I hope it wasn't nerfed to bad. Over the weekend it seemed as if most players had adapted . Having strong siege definitely has added another dimension of strategy/tactics.
I hope it wasn't nerfed to bad. Over the weekend it seemed as if most players had adapted . Having strong siege definitely has added another dimension of strategy/tactics.
You don't read patch notes do you? They didn't nerf siege damage, they nerfed buffs that some people were using to boost it further. You won't really notice much of a difference, in my experience over the last week most of the population wasn't taking advantage of this.
derpsticks wrote: »Have you invested any points into the reduced fire damage champion star? Im not entirely too sure but I think it will reduce the fire damage from siege. That said, about 5 points into it should shave a good 1k damage off of that. Combine that with the reduced DoT damage star and you should have enough of a chance to purge the remaining damage.
Still enough to one shot most players...which begs the question "Who gives a damn about the buffs?" If it's one-shotting, it's one-shotting, doesn't matter whether it's 25k or 50k. It's still stupidly powerful.
Some of them work properly...I've got all my magicka points in healing effectiveness; those definitely boost the stats of my heals. Dunno about some others though, I had a bunch of points in armor increase before but I seemed just as squishy as before.Tintinabula wrote: »Im not convinced CP works properly. I have points in bashing that reduces the targets speed and I haven't seen it.
Teargrants wrote: »
Still enough to one shot most players...which begs the question "Who gives a damn about the buffs?" If it's one-shotting, it's one-shotting, doesn't matter whether it's 25k or 50k. It's still stupidly powerful.
Forestd16b14_ESO wrote: »Still enough to one shot most players...which begs the question "Who gives a damn about the buffs?" If it's one-shotting, it's one-shotting, doesn't matter whether it's 25k or 50k. It's still stupidly powerful.
Try not being a vampire or wearing flamable PJs on the front line. Works for me.
derpsticks wrote: »@ZOS_BrianWheeler can you confirm if champion point passives reduce siege damage?
derpsticks wrote: »@ZOS_BrianWheeler can you confirm if champion point passives reduce siege damage?
It's been bugged by a lot of people that the champion passives designed to lower your incoming damage to dots, elemental, and magic/pos/dis are actually amplifying it. No comment from our chiefs on the matter.
derpsticks wrote: »Maybe I should rephrase the question and ask, are champion passives designed/intended to lower incoming siege damage?
derpsticks wrote: »@ZOS_BrianWheeler can you confirm if champion point passives reduce siege damage?
NukeAllTheThings wrote: »derpsticks wrote: »Maybe I should rephrase the question and ask, are champion passives designed/intended to lower incoming siege damage?
I can't answer that directly, but the CS passive to boost physical damage increased my outgoing siege damage
derpsticks wrote: »@ZOS_BrianWheeler can you confirm if champion point passives reduce siege damage?