Crown store prices

suroh66
suroh66
Looking at the prices, they're pretty steep for what you're pushing. You only offer a limited amount of goods, which is great in some ways horrible in others, for example any thing like stat boosts or buying character levels will just further hurt this game how ever more cosmetic items like vanity armors would be great!

You really should lower the amount of crowns for the mounts, or at least lower one specific mount to like 500 IE, the crowns you get when you purchase the game. That would be a little more productive for all of us in the end.

In general we should have more mounts, some should be available via the store but most shouldn't, any way moving on. Crafting bundles would be good the auction house system in this game is still horrendous so putting up kits on the crown store to train your profession wouldn't be a bad thing but again you shouldn't try and charge seven hundred crowns for a few items.

Some things should be expensive others shouldn't if you're going to do micro-transactions then do them right by offering more items and giving a wide price range.
  • Gidorick
    Gidorick
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    Nae. Prices are good where they are.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • suroh66
    suroh66
    Gidorick wrote: »
    Nae. Prices are good where they are.

    Not really, they wont make money off of this like they're expecting too.

    Like I said some things should be expensive how ever others shouldn't, for example at least one mount should be lowered to 500 crowns.

    They should also add more items, mainly (in my opinion vanity items, pets etc..) like I said above they could add in crafting materials for instance, and sell kits at price of say 250 per kit. Now some people would say that's a horrible idea people will just buy those and power through crafting, but that's not true because they could make it so one kit may only be the equivalent of say 1-3 points.

    Or say you only need ten of one item to max out your crafting skill, they could sell individual items for 40-150 crowns depending on the level of the item.

    Basically adding more items and giving the store a wider price range would only in the end make them more money, it would also motivate people to spend more. The more people spend the more content we get, lets face the facts if they aren't making a lot of money then they aren't paying a lot of people which means we get less.

    I'm also not suggesting that they lower the price of the crowns...
  • UrQuan
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    suroh66 wrote: »
    Like I said some things should be expensive how ever others shouldn't, for example at least one mount should be lowered to 500 crowns.
    I'm going to have to disagree with that example. If you don't want to spend the crowns for a horse, you can now buy one much more cheaply than before with gold. It only costs 10,000 gold to buy a horse now, and with the justice system in place, it's pretty easy for even a brand new player to make that much gold in just a few days.

    Lowering the price of the crown store consumables would probably be a good idea, though. If the crown store soul gems and repair kits are cheap, more people will buy them for dungeon and trial runs, rather than wasting their time trying to obtain them in-game. I still don't think you'll see many people getting the crown store potions, food, and drinks, but getting people buying the soul gems and repair kits would be good.
    suroh66 wrote: »
    They should also add more items, mainly (in my opinion vanity items, pets etc..) like I said above they could add in crafting materials for instance, and sell kits at price of say 250 per kit. Now some people would say that's a horrible idea people will just buy those and power through crafting, but that's not true because they could make it so one kit may only be the equivalent of say 1-3 points.

    Or say you only need ten of one item to max out your crafting skill, they could sell individual items for 40-150 crowns depending on the level of the item.
    I'm not sure of exactly what you're thinking would be in the crafting bundles, but depending on the contents it might not be a bad idea. Refined mats for blacksmithing, clothing, and woodworking would probably be fine, for example, but raw mats wouldn't, because it would destroy the economy for upgrade materials.
    Caius Drusus Imperial DK (DC)
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    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
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    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
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    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
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  • suroh66
    suroh66
    UrQuan wrote: »
    I'm going to have to disagree with that example. If you don't want to spend the crowns for a horse, you can now buy one much more cheaply than before with gold. It only costs 10,000 gold to buy a horse now, and with the justice system in place, it's pretty easy for even a brand new player to make that much gold in just a few days.

    Lowering the price of the crown store consumables would probably be a good idea, though. If the crown store soul gems and repair kits are cheap, more people will buy them for dungeon and trial runs, rather than wasting their time trying to obtain them in-game. I still don't think you'll see many people getting the crown store potions, food, and drinks, but getting people buying the soul gems and repair kits would be good.
    I'm not sure of exactly what you're thinking would be in the crafting bundles, but depending on the contents it might not be a bad idea. Refined mats for blacksmithing, clothing, and woodworking would probably be fine, for example, but raw mats wouldn't, because it would destroy the economy for upgrade materials.

    EDIT: I see it costs 10k for the cheap horse and 40k+ for the others . I have enough to buy the mount in gold but they're selling multiple mounts via crowns so why not lower the price of one to promote the use of the store more? It wouldn't have any negative impact in-game if they did it.

    That's what I was thinking in regards to the crafting kits, You could also include raw mats it wouldn't hurt the economy if they did it right.

    A lot of games are doing things like this now, for example lotro did it years ago except what they did in regards to kits (it may have changed since I last played that game) was make them soul bound, so if you got raw mats they were soul bound to a kit you could use for specific crafting skills so that you couldn't turn around and sell them. zos could do the same thing :)
    Edited by suroh66 on April 7, 2015 5:28PM
  • UrQuan
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    suroh66 wrote: »

    EDIT: I see it costs 10k for the cheap horse and 40k+ for the others . I have enough to buy the mount in gold but they're selling multiple mounts via crowns so why not lower the price of one to promote the use of the store more? It wouldn't have any negative impact in-game if they did it.

    That's what I was thinking in regards to the crafting kits, You could also include raw mats it wouldn't hurt the economy if they did it right.

    A lot of games are doing things like this now, for example lotro did it years ago except what they did in regards to kits (it may have changed since I last played that game) was make them soul bound, so if you got raw mats they were soul bound to a kit you could use for specific crafting skills so that you couldn't turn around and sell them. zos could do the same thing :)
    The problem with that is that when you refine raw mats you can get upgrade materials from them. It's easy to bind the raw mats so you can't sell them, but it's significantly less easy to bind the upgrade materials that you may or may not get from refining them (not impossible, but not as easy). Additionally, if anyone can go and buy however many raw mats they need in order to refine and get the green, blue, purple, and yellow upgrade mats they want to use, then that will directly affect the upgrade material economy.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • suroh66
    suroh66
    UrQuan wrote: »
    The problem with that is that when you refine raw mats you can get upgrade materials from them. It's easy to bind the raw mats so you can't sell them, but it's significantly less easy to bind the upgrade materials that you may or may not get from refining them (not impossible, but not as easy). Additionally, if anyone can go and buy however many raw mats they need in order to refine and get the green, blue, purple, and yellow upgrade mats they want to use, then that will directly affect the upgrade material economy.

    This is all controllable by zos, When I talk about crafting kits it's not for people ot use to make end game materials but rather to level their crafting skills, The crafting kits could contain the basic materials required to train your skills. They wouldn't include any rare materials etc.. that could make the best end game gear.

    As for the upgrade items, Again these things would be soul bound (or boa, bop etc..) You wouldn't be able to sell them. Also They could very easily change this entirely so that crafting kits sold via the crown store do not have the possibility of giving an upgrade item.

    They could use the parent class (The main class that contains the crafting skill stuff etc..) or create a new one for just the kits, from a programming stand point this is actually fairly simple too do and most of the work is already there.

    And some one would say well whats the point of selling crafting kits that you can't sell through the auction system, and that don't have the possibility of giving item upgrades etc.. The point is to simply level your crafting skills while preventing people from abusing it and selling them items on the auction system.

    It's very do-able and it's not like you'd be selling single crowns you'd still have to purchase the bare minimum at least, and from there if the particular kit you wanted cost 40 crowns well then there ya go :)

  • vyndral13preub18_ESO
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    The prices on mount and costumes seem about what i would expect given what i have seen in other games. The consumables do seem a bit high for what they are. Maybe they are just trying to set a high base line on them so when they add stuff people actuallly want (xp boost) and put an even higher cost on it, it wont seem as high since potions are already sitting at 400.
  • carlos.trevisan.contatonrb19_ESO
    In my opinion the food and potions are way to expensive.
    If they release a very expensive ones that never expires (keep the cooldowns) or lower the prices of the released ones ok, but paying 4 dollars for 10 potions its a bit expensive in my opinion
  • suroh66
    suroh66
    The prices on mount and costumes seem about what i would expect given what i have seen in other games. The consumables do seem a bit high for what they are. Maybe they are just trying to set a high base line on them so when they add stuff people actuallly want (xp boost) and put an even higher cost on it, it wont seem as high since potions are already sitting at 400.

    It's more likely that this is their testing phase and you'll see prices drop lower, The mount costs are actually higher.

    If you look at lord of the rings online, Neverwinter, Startrek online, Age of conan, Rift, Archeage etc.. You'll see that they all have very basic mounts listed cheap with their equivalent to the crowns. I guarantee you'll see a price drop on the most basic one in the store with in a few months.

    The consumables are way to high at the moment I can see experience boosts being priced high to me that makes sense! The store is still new and I think the opposite will be the case, the prices will go down on many things, and rise on others once they've added in more things which is usually the case.
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