xMovingTarget wrote: »Thanks Juzi. But for fair measure you shoukd do a 1 minute fighttime test aswell. To give precise a chance to actually do something.
Greetz
@xMovingTarget @CuylerxMovingTarget wrote: »I am not able to play atm. So we rely on Jules for this one
xMovingTarget wrote: »Just give us some base numbers for mage vs apprentice (damage numbers)
xMovingTarget wrote: »Ele drain works groupwide. With spell pen gear, you dont gain any more from it. But the magicka return works as its supposed to. Raidwide.
xMovingTarget wrote: »Ele drain works groupwide. With spell pen gear, you dont gain any more from it. But the magicka return works as its supposed to. Raidwide.
Right but is the magicka return capped at one ele drain or do 2,3,4 people running it return mana to group for each of their ele drains? When running 4 mans the difference in mana issues is serious. I have to run 2 spell cost reduction where as in raid (with mage mundus/FOO) im totally fine. This could be attributed to siphon spirit I guess.
I ran a series of damage tests with VR14 NB mage. I recorded what Funnel Health gave. Just weapons changed. All weapons are VR14 legendary Torug's Pact. Other gear is 1Torug heavy nirn chest, 3Cyrodiil Light, 4Martial, 2Adroidness and pure magicka build. Bar: Entropy, Cripple, Funnel, Merciless, Innerlight. The value is the damage of single hit, not DPS, not critting, no other spells used before. Numbers picked from Combat Cloud. No other buffs were running than food. The only thing changing should be just the weapon. The attacks were against Lonely Papa WB in Alik'r Giant Camp.
Please don't look so much the absolute numbers but the differences. Double nirn swords are the winner.PS: I hate dual-wielding mage, but DPS is DPS.
- firestaff precise 5014
- lightning staff nirn 5193
- restostaff precise 5014
- sharp axe 5074 (other hand empty)
- nirn axe 5103
- powered axe 5014
- nirn sword + sharp axe 5509
- nirn sword + nirn axe 5540
- nirn sword + nirn sword 5704
- nirn axe + sharp axe 5401
- sharp axe + nirn axe 5401
xMovingTarget wrote: »It doesn't work for dk. Our execute requires heavy or med attacks. I tried a spelldamage build with dualwield. It sucked. Then with the same build but inferno staff, it went boom. Insane dps. We rely too much on med attack weaving as dk. Stamina weapons scale too low on that front. It lowers dps tremendously.
Please try this test on different monsters , such as frost and storm attronach Mundus apperentice is much better . Yesterday test.
xMovingTarget wrote: »It doesn't work for dk. Our execute requires heavy or med attacks. I tried a spelldamage build with dualwield. It sucked. Then with the same build but inferno staff, it went boom. Insane dps. We rely too much on med attack weaving as dk. Stamina weapons scale too low on that front. It lowers dps tremendously.
Yeah that's what I was thinking. Also loss of impulse dot/trash convenience. And the way the bars would have to be set up would require too much swapping to get to molten armaments regularly.
Spell dmg build? I presume you mean dropping valkyns and picking up another 2 piece spell dmg. I recently tested this with 2 adroitness, 3 torug, 2 cyro, 4 martial. Guess you could do 3 adroitness, 2 torug too. I felt it was kinda gimpy in comparisons to valkyns but didn't work on it too much. Did you have better luck?
....snip...
Edit: ps, do you have your full nb build up by any chance? Mine feels really weak
Yeah I'd like to. Unfortunately when I'm in AA its with a full group of 12 and I can't stop, swap weapons, record data, ect.
xMovingTarget wrote: »xMovingTarget wrote: »It doesn't work for dk. Our execute requires heavy or med attacks. I tried a spelldamage build with dualwield. It sucked. Then with the same build but inferno staff, it went boom. Insane dps. We rely too much on med attack weaving as dk. Stamina weapons scale too low on that front. It lowers dps tremendously.
Yeah that's what I was thinking. Also loss of impulse dot/trash convenience. And the way the bars would have to be set up would require too much swapping to get to molten armaments regularly.
Spell dmg build? I presume you mean dropping valkyns and picking up another 2 piece spell dmg. I recently tested this with 2 adroitness, 3 torug, 2 cyro, 4 martial. Guess you could do 3 adroitness, 2 torug too. I felt it was kinda gimpy in comparisons to valkyns but didn't work on it too much. Did you have better luck?
No no no no. My usual setup. Just equipped dw for the first singletarget bar. Whio instead of pulse. Why would you drop valkyn.
Joy_Division wrote: »I'll have to test again. I got best results from sharpened / apprentice. NOTE: I do not have a spare nirnhoned staff to test stuff
Joy_Division wrote: »I'll have to test again. I got best results from sharpened / apprentice. NOTE: I do not have a spare nirnhoned staff to test stuff
aww
Joy_Division wrote: »Joy_Division wrote: »I'll have to test again. I got best results from sharpened / apprentice. NOTE: I do not have a spare nirnhoned staff to test stuff
aww
It is a shame
Good conversation here, is there any way you can perform this test again but using ele drain and adding the Shadow mundus to your testing criteria? I'd like to know if the effective benefit of additional spell pen is reduced by using a debuff you can reasonably expect every boss mob to have in a trial.