To me it seems like the people who are saying they are fine now have a very different attitude than I do towards loot in general in a game like this.
It seems that for you, finding something like a treasure chest would be just part of a normal "game mechanic" that the player is entitled to find, in order to level up your ledgermain skill, grind gold and deconstruct items to grind your professions.
I suppose it's just a fundamental difference about what the game should be about and how this element of the game should work. I see these chests as a missed opportunity for exploration, adventure, and fun. You guys see it as a successful mechanic which you are entitled to in order to progress your toon.
Fair enough, but you know what? They are BORING. That is what inevitably happens with MMOs, the way I see them. It's what happened with WoW. When they changed everything (especially with Cataclysm) they just nerfed everything and made it all "efficient", so that there was no sense of challenge or adventure anywhere in the world.
THAT is the biggest difference. I want finding a chest to be FUN and interesting, not FAIR and balanced. Okay, so the few rare chests that will exist in the world will be farmed by bots. So what? That just means I will find them less often. I'll explore for a couple hours in my play session, NOT find a treasure chest... and my heart will still keep beating. Other fun things exist in the world to keep me playing.
But if I DO find a chest? Well things just got 100 times more exciting and interesting, didn't they? I found something different, something rare, something worth getting excited about. Not just another "*** hum" treasure chest with green crap in it.
Finally, a note on difficulty. This may sound harsh... but cry me a river. If people find these locks too difficult, then I'm sorry, video games just aren't for you. Go play cribbage with your grandmother instead. This is perhaps the easiest mini-game I have ever seen in my life. And I SUCK at video games, here at age 38.
It seems that everyone expects MMOs to nerf themselves to the absolute lowest common denominator nowadays. If a small percentage of the player base can't achieve something, just lower the bar? Come on. That is a HORRIBLE mentality that just ruins games. Players should rise to the challenge; they shouldn't expect games to lower to their level.
I know the chests in Khenarthi's Roost like I know the back of my hand...Of course, some of us may have memorized the possible spawn locations of chests in several zones...
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
ZOS_MandiParker wrote: »Treasure Chests as a system are designed to be a nice diversion that tempts you to go off the beaten path, but doesn’t make you feel punished for missing out on them. Since they are shared and competitive, we didn’t want them to hold extremely valuable items as that can often cause strife between players who are trying to loot the same chest.
Having said that, we definitely plan to revisit the contents of these chests in future updates so they include more diverse and interesting items, and also less predictable rewards. As far as lockpicking difficulty – we may look at increasing the difficulty of locks for these chests, but we also have plans to increase the challenge of these chests in other ways.
Actually, that's not how I (and many of my friends) see chests at all. Yes, I have the "open 1000 chests" achievement on my main and I'm working towards it on my alts, but we all get excited when we find chests, no matter what's actually in them. When we go out for guild outings, we keep an eye out for chests and take turns based on group roster so everyone gets a turn.
We don't think they are boring, We think they are a nice little plus and you come across when you are running around doing other stuff .
Of course, some of us may have memorized the possible spawn locations of chests in several zones...