If you contribute to killing a boss in a Cyrodiil delve, you will now be granted a 60-minute AP buff which increases your AP gains by 20%.
It doesn't change anything for players who don't care about it, and will spread out the few that care about it. You can argue that there's not much positive coming from this, but there is absolutely zero negatives about it.
It's an incentive to use the rest of Cyrodil, i like it and i want more ! now increase the pop cap so we can actually leave those dungeons and figure out how to reduce the loading screens in between zones, and it'll be perfect!
Of course there is nothing negative about it, I agree to that Etaniel.
But there is also nothing positive about it and therefore I am not liking it. ZOS could have come up with something useful after all and not with something thats not even worth considering to get (see my math in the other thread).
I would have liked it if it would really add something to PvP at all, but unfortunately it doesn't.
Someone came up with the idea of making Dolmen in Cyrodiil providing the same buff. That's what gets me talking...
No loading screen, open field accessibility and every time the chains explode it's like "Hey, someone's got to be there, let's see and do some PvP!".
Another idea would be to provide this buff (maybe in a minor 10% version) when you capture a resource that hasn't been under attack for X hours.
Not those shabby wholes noone's ever going to visit because you may get stuck in there by either your loading screen or your campaign queue locking you out of PvP for a while.
... But even this is awesome compared to the vast void we've been getting in terms of PvP updates since launch
I like that, sort of like the jungle in League.
Someone came up with the idea of making Dolmen in Cyrodiil providing the same buff. That's what gets me talking...
No loading screen, open field accessibility and every time the chains explode it's like "Hey, someone's got to be there, let's see and do some PvP!".
NadiusMaximus wrote: »Add pvp anything into pve and see what happens.
Segregation is a good thing at times.
Of course there is nothing negative about it, I agree to that Etaniel.
But there is also nothing positive about it and therefore I am not liking it. ZOS could have come up with something useful after all and not with something thats not even worth considering to get (see my math in the other thread).
I would have liked it if it would really add something to PvP at all, but unfortunately it doesn't.
Someone came up with the idea of making Dolmen in Cyrodiil providing the same buff. That's what gets me talking...
No loading screen, open field accessibility and every time the chains explode it's like "Hey, someone's got to be there, let's see and do some PvP!".
Another idea would be to provide this buff (maybe in a minor 10% version) when you capture a resource that hasn't been under attack for X hours.
Not those shabby wholes noone's ever going to visit because you may get stuck in there by either your loading screen or your campaign queue locking you out of PvP for a while.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"