Nae. Prices are good where they are.
I'm going to have to disagree with that example. If you don't want to spend the crowns for a horse, you can now buy one much more cheaply than before with gold. It only costs 10,000 gold to buy a horse now, and with the justice system in place, it's pretty easy for even a brand new player to make that much gold in just a few days.Like I said some things should be expensive how ever others shouldn't, for example at least one mount should be lowered to 500 crowns.
I'm not sure of exactly what you're thinking would be in the crafting bundles, but depending on the contents it might not be a bad idea. Refined mats for blacksmithing, clothing, and woodworking would probably be fine, for example, but raw mats wouldn't, because it would destroy the economy for upgrade materials.They should also add more items, mainly (in my opinion vanity items, pets etc..) like I said above they could add in crafting materials for instance, and sell kits at price of say 250 per kit. Now some people would say that's a horrible idea people will just buy those and power through crafting, but that's not true because they could make it so one kit may only be the equivalent of say 1-3 points.
Or say you only need ten of one item to max out your crafting skill, they could sell individual items for 40-150 crowns depending on the level of the item.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I'm going to have to disagree with that example. If you don't want to spend the crowns for a horse, you can now buy one much more cheaply than before with gold. It only costs 10,000 gold to buy a horse now, and with the justice system in place, it's pretty easy for even a brand new player to make that much gold in just a few days.
Lowering the price of the crown store consumables would probably be a good idea, though. If the crown store soul gems and repair kits are cheap, more people will buy them for dungeon and trial runs, rather than wasting their time trying to obtain them in-game. I still don't think you'll see many people getting the crown store potions, food, and drinks, but getting people buying the soul gems and repair kits would be good.
I'm not sure of exactly what you're thinking would be in the crafting bundles, but depending on the contents it might not be a bad idea. Refined mats for blacksmithing, clothing, and woodworking would probably be fine, for example, but raw mats wouldn't, because it would destroy the economy for upgrade materials.
The problem with that is that when you refine raw mats you can get upgrade materials from them. It's easy to bind the raw mats so you can't sell them, but it's significantly less easy to bind the upgrade materials that you may or may not get from refining them (not impossible, but not as easy). Additionally, if anyone can go and buy however many raw mats they need in order to refine and get the green, blue, purple, and yellow upgrade mats they want to use, then that will directly affect the upgrade material economy.
EDIT: I see it costs 10k for the cheap horse and 40k+ for the others . I have enough to buy the mount in gold but they're selling multiple mounts via crowns so why not lower the price of one to promote the use of the store more? It wouldn't have any negative impact in-game if they did it.
That's what I was thinking in regards to the crafting kits, You could also include raw mats it wouldn't hurt the economy if they did it right.
A lot of games are doing things like this now, for example lotro did it years ago except what they did in regards to kits (it may have changed since I last played that game) was make them soul bound, so if you got raw mats they were soul bound to a kit you could use for specific crafting skills so that you couldn't turn around and sell them. zos could do the same thing
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The problem with that is that when you refine raw mats you can get upgrade materials from them. It's easy to bind the raw mats so you can't sell them, but it's significantly less easy to bind the upgrade materials that you may or may not get from refining them (not impossible, but not as easy). Additionally, if anyone can go and buy however many raw mats they need in order to refine and get the green, blue, purple, and yellow upgrade mats they want to use, then that will directly affect the upgrade material economy.
vyndral13preub18_ESO wrote: »The prices on mount and costumes seem about what i would expect given what i have seen in other games. The consumables do seem a bit high for what they are. Maybe they are just trying to set a high base line on them so when they add stuff people actuallly want (xp boost) and put an even higher cost on it, it wont seem as high since potions are already sitting at 400.