Yea, I still wonder how they are going to do this, because there are not enough buttons on a controller to do all the things that you would want to do in the game. One mapping scheme I saw had some of the skills on a sub menu, so you could fire off 3 of them, then press a button and use two of the same buttons to fire off the other two skills. If I had to play this way, all my characters would be 3 skill spammers.
I've tried that and it doesn't suit me because you still have to use keys for a lot of things anyway. With a console, Zenimax has surely worked out a workable mapping. The problem with X-Padder is that all you can do is map keys, but with control of the inside, you can map keys for situations. As in, if you are on the character screen, the left stick moves you up and down and sideways vs moving the character when you are not in a screen. The X-Padder was OK for combat with the mapping, but constantly shifting between controller and keyboard when in combat vs not in combat becomes more of an irritation than it's worth. Full controller support for the game would mean that you can play without needing to switch, except if you wanted to chat or something. Then possibly you could also assign your keyboard keys to trigger macros or emotes with some mods.
Hey guys,
Could any of you share your pinnacle or xpadder layout?