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Dark Heroes of Tamriel

Eekshnerf
Eekshnerf
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So we all know that the game needs a lot of fixing and balancing and stuff and whatever, but I find it fun to post and to read player wish lists/ideas for the game. I have a few on here and I've been mulling over another idea. Please comment/criticize/add as you will.

Dark Heroes of Tamriel would be a package of class skins introduced to the crown store. These could be fairly expensive for several reasons: if they do it right, people would pay for it, it supports the game, and it keeps them fairly uncommon at least so not every single person has them. The basic premise for these skins is a color-change for all of the CLASS skills, per class. I'll also say that I've really only played my nightblade extensively, so I don't have a huge amount of insight on the other classes.

Sorcerer: Necromancer (this one is my personal favorite and probably the most badass, and my highest level sorc is 11 xD)
Color: blue-green undeath colors.
Specific animation changes: storm atronach becomes a flesh atronach, scamp/banekin pet becomes a skeleton (exploding skeleton for volatile) clannfear becomes a zombie and twilight becomes a wraith. Crystal blast/shards would be the player summoning a large skull up from the ground then sending it forward (the wizard's ultimate from gauntlet legends on N64) all the electricity spells would become more like wispy undead magic rather than shock-looking. Bone cage for rune prison, things along that line.

Dragonknight: Frostwyrm (or frostdrake, or something along those lines)
Color: blue frost colors.
Specific animation changes: These ones would be pretty simple, basically turning all the fire into frost (would need texture changes for some) and frost dragon wings, frost dragon scales, a different standard, and so on.

Templar: Dark Knight
Color: Purple and shadowy.
Specific animation changes: dark magic colors/textures replaced to all spells. (Haven't played around with Templar much) some cool stuff could be done with the Jesus beam and the spell where you shoot at a ball of light (could change to like a ghost or skull, idk) i believe its the healing ultimate where the character prays and a bunch of light shoots out and heals allies, that could be changed to the character levitating slightly and arching back, having darkness emit from their mouth to heal players.

Nightblade: Shadow-Wraith ( I honestly am not sure what to do for this one so please, give feedback/suggestions, I'm just gonna spitball. NBs are already dark and stuff)
Color: more of inky black shadows with no red, or could even make it a pale/undead white color
Specific animation changes: cloak turning you into a ghost/wraith looking creature for the duration. Probably some cool animations could be added to the fear, and the summon shades.
  • Schurge
    Schurge
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    I would definitely pay for something like this... And right now, it is unlikely I will ever spend money on this game again unless the XP boosts are reasonably priced or they do some PvP DLC.
  • TheShadowScout
    TheShadowScout
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    Nightblades are already dark and shadowy, so that suggestion would be redundant. However... how about going for a ranger feel? Coloring their skills green and makeng them nature themed... summoning woodland animals instead of shades... have a veil of thorns instead of a veil of blades... etc.

    I still prefer my "class morph" idea (posted a while back) with adding a choice of three flavors each class can be "evolved" into, with an additional skill line... but... this one isn't half bad either. And the two ideas could be combined I guess...
  • Tapio75
    Tapio75
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    To make prfot from classes that people always wanted as real classes feels quite vile to me. While these may be just cosmetics, no. We really need these as real skill lines/trees that anyone can get, regardles of class. Furthermore, i think we need to remove classes alltogether and open all class skills to anyone.
    >>PC-EU Mostly PVE. Played since BETA<<
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