Did the DAOC system have diminishing returns, though?
Because when your new player has 200 CP and your old player has 400, the gap will be smaller than when they were at 0 and 200.
And it will be smaller still when they are 400 and 600.
@drogon1 , @Vahrokh , so what I'm getting out of this is your concern that someone 200 days (1 CP / enlightened day for 200 CP's) or further out, someone 2 years behind someone else will notice a gap?Did the DAOC system have diminishing returns, though?
Because when your new player has 200 CP and your old player has 400, the gap will be smaller than when they were at 0 and 200.
And it will be smaller still when they are 400 and 600.
When the new 2017 player will enter the game, he'll face people with tremendous facemelting capabilities, along with raid boss-alike survivability. All those tiny and diminishing returns thingies end up stacking and forming some terrific power gap.
At the same time, today I am using the nice SP enlightment to reduce my grinding to 1/4 so I can take my time.
The 2017 player shall have thousands CPs disadvantage and if he wants to close the gap, he'll have to eat the enlightment and then proceed to excruciant perma-grinding.
At the same time, trial and PvP groups will demand minimum 300 / 1200 or whatever CPs to be able to join them.
I have played some older PvP games. Those with vertical progress would exponentially frustrate new players to extinction.
Those with horizontal progress were nicer. CPs are not an horizontal progress though. They are a diminishing returns vertical progress, but still a vertical progress. Also few mention it, but CP induced stats increases are mostly ignored or not even known but they exist AND are going to give an edge. When I'll be finished my current 30k mana will be 46.2k mana and my 18k health will be 27.7k. Now, increasing my mana from 24k to 30k gave me an huge sustained and spike DPS boost, imagine going to 46.2k! What new player won't be 1 shotted, or actually 0.5 shotted?
What will be their perspective? Years of being a bottom feeder, of frustration, of feeling inferior. These disparities are awful in real life enough that people join games to get away from them and... ESO just slams them back on their faces.
Which kind of incentive to keep playing to them, when they experience the same absurd injustices they face every day in life?
Merlin13KAGL wrote: »@drogon1 , @Vahrokh , so what I'm getting out of this is your concern that someone 200 days (1 CP / enlightened day for 200 CP's) or further out, someone 2 years behind someone else will notice a gap?Did the DAOC system have diminishing returns, though?
Because when your new player has 200 CP and your old player has 400, the gap will be smaller than when they were at 0 and 200.
And it will be smaller still when they are 400 and 600.
When the new 2017 player will enter the game, he'll face people with tremendous facemelting capabilities, along with raid boss-alike survivability. All those tiny and diminishing returns thingies end up stacking and forming some terrific power gap.
At the same time, today I am using the nice SP enlightment to reduce my grinding to 1/4 so I can take my time.
The 2017 player shall have thousands CPs disadvantage and if he wants to close the gap, he'll have to eat the enlightment and then proceed to excruciant perma-grinding.
At the same time, trial and PvP groups will demand minimum 300 / 1200 or whatever CPs to be able to join them.
I have played some older PvP games. Those with vertical progress would exponentially frustrate new players to extinction.
Those with horizontal progress were nicer. CPs are not an horizontal progress though. They are a diminishing returns vertical progress, but still a vertical progress. Also few mention it, but CP induced stats increases are mostly ignored or not even known but they exist AND are going to give an edge. When I'll be finished my current 30k mana will be 46.2k mana and my 18k health will be 27.7k. Now, increasing my mana from 24k to 30k gave me an huge sustained and spike DPS boost, imagine going to 46.2k! What new player won't be 1 shotted, or actually 0.5 shotted?
What will be their perspective? Years of being a bottom feeder, of frustration, of feeling inferior. These disparities are awful in real life enough that people join games to get away from them and... ESO just slams them back on their faces.
Which kind of incentive to keep playing to them, when they experience the same absurd injustices they face every day in life?
How is this not expected to an extent?
Also, regarding PvP, you forget about battle leveling and the fact that some form of it may be implemented in regard to CP's when it gets to that point.
I know the argument here is that the other guy will also continue to earn CP's. The counter, though, is that each CP he earns will not have the same level of effect as the 'lower' guy's will.
Double the CP's in a single spot and you only receive about 50% of the benefit of all the CP's invested before it.
Thank God for calculus, huh? (That's one of my personal favorites, btw)Merlin13KAGL wrote: »@drogon1 , @Vahrokh , so what I'm getting out of this is your concern that someone 200 days (1 CP / enlightened day for 200 CP's) or further out, someone 2 years behind someone else will notice a gap?Did the DAOC system have diminishing returns, though?
Because when your new player has 200 CP and your old player has 400, the gap will be smaller than when they were at 0 and 200.
And it will be smaller still when they are 400 and 600.
When the new 2017 player will enter the game, he'll face people with tremendous facemelting capabilities, along with raid boss-alike survivability. All those tiny and diminishing returns thingies end up stacking and forming some terrific power gap.
At the same time, today I am using the nice SP enlightment to reduce my grinding to 1/4 so I can take my time.
The 2017 player shall have thousands CPs disadvantage and if he wants to close the gap, he'll have to eat the enlightment and then proceed to excruciant perma-grinding.
At the same time, trial and PvP groups will demand minimum 300 / 1200 or whatever CPs to be able to join them.
I have played some older PvP games. Those with vertical progress would exponentially frustrate new players to extinction.
Those with horizontal progress were nicer. CPs are not an horizontal progress though. They are a diminishing returns vertical progress, but still a vertical progress. Also few mention it, but CP induced stats increases are mostly ignored or not even known but they exist AND are going to give an edge. When I'll be finished my current 30k mana will be 46.2k mana and my 18k health will be 27.7k. Now, increasing my mana from 24k to 30k gave me an huge sustained and spike DPS boost, imagine going to 46.2k! What new player won't be 1 shotted, or actually 0.5 shotted?
What will be their perspective? Years of being a bottom feeder, of frustration, of feeling inferior. These disparities are awful in real life enough that people join games to get away from them and... ESO just slams them back on their faces.
Which kind of incentive to keep playing to them, when they experience the same absurd injustices they face every day in life?
How is this not expected to an extent?
Also, regarding PvP, you forget about battle leveling and the fact that some form of it may be implemented in regard to CP's when it gets to that point.
I know the argument here is that the other guy will also continue to earn CP's. The counter, though, is that each CP he earns will not have the same level of effect as the 'lower' guy's will.
Double the CP's in a single spot and you only receive about 50% of the benefit of all the CP's invested before it.
It's to be expected indeed. However it's not conductive to a good MMO players retention. Other MMOs have devised all sorts of ways (the easiest being "gear reset" adding 5-10 new levels) that allow a new player to catch up and be on the same power level of anybody else at each new expansion.
On the contrary, other MMOs that did not have such mechanism, ended up closing down, because new players were put against unwinnable odds.
The second portion (diminishing returns) puts us in something like the famous Zeno's Paradox, where athletic Achilles can never only manage to forever keep getting closer to a running turle without being able to pass it.
I did not realize that there are diminishing returns to champ points. This would make all the difference if the diminishing part were significant enough. It will be interesting to see how it plays out.
The second portion (diminishing returns) puts us in something like the famous Zeno's Paradox, where athletic Achilles can never only manage to forever keep getting closer to a running turle without being able to pass it.
The dichotomy paradox leads to the following mathematical joke. A mathematician, a physicist and an engineer were asked to answer the following question. A group of boys are lined up on one wall of a dance hall, and an equal number of girls are lined up on the opposite wall. Both groups are then instructed to advance toward each other by one quarter the distance separating them every ten seconds (i.e., if they are distance apart at time 0, they are at , at , at , and so on.) When do they meet at the center of the dance hall? The mathematician said they would never actually meet because the series is infinite. The physicist said they would meet when time equals infinity. The engineer said that within one minute they would be close enough for all practical purposes.
I did not realize that there are diminishing returns to champ points. This would make all the difference if the diminishing part were significant enough. It will be interesting to see how it plays out.