BugCollector wrote: »This spell is hardly used in PvE because of its slow travel time and cast time. A solution to this would be to give it a proc chance just like Crystal Fragments has.
Discuss!
BugCollector wrote: »This spell is hardly used in PvE because of its slow travel time and cast time. A solution to this would be to give it a proc chance just like Crystal Fragments has.
Discuss!
danno816_ESO wrote: »BugCollector wrote: »This spell is hardly used in PvE because of its slow travel time and cast time. A solution to this would be to give it a proc chance just like Crystal Fragments has.
Discuss!
It's also hardly used in PvP for the same reasons. If the cast time isn't enough of a tell, the ball of flame leaping straight into the air from your fingertips makes up for it.
It can hit pretty hard. Mine shows as over 6k so around 9k crit. But so hard to make effective.
BugCollector wrote: »This spell is hardly used in PvE because of its slow travel time and cast time. A solution to this would be to give it a proc chance just like Crystal Fragments has.
Discuss!
I love this spell and use it all the time in PvE.
I'm not opposed to your idea. But I do take issue with the way you frame it - because it's a powerful spell in its own right and doesn't need any buffs to make it useful. So I guess what I am saying is I don't understand why this spell would have so much hate. The cast time isn't that long - and its cool watching my Templar charge it.
BugCollector wrote: »This spell is hardly used in PvE because of its slow travel time and cast time. A solution to this would be to give it a proc chance just like Crystal Fragments has.
Discuss!
I love this spell and use it all the time in PvE.
I'm not opposed to your idea. But I do take issue with the way you frame it - because it's a powerful spell in its own right and doesn't need any buffs to make it useful. So I guess what I am saying is I don't understand why this spell would have so much hate. The cast time isn't that long - and its cool watching my Templar charge it.
Curragraigue wrote: »This is about the fourth or fifth post in the last few weeks I've seen from you OP referring to the Dark Flare skill. Can we please just stick to one post rather than spamming a topic?
Curragraigue wrote: »I use dark flare all the time in PvP and it gets reflected less than 1% of the time for me mainly because I use it as a support spell for group fights and not as a 1v1 spell. The benefit of dark flare is the debuff splash and not the damage which others have said is not comparable to other spells. If I was going to change anything it would be the range I'll usually get hit by other players range attacks before I can get in range to fire it and as a support spell I need to be at the back and not the front of fights.
This is about the fourth or fifth post in the last few weeks I've seen from you OP referring to the Dark Flare skill. Can we please just stick to one post rather than spamming a topic?
Curragraigue wrote: »Personally I think it is puncturing sweep that needs the change. It is hard to hit anyone that has any skill in PvP with it and giving a cc immunity to people in PvP and mobs in PvE that have been hit makes it worthless now. I'd like to see it changed to a one hit health return skill like burning embers rather than a long hard to direct channel as it currently is.
Currently Temps don't really have the bread and butter skill like DKs for a one hit damage and DoT skill. I was fine with puncturing sweep before when it had the cc applied with each hit, it wasn't great in PvP but it served a purpose in both PvE and PvP but now Temps don't really have an easy to use class skill for easy to apply quick damage on offense.
BugCollector wrote: »This spell is hardly used in PvE because of its slow travel time and cast time. A solution to this would be to give it a proc chance just like Crystal Fragments has.
Discuss!
I love this spell and use it all the time in PvE.
I'm not opposed to your idea. But I do take issue with the way you frame it - because it's a powerful spell in its own right and doesn't need any buffs to make it useful. So I guess what I am saying is I don't understand why this spell would have so much hate. The cast time isn't that long - and its cool watching my Templar charge it.
Please tell me how it's useful in PvE? It's a major dps loss if you're actually dps'ing, period. Don't touch it. It's equally useless if you tank or heal and need to help with off-dps, you cant even light or medium weave it since it cancels the empower buff. It's always better to grab a destro staff or even mash Puncturing Strikes.
Dark Flare is also bad in PvP. Anything that only deals moderate dmg, with a casting time is going to be lacklustre. It will be reflected, dodged or you be cc'ed while casting. Skills has to be instant or un-interruptible + hit hard.
I know it's fun to Flare here and there out on the landscape. I think so to. But what ever skills we use when solo-questing, grinding, delve mashing, Dolmens and so on in PvE is sort of irrelevant in this discussion. All skills are god-mode and powerful when you demolish the nerfed landscape. It's so easy that you can slot skills based on your favourite colour and run barehanded and be like "oh my knuckles are so powerful".
^ Solar barrage could be used for an instant version. Pretty much like it us but give it the range ability and damage and get rid of that freaking cool down. No heal debuff though.
danno816_ESO wrote: »^ Solar barrage could be used for an instant version. Pretty much like it us but give it the range ability and damage and get rid of that freaking cool down. No heal debuff though.
I agree. Solar Barrage...I never ever ever see anyone using it, I tried it myself last year and it just has nothing to offer, AND the global cooldown after using it...
danno816_ESO wrote: »BugCollector wrote: »This spell is hardly used in PvE because of its slow travel time and cast time. A solution to this would be to give it a proc chance just like Crystal Fragments has.
Discuss!
It's also hardly used in PvP for the same reasons. If the cast time isn't enough of a tell, the ball of flame leaping straight into the air from your fingertips makes up for it.
It can hit pretty hard. Mine shows as over 6k so around 9k crit. But so hard to make effective.
danno816_ESO wrote: »BugCollector wrote: »This spell is hardly used in PvE because of its slow travel time and cast time. A solution to this would be to give it a proc chance just like Crystal Fragments has.
Discuss!
I love this spell and use it all the time in PvE.
I'm not opposed to your idea. But I do take issue with the way you frame it - because it's a powerful spell in its own right and doesn't need any buffs to make it useful. So I guess what I am saying is I don't understand why this spell would have so much hate. The cast time isn't that long - and its cool watching my Templar charge it.
The cast time is 1.1 and the travel time is another, what, around 1-2 seconds depending on distance? So 2-3 seconds per hit. That brings even a 7k hit down to 2.2k-3.5k dps.
Just comparing it to other spells like Crystal Fragments or even good ol' Crushing Shock makes it lackluster.
Attorneyatlawl wrote: »danno816_ESO wrote: »BugCollector wrote: »This spell is hardly used in PvE because of its slow travel time and cast time. A solution to this would be to give it a proc chance just like Crystal Fragments has.
Discuss!
It's also hardly used in PvP for the same reasons. If the cast time isn't enough of a tell, the ball of flame leaping straight into the air from your fingertips makes up for it.
It can hit pretty hard. Mine shows as over 6k so around 9k crit. But so hard to make effective.
Hardly different from sorcs casting crystal shard, and the flare gives a much more useful heal debuff rather than a stun that is done immediately if they aren't already immune. You can't break free a heal debuff, and you should have disease to use on top of it which makes it nasty unless they're actively purging. Time your abilities so they land, rather than timing them when you wish you could but know it's going to be blocked. A good example being say after you've landed a spear. It's also flame damage which has many ways to augment it and/or augment it alongside other flame spells feasibly, compared to shards as magic damage.
Empower is also a big deal, just don't weave for that one hit, just as sorcs or any other class does when using Entropy for the spell damage buff and automatic Empower on their next cast.
As to the idea of deleting solar barrage, it used to make the next hit on affected enemies do 20% more from any source. Did they turn it into a plain empower buff that somehow only boosts damage on one target with your next spell? I will check but I was under the impression the empower didn't just affect your cast on one target next time you cast a spell, at this point, but rather anyone hit by your next cast as it is fully decoupled from enemies and is now a selfbuff.
Having a class line skill similar to impulse without needing a destro staff and gaining the empower on your next spell isn't a bad skill.
Does it still only boost the first hit of jabs as well?
Attorneyatlawl wrote: »Thanks for the clarification @timidobserver . I agree that it's not as desirable, then, although not needing a staff for it is still a bonus and while the empower can be burnt on a singletarget skill technically, it isn't of anywhere near as much practical use as it used to be then.
timidobserver wrote: »Attorneyatlawl wrote: »Thanks for the clarification @timidobserver . I agree that it's not as desirable, then, although not needing a staff for it is still a bonus and while the empower can be burnt on a singletarget skill technically, it isn't of anywhere near as much practical use as it used to be then.
If you want to test it yourself make sure to calculcate illuminate into the picture. Solar Barrage will activate Illuminate so you'll see a slight damage buff on the next attack after the first one. However, if you keep it up, you'll see that only one target gets the actual 20% boost.
BugCollector wrote: »I see some people are fond of Dark Flare. I do like the suggestion to make Solar Barrage an instant cast, non debuff, non empower version of Dark flare.
Name: Fast Flare