First of all, this is not a priority.
Second, this is only a suggestion, which is subject to change, opinions and criticisms and their implementation only depends on the final decision of ZOS.
The idea that I pot here is to improve the interaction between the different structures of the world and our actions in combat. Personally, I like when hitting a stone wall with a weapon or shield a metal noise is heard and see the subtle detachment of sparks.
Or hitting wood, noise is heard with evolution of wood chips. They could also add some elements that in contact with an impact breakage, as urns and boxes.
This would make a little more realistic combat in a closed place where more care and strategy on attack position should be taken.
I miss the floors with fuel and hanging lamps from one moment to another generated impressive fires.
The other would give greater prominence to the effect of noise and its ability to attract enemies.
Create an environment that generates more sound and that they capture the attention of distant enemies can do confrontations more challenging regarding strategies to consider.