Attorneyatlawl wrote: »Oh deer lord...
A new Cyrodiil boss?!
ive tested on my 1h sword nirnohed vs sharpened and i deal a bit more dmg with nirnohed, it also gives me 1600 spell res, so it seems that on 1h weapons its working fine
ive tested on my 1h sword nirnohed vs sharpened and i deal a bit more dmg with nirnohed, it also gives me 1600 spell res, so it seems that on 1h weapons its working fine
Is that just information shown by an addon, or was it confirmed by actual testing?
ThatHappyCat wrote: »ive tested on my 1h sword nirnohed vs sharpened and i deal a bit more dmg with nirnohed, it also gives me 1600 spell res, so it seems that on 1h weapons its working fineIs that just information shown by an addon, or was it confirmed by actual testing?
I like how no actual testing was done in the OP and most people are just jumping on the ZOS-bashing bandwagon.
My own actual testing also reveals that Nirnhoned is working perfectly fine compared to Sharpened.
rager82b14_ESO wrote: »ThatHappyCat wrote: »ive tested on my 1h sword nirnohed vs sharpened and i deal a bit more dmg with nirnohed, it also gives me 1600 spell res, so it seems that on 1h weapons its working fineIs that just information shown by an addon, or was it confirmed by actual testing?
I like how no actual testing was done in the OP and most people are just jumping on the ZOS-bashing bandwagon.
My own actual testing also reveals that Nirnhoned is working perfectly fine compared to Sharpened.
Well it is not like devs have earned trust of the players. I mean with shadow cloak still half working for this long. I don't blame players for not trusting the devs.
joshdm2001_ESO wrote: »Penetration too OP. Nerf penetration and call it a bug. Never get to it because there are more important things to worry about. Life in the mind of the devs.
ThatHappyCat wrote: »ive tested on my 1h sword nirnohed vs sharpened and i deal a bit more dmg with nirnohed, it also gives me 1600 spell res, so it seems that on 1h weapons its working fineIs that just information shown by an addon, or was it confirmed by actual testing?
I like how no actual testing was done in the OP and most people are just jumping on the ZOS-bashing bandwagon.
My own actual testing also reveals that Nirnhoned is working perfectly fine compared to Sharpened.
AlienDiplomat wrote: »Wow that's... at this point that's just sad.
Attorneyatlawl wrote: »Oh deer lord... not again . Thanks for the post.
danno816_ESO wrote: »Only way to really test it is to use damage numbers on an actual mob.
byrom101b16_ESO wrote: »joshdm2001_ESO wrote: »Penetration too OP. Nerf penetration and call it a bug. Never get to it because there are more important things to worry about. Life in the mind of the devs.
Dev Doublespeak;
Patch Notes 2.whatever
"Fixed an unintended 'w' which was causing 'x' to do 'y' under 'z' circumstances."
Translation - "Changed something we deliberately programmed that way because we simply couldn't see at the time (even when told by playtesters) that it could/would be exploited and/or was OP or useless."
Zenimax, like all MMO companies REALLY need people being paid to play their games and feeding back to them. Zenimax clearly don't as their complete prior unawareness of the mount stop/start bug proves.
There is a thread on these forums talking about it - a bug that effects EVERYONE IN THE GAME, and has done for weeks, and the Zenimax thread manager comes on and says 'what bug, could you show video?'.
Hillarious...
How can anyone take a Zenimax representative's assurances that 'class x' or 'ability y' is 'fine' based on such lack of awareness of the state of play of their own game?
This constitutes a major service delivery and quality assurance failure on Zenimax's part, and one which cannot justify their habit of disregarding or dissmissing anyone's complaints as they have done so repeatedly in some areas.
In essence, we are their testers, with the one difference that if we were employed to test their software, we'd get paid, and get listened to... everything which is, unfortunately, currently the other way around!