For the most epic fight to come up, removing this indicators is a must!
Imagine you're just running around, without anything red that appeared on the ground suddenly a fire ballista's missile just dropped on you, then you died in seconds. Then you complain because you died.
But come to think of it. Put your shoes on that ballista's user, isn't it the most epic moment you can have in this game? Yes it is, and it is nothing but a fair game.
The visual effects of siege weapons can already tell you where the missile is going to hit. The sound effects indicate that a siege weapon's missle just hit a ground.
NO NEED FOR INDICATORS WHERE IT IS GOING TO HIT.
It is nothing but all your fault if you're hit by a siege weapon, you need to pay attention to the sky, watch out for those big boys. If you kill players using a siege weapon then it is all your trajectory calculation and anticipation, and hitting a player should reward you more, you know why?
BECAUSE MAKING A SUCCESSFUL HIT USING SIEGE WEAPONS IS NOT AN EASY THING TO DO!
We are already near it ZOS, making it look like those ancient battles. We need more strategy for this game, not a no-strat-clash-of-the-zerg that is just causing lag. Every player need to feel that Cyrodiil is a dangerous place, make it happen.
Without these indicators, a player can hide anywhere, bring out a siege weapon and try to hit those charging players, when he hit someone and killed him in seconds, it will make him say OH MY GOD I LOVE THIS GAME.
And, this might be the only way for your new players to enjoy PVP. Veteran players will enjoy it too, no doubt about it. And they wont complain if you remove these indicators, coz (IM SAYING IT AGAIN, IT IS NOT EASY TO HIT ANYONR WITH A F* SIEGE WEAPON). They might complain for a week like what is happening most of the time, but in the end they will say, Cyrodiil just became more interesting without siege indicators.
I know it, I feel it, and you all know it is perfect for the game. Just do it!
For the most epic fight to come up, removing this indicators is a must!
Imagine you're just running around, without anything red that appeared on the ground suddenly a fire ballista's missile just dropped on you, then you died in seconds. Then you complain because you died.
But come to think of it. Put your shoes on that ballista's user, isn't it the most epic moment you can have in this game? Yes it is, and it is nothing but a fair game.
The visual effects of siege weapons can already tell you where the missile is going to hit. The sound effects indicate that a siege weapon's missle just hit a ground.
NO NEED FOR INDICATORS WHERE IT IS GOING TO HIT.
It is nothing but all your fault if you're hit by a siege weapon, you need to pay attention to the sky, watch out for those big boys. If you kill players using a siege weapon then it is all your trajectory calculation and anticipation, and hitting a player should reward you more, you know why?
BECAUSE MAKING A SUCCESSFUL HIT USING SIEGE WEAPONS IS NOT AN EASY THING TO DO!
We are already near it ZOS, making it look like those ancient battles. We need more strategy for this game, not a no-strat-clash-of-the-zerg that is just causing lag. Every player need to feel that Cyrodiil is a dangerous place, make it happen.
Without these indicators, a player can hide anywhere, bring out a siege weapon and try to hit those charging players, when he hit someone and killed him in seconds, it will make him say OH MY GOD I LOVE THIS GAME.
And, this might be the only way for your new players to enjoy PVP. Veteran players will enjoy it too, no doubt about it. And they wont complain if you remove these indicators, coz (IM SAYING IT AGAIN, IT IS NOT EASY TO HIT ANYONR WITH A F* SIEGE WEAPON). They might complain for a week like what is happening most of the time, but in the end they will say, Cyrodiil just became more interesting without siege indicators.
I know it, I feel it, and you all know it is perfect for the game. Just do it!
Pls take unkillable and being in legend out of ur sig
IxSTALKERxI wrote: »Sheliza can actually do some DPS now thanks to siege.
You have to consider though, that some of us have bad eyesight:/ I really do have a hard time seeing where the siege projectiles are going to land. Being killed by something I could not see would be frustrating as heck. I rely on those red circles on the ground to know where the siege is going to land due to the fact the projectiles are literally invisible to me:(
PvP is already unbalanced enough as it is. This would make it slightly worse. Lets wait until the other issues are dealt with then talk about additional improvements to siege.
You have to consider though, that some of us have bad eyesight:/ I really do have a hard time seeing where the siege projectiles are going to land. Being killed by something I could not see would be frustrating as heck. I rely on those red circles on the ground to know where the siege is going to land due to the fact the projectiles are literally invisible to me:(
PvP is already unbalanced enough as it is. This would make it slightly worse. Lets wait until the other issues are dealt with then talk about additional improvements to siege.
Poor eyesight? Maybe too many addons in your screen buddy. lol
Lets admit it, balancing each class with respect to other classes is a messy thing, coz people wouldn't want others to get ahead of them. And they even blame the lag to torchbugs and deers which means there is no solution to this yet, not in the near future, it is getting worse as more and more players are coming.
Removing siege indicators is a one big leap towards fixing all these problems.
We are all experiencing lag when there's too much players crowding an area, increasing siege weapon damage was perfect to spread players out, but removing siege indicators to go with its damage is more realistic at the same time perfect for epic battles.
It will spread out players even further, addressing some lag issues.
On the balancing issues, all have an accessto siege weapons, make it the most powerful tool in PVP and we can say for the mean time that PVP is balanced enough. Then they can work each class.
You have to consider though, that some of us have bad eyesight:/ I really do have a hard time seeing where the siege projectiles are going to land. Being killed by something I could not see would be frustrating as heck. I rely on those red circles on the ground to know where the siege is going to land due to the fact the projectiles are literally invisible to me:(
PvP is already unbalanced enough as it is. This would make it slightly worse. Lets wait until the other issues are dealt with then talk about additional improvements to siege.
Soul_Demon wrote: »Yes, the circle gives an assist as to where it is going, especially sieges that are hidden behind walls arching out of a keep from the ground. Matter of fact the camera angles often force you to completely rely on the circles otherwise trajectory is not traceable when you are operating one as well.
You have to consider though, that some of us have bad eyesight:/ I really do have a hard time seeing where the siege projectiles are going to land. Being killed by something I could not see would be frustrating as heck. I rely on those red circles on the ground to know where the siege is going to land due to the fact the projectiles are literally invisible to me:(
PvP is already unbalanced enough as it is. This would make it slightly worse. Lets wait until the other issues are dealt with then talk about additional improvements to siege.
Poor eyesight? Maybe too many addons in your screen buddy. lol
Lets admit it, balancing each class with respect to other classes is a messy thing, coz people wouldn't want others to get ahead of them. And they even blame the lag to torchbugs and deers which means there is no solution to this yet, not in the near future, it is getting worse as more and more players are coming.
Removing siege indicators is a one big leap towards fixing all these problems.
We are all experiencing lag when there's too much players crowding an area, increasing siege weapon damage was perfect to spread players out, but removing siege indicators to go with its damage is more realistic at the same time perfect for epic battles.
It will spread out players even further, addressing some lag issues.
On the balancing issues, all have an accessto siege weapons, make it the most powerful tool in PVP and we can say for the mean time that PVP is balanced enough. Then they can work each class.
sorry for the poor eyesight, i am wearing eyeglasses too.
if you can play that means you can see everything in your screen. and the visual effects of siege weapons are perfect, what's the use of it?
for me, with the same poor eyesight, i can clearly see where the rocks will fall, they have a tail for us to see where it came from at where it will go.
To the OP, guaranteeing hits with siege is not a difficult task, I suggest you practice your aim and think of scenarios in which you can make guaranteed hits instead of trying to change the game like this.
I read your post as: Dear ZOS, I am bad with siege, please buff siege. (And no your change is not fair or balanced in any sense of the word).