michael_bimson wrote: »Blood money or weregild is an ancient tradition of compensating a victim or their family for a crime (http://dictionary.reference.com/browse/weregild) so there is a very real precedent for paying a fine even for murder. Unfortunately, back then and now, life is cheap. Even in this day and age, you accidentally kill someone you will be paying less in compensation than if you accidentally maim someone.
Having established that it is fine to fine a player for killing an NPC, the next question is: Is the fine in ESO enough? Not if its just a hundred or so gold but that may be the fine for an assault when the murder goes unreported and therefore unfined.
In the future there could be ways around this:
1. If you're Morag Tong carrying out a sanctioned assassination in Morrowind, you just need to present your writ to the guard if you are witnessed. Although it is preferred by the Morag Tong that you carry out your justice away from prying eyes.
2. If you're Dark Brotherhood, you can give money to the Brotherhood to bribe officials to remove your bounty.
3. If you're Thieves Guild, you could undergo a penance quest before providing gold to bribe officials.
4. If you're not connected, or you choose to, you could go to a prison instance or labour camp instance and have to escape.
Ehm...... killing somebody results in a 1000-gold penalty...
The penalty for ASSAULT is 120-something, and if you kill the only witness there's nobody to report that murder.
I think it depends on your level. I got 300g bounty for killing a lowly dock worker. Currently sitting at a near 50k bounty for a 1 hour killing spree. I can't go into any towns anymore. That's punishment enough.
I agree, but what would be an acceptable sentence? 10 RL days game lockout?
silvertip83 wrote: »Well, you can make it impossible to attack guards through an option in the Game menu.
Yes but that wasn't really the point I'm trying to make. It's not that I'm worried about accidentally attacking guards or whatever. (Indeed with this ridiculous system, who cares if I do?)
I'm just saying there should be dire consequences if I do... perhaps even prison time, confiscation of my weapon (THAT would be interesting and would make me think twice about getting caught), a much greater fine... some sort of infamy system?
I dunno, they could come up with something. But some crappy insignificant fine just feels totally lazy and boring.
I think he is on to something here with the prison time. Murder is heinous... so the punishment should be severe. Perhaps for labor at a camp or just spending actual time in prison. Perhaps take a note from Archage on this one?
Arthur_Spoonfondle wrote: »The developers are damned if they do, damned if they don't.
Make the penalties minor and short-lived, players come here complaining of a lack of meaningful consequences. Make the penalties more severe, with longer lasting consequences and other players will come here complaining that the system is too severe. It will be impossible to make everyone happy.
michael_bimson wrote: »Blood money or weregild is an ancient tradition of compensating a victim or their family for a crime (http://dictionary.reference.com/browse/weregild) so there is a very real precedent for paying a fine even for murder. Unfortunately, back then and now, life is cheap. Even in this day and age, you accidentally kill someone you will be paying less in compensation than if you accidentally maim someone.
Having established that it is fine to fine a player for killing an NPC, the next question is: Is the fine in ESO enough? Not if its just a hundred or so gold but that may be the fine for an assault when the murder goes unreported and therefore unfined.
In the future there could be ways around this:
1. If you're Morag Tong carrying out a sanctioned assassination in Morrowind, you just need to present your writ to the guard if you are witnessed. Although it is preferred by the Morag Tong that you carry out your justice away from prying eyes.
2. If you're Dark Brotherhood, you can give money to the Brotherhood to bribe officials to remove your bounty.
3. If you're Thieves Guild, you could undergo a penance quest before providing gold to bribe officials.
4. If you're not connected, or you choose to, you could go to a prison instance or labour camp instance and have to escape.
Dre4dwolfb14_ESO wrote: »Players should be able to attack you and loot the sum of the bounty until you clear it.
Because you know a justice system that involves ALL the players in the game makes sense.
What good is it to have villains if you can't have heroes because you aren't allowed to pvp.
If you see a player killing a guard, you should be able to attack that player.
If you see a player thieving, you should be able to get the NPCS attention so that the NPC looks at them(alert them).
If you see a player who has just murdered an entire village and has a 5000G bounty (their name should popup red and the bounty should be listed under the clan tag) and if you kill that player you should loot their person/bank/stash of gold on that account for the sum of the bounty.
Doing so should reward you with points (justice points of some kind) that can be redeemed by a quest for randomly generated rewards.
Thats a JUSTICE SYSTEM.
What we have now is not a justice system lol, its a criminal system that lets you have fun stealing.
That being said, you shouldnt be able to kill a player for stealing . . . cause thieving is fun as hell the way it is now , but adding a little challenge to it wouldn't be bad. . . but rewards should go up also.
in ancient world when there are no telephone and computer.. this is basically what happens when you commit a murder..
Not really, in ancient time you are free to kill low class if you pay the fine or know prople in power. Even if you dont you can to other places and likely no one will ever know
Not really, in ancient time you are free to kill low class if you pay the fine or know prople in power. Even if you dont you can to other places and likely no one will ever know
True to a certain extent, but even if you were one of the unwashed masses, and killed as you put it, low class people, it still did not go unpunished, pretty sure the person had friends/family who would not think too kindly of the action, and go after revenge.
Still justice
True many were connected and got off with it, or paid fines and got off with it, till in some cases they were waylaid in some dark alley and ganked.
Justice::P
You want immersion?
Fine.
If you're spotted killing a guard/soldier/citizen your character is arrested, tried, and executed (with no opportunity to throw anything into your bank)... meaning he/she is deleted from the game and your logon screen.
Unless you're willing to accept those terms, a fine, whether it's 100g or 1,000,000g is just a fine.