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Ideas for Campaign Changes Centered on Guilds

Kartalin
Kartalin
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Just a few ideas I had:

1. Have guilds designate their Home server like players do.

2. Allow guilds to be ranked similar to players, but base scoring on objectives taken and defended (based on at least 'x' guild members receiving credit for the capture) including keeps, outposts, and resources, and for the guild of the scroll runner when scrolls are taken. Like players, the top guilds on the server at the end of campaign will receive a special cache of supplies -- siege weapons, maybe even the new coldharbour ones -- and gold.

3. When Emperor is crowned, it goes to the top AP earner in the top guild. Exception: If the top AP earner overall is not in a homed guild and has x% more AP than the top guild's top AP earner, they become Emp.

Thoughts?
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