My suggestion is to make armor and weapons a little more interesting by adding major and minor armor traits.
Some Weapon/Armor traits do little to nothing to increase the effectiveness of the player and can often ruin a Weapon/Armor set piece for the player “you finally get that Helm/Shoulders you have wanted so badly but it is Sturdy”.
Why not give Weapons and Armor two traits, one major trait and one minor?
Armor Major Traits would be: Impenetrable, Reinforced, Infused and Divines.
Armor Minor Traits would be: Sturdy, Well-Fitted, Training and Exploration.
Weapon Major Traits would be: Sharpened, Defending, Infused and Precise.
Weapon Minor Traits would be: Weighted, Training, Charged, Powered.
This would make Weapons and Armor a little more interesting and finally give players a reason to use Chysolite, Amethyst, Citrine, Quartz, Almandine and garnets. None of the minor traits would make the player more powerful just some extra utility.
I would also suggest to give Exploration and Training an additional effect so that it does not become worthless at VR14. I will ponder over this and get back with suggestions.