them green and goes silnet, and you call it useful?
Forgive me but in my vocabulary there is different word to describe that.
CitraBenzoet_ESO wrote: »leave the red circles. why are you running around in friendly siege and so oblivious to it at the same time?
CitraBenzoet_ESO wrote: »leave the red circles. why are you running around in friendly siege and so oblivious to it at the same time?