To Zenimax-Online Studios

xDOVAHKIINx
xDOVAHKIINx
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It is not unknown how we (the PVP player base) have been dealt the "bad hand" in the history of ESO thus far. From broken FPS , to the lighting patch, from the blatant exploits (to this day unresolved and unpunished) to just plain lag. As a PvP player i have confidence in saying the following. And is literally the bare minimum we as your player base can ask, considering lack of performance and content for a years worth of time (we gave you 100% of the payment you required from us to play your game, and in return gave us 40% if not less of what we required from your product) and no one who PVPs is really appeased by a couple of crowns you threw at us, for a years worth of content you did not supply (and said you would) or performance therein.

-We do NOT want to spend another day in PVE, or prolonged in anyway. Either make PVP sets equally powerful to the undaunted sets, or make those undaunted sets somehow attainable in PVP. Its been a while now since the concept of dailies was implemented to ESO and i have yet to get the gear gear that i (We) want. Another point i want to make on this bullet is XP, and grinding new toons. Before you nerfed Craglorn, it still took a good amount of time to get your character from v3-v14. Now with Craglorn being almost useless, it now takes 4xs (if not more) longer to actually get your toon to v14. Do not nerf grinding for the people who just hate PVE to beging with, have really crappy XP available for them in Cyrodiil, and have buggy boring quests that hardly give any XP or reward. Fix this ASAP make XP actually viable in grinding and questing.

-AOE caps. Cyrodiil is lagging like crazy, always has (probably for all we know), and always will be. But one thing that i cannot stress enough is AOE caps/AOE damage. To those of you who do not know about server calculations from processing to assets (environment rendering to just simple calculations) in programming. Ill take the skill "Repentance" from the Templar skill line as an example.

When a Templar activates this skill the following calculations have to be made in this order.

Activate skill > Search for corpse(s) in the area > How many total corpse(s) in radius > How many of those corpses have already been used for repentance > extract and multiply resources from "x" amount of corpse(s) > distribute amount of resources from the "x" amount of corpse(s) to active players within the area > How many active players are in the area > distribute and execute > mark used corpses as "already used"> executed>

and this is just for one skill, currently with AOE caps doing max damage to the first 6 players, half that damage to the next 6, 25% to the next, so on and so fourth, the calculation and processing the server has to do is astronomical PER AOE that is activated for every player. What i do not understand is how you could buff siege damage "call it a zerg buster" say its okay for it to one shot many players who PVP, and say "thats fine" when you could have skills actually be useful in combat if you remove the AOE damage distribution the way it currently is set. You would be trimming tons of processing your servers obviously cannot handle, making your player base happy, and making AOE skills useful (so they actually kill zergs of people thus avoiding lag that mass amounts of people cause). In conclusion to this point, keep AOE caps off but remove AOE damage distribution in its reduction to players above 6. (just make it so it hits all players in AOE radius for 100% of the damage)


-Buff Servers and Content. Like i said in the beginning, we PVP players have always been dealt the "bad hand" and nerfed in so many ways its a wonder how you as a company have kept this many people to still play your game. Not only do you neglect PVP players, but you refuse us in having any buffs from other campaigns earned by PVP players!. This is probably the smallest point i have to make for PVP players everywhere but still needs to be said. When you take away simple buffs (that come from the PVP aspect of the game) from PVP players, to give to PVE players!? says alot about the game. This game is a PVE game, as a PVP player i feel like the neglected child. This is not new news to me, seeing as tho PVE has gotten everything up to this point (content wise with dailies, new sets, craft-able gear, veteran dungeons, quests [the smallest fixes for those quests], Craglorn, upper Craglorn, etc etc etc) and still WILL continue to get content for a long time before PVP actually gets its very first thing. And all we really want is a simple 1v1-3v3 leader board dueling mechanic, nothing elaborate no one would mind if it was instanced somehow (if that would make it easier), just a simple 1v1 scenario, same faction or otherwise, to just fight it out and see who wins. Give some of those players a break from open world PVP to fall back to small scale. We as a PVP community do not want too much just something simple or anything really.

Although personally content is not even in my field of vision, with all the lag we have to put up with i am sure most of us would settle for basic performance and call it a day for PVP


-"Q" times, as an AD i do not suffer from this but my opinions on the forums are not biased towards my faction, so i gather information from friends in other factions to make relevant points for the sake of PVP (at least in the vocalization of them). With that preface out of the way this is a quote in-game from my friend

"que times are horrendous i spent an hour and a half in que only to spend 5 minutes in cyrodiil, kicked out from the server unable to log in and finally given the error message reading <<1>> i spent 10 minutes trying to log in/figuring out what happened characters would be stuck in loading screens after a while it let me back into my toon i was trying to PVP with only to be put back into que and of course have to wait another hour or so."

Now, I know you Developers have already said you are looking to accommodate the Q times by bringing in new servers etc, but this is just unacceptable.

-Crown Store it does not make sense to me how players who have been subbed for a whole year (the most important people) get less crowns per-month subscribed, in comparison to the months remaining on subscription. Should it not be the other way around? reward the players that have been through thick and thin, with above and beyond what you would give to the players coming in, and or the remaining time. because to be honest as a PVP player there is no incentive to continually give you money to PVP, as it is broken half the time and the other half not playing at all because of "QUE times". In all honestly the B2P model (free basically) is the most justifiable cost for the PVP you offer in this game. Its hardly worth anything and that being said the crown store is useless and the amount of crowns i received for a years worth of subscription time is no where near the justifiable amount in comparison to the money we gave to you.

-Final thoughts a couple of crowns for your seemingly worthless crown store (as a pvp player) is hardly satisfying for me. It does not make up for a years worth of bad (and continually so) product, from its performance to its content. As a consumer i can only say there better be more for your player base (especially your PVP players) for all the support we have shown you and time we have given. If you want to appease your PVP player base start with bringing back rewarding grinds that don't take as long as they currently do and make PVP something rewarding as well from the gear you can get (make it competitive) to the XP you can earn and everything in between.

Thank you,

#rip yugo
#free Bridas
#free Subtomic
#free Perichor
#free Dshotz

and many others who have stated the truth plainly and were banned for it.
Edited by xDOVAHKIINx on March 30, 2015 9:49AM
"According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • Soulac
    Soulac
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    Zos is like:
    didnt-read.gif
    Edited by Soulac on March 30, 2015 10:07AM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • xDOVAHKIINx
    xDOVAHKIINx
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    Soulac wrote: »
    didnt-read.gif

    Well your not a developer, so it really does not matter.
    "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • Soulac
    Soulac
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    Fortunately not and I stopped reading at the we don't want to spend time in PvE, which is correct, so I assume that the rest is also the truth.

    Anyway I don't think that anyone at zos cares about this here.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • xDOVAHKIINx
    xDOVAHKIINx
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    Soulac wrote: »
    Fortunately not and I stopped reading at the we don't want to spend time in PvE, which is correct, so I assume that the rest is also the truth.

    Anyway I don't think that anyone at zos cares about this here.

    I think you are correct. :(
    "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • Goldie
    Goldie
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    The lag outside of Thornblade NA is no where close to what it is in Thorn. I get virtually 0 lag in any one of the other campaigns. It seems to me, that there may be a mechanic in TB or some players using hacks in TB that cause the lag. Regardless, leave TB and play somewhere else. Worked for me!
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Cody
    Cody
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    I blame Columba
  • skarvika
    skarvika
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    We do NOT want to spend another day in PVE
    QFE!!
    QQing is a full time job
  • prose08b14a_ESO
    prose08b14a_ESO
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    Soulac wrote: »
    Zos is like:
    didnt-read.gif

    Lagsploiters is like:
    tumblr_m827lhNW4n1rq8v0a.gif
  • yodased
    yodased
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    % of players that PvP is so small of a minority they just don't care. If Cyrodiil became empty tomorrow forever they would not be losing a significant amount of players, so they don't put a lot of focus on it.

    Maybe, with consoles you will see increase in performance and PvP love, as long as you switch to console.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Cody
    Cody
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    Subtomic is gone?????

    NO!!!!!! ZOS YOU MONSTERS!!!!!!! YOU HAVE KILLED A GREAT MAN!!!!(WOMAN?)

    I WILL AVENGE HIM/HER!!!!

    /end of pointless rant
  • c0rp
    c0rp
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    Goldie wrote: »
    The lag outside of Thornblade NA is no where close to what it is in Thorn. I get virtually 0 lag in any one of the other campaigns. It seems to me, that there may be a mechanic in TB or some players using hacks in TB that cause the lag. Regardless, leave TB and play somewhere else. Worked for me!

    wonder what players that would be

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • c0rp
    c0rp
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    yodased wrote: »
    % of players that PvP is so small of a minority they just don't care. If Cyrodiil became empty tomorrow forever they would not be losing a significant amount of players, so they don't put a lot of focus on it.

    Maybe, with consoles you will see increase in performance and PvP love, as long as you switch to console.

    I bet cyrodiil on consoles will be amazing on Sony servers.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • akredon_ESO
    akredon_ESO
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    c0rp wrote: »
    yodased wrote: »
    % of players that PvP is so small of a minority they just don't care. If Cyrodiil became empty tomorrow forever they would not be losing a significant amount of players, so they don't put a lot of focus on it.

    Maybe, with consoles you will see increase in performance and PvP love, as long as you switch to console.

    I bet cyrodiil on consoles will be amazing on Sony servers.

    so will your credit card information :tongue:
  • CMG138
    CMG138
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    You mean, because you don't want to play a certain part of the game, the devs should cater to you? Does that mean PvP sets should be available in PvE because I don't PvP as much as I PvE? Seriously, if you want an Undaunted set, go run some dungeons like everyone else who gets them.
    Red or dead!
  • Legedric
    Legedric
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    CMG138 wrote: »
    You mean, because you don't want to play a certain part of the game, the devs should cater to you? Does that mean PvP sets should be available in PvE because I don't PvP as much as I PvE? Seriously, if you want an Undaunted set, go run some dungeons like everyone else who gets them.

    That's not the point.
    The point is there is nothing similar available to PvP players but the sets have a very high use for PvP.

    On one hand, PvE players can just go ahead and buy PvP gear as these items are tradeable. We PvP players on the other hand have to play random number games to get only a chance of aquiring one of the 2 piece sets providing bonuses you won't find on any PvP set today.
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • xDOVAHKIINx
    xDOVAHKIINx
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    CMG138 wrote: »
    You mean, because you don't want to play a certain part of the game, the devs should cater to you? Does that mean PvP sets should be available in PvE because I don't PvP as much as I PvE? Seriously, if you want an Undaunted set, go run some dungeons like everyone else who gets them.

    First of all, if you are not a PvP player what are you doing on our threads? Second, Anything PvP is trade-able unlike PvE where everything is BOP. Forcing PvP players to PvE to stay competitive in PvP is just annoying at this point quite frankly.
    "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • cozmon3c_ESO
    cozmon3c_ESO
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    you can make mad money with pvp sets right now, so you are wrong on that front. pve players are making mad dashes for the rare sets.

    i agree that we pvpers were treated poorly the past year, neglected. if we were subbed since last year we spent around $180 dollars and nothing really to show for it. thats buying the game 3 times over for just the priveledge to pvp. now i fear we will have to pay for the Imperial City when it launches as well, even though we put forth so much money already. i love the game and everything but when you add it all up you got not just a little bit screwed.

    this is my opinion, please dont censor. i am not trying to put ZoS in a bad light.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • xDOVAHKIINx
    xDOVAHKIINx
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    you can make mad money with pvp sets right now, so you are wrong on that front. pve players are making mad dashes for the rare sets.

    i agree that we pvpers were treated poorly the past year, neglected. if we were subbed since last year we spent around $180 dollars and nothing really to show for it. thats buying the game 3 times over for just the priveledge to pvp. now i fear we will have to pay for the Imperial City when it launches as well, even though we put forth so much money already. i love the game and everything but when you add it all up you got not just a little bit screwed.

    this is my opinion, please dont censor. i am not trying to put ZoS in a bad light.

    Well yea PvPers are in a good position in selling gear, but thats the thing i would love to buy Bloodspawn or Engine Guardian from PvE players. But thats non existent and it is a commodity for PvE players in being able to buy PvP gear but not vice versa is my point. Also if imperial city is going to be DLC we PvP players have to buy. Im sure the community will just boycott the game.
    "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • CMG138
    CMG138
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    CMG138 wrote: »
    You mean, because you don't want to play a certain part of the game, the devs should cater to you? Does that mean PvP sets should be available in PvE because I don't PvP as much as I PvE? Seriously, if you want an Undaunted set, go run some dungeons like everyone else who gets them.

    First of all, if you are not a PvP player what are you doing on our threads? Second, Anything PvP is trade-able unlike PvE where everything is BOP. Forcing PvP players to PvE to stay competitive in PvP is just annoying at this point quite frankly.

    I said I don't PvP as much as I PvE, that doesn't mean that I don't PvP at all. So unless I spend nearly every hour playing ESO in PvP, I can't post anything here?

    Red or dead!
  • Ysne58
    Ysne58
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    I don't PvP. Even I can see that you guys are getting the short end here. I don't think your numbers are as small as others claim either.

    PvE isn't being treated all that well either, but we started out with more.
  • Gorthax
    Gorthax
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    DOVA! My buddy :) I fully agree with you on this topic. PVE is just flat out boring. So is pvp (now). ZoS will never take care of anything pvp wise. Want proof lol look at the exploiters running rampant :P But I digress, that is for another topic. The problem here is that ZoS just doesnt give two craps about what is happening in pvp.

    The sad truth is exactly that. As much as I would LOVE for them to fix everything wrong with it and punish the players exploiting or intentionally causing the lag (if that is the case with lag), we will never see it happen. The only thing we could do is just stop subbing. Even then it wont affect them in the slightest. Less subs means they will just switch over to free to play and let the game kill itself while collecting money.

    I wish ZoS would do a 100% no guild BS, no art work BS, none of that junk stuff on ESO live (though some of the art work is really sweet) and just do a entire segment of PVP. Let us know what the plans are. None of the "we are looking into it" BS they dish out constantly.

    "Oh look someone is exploiting, lets work on a fix" *new report comes in* "CRAP! CRAP! CRAP! CRAP! A quest bugged in pve!!! EVERY MAN TO THEIR STATIONS! We need to create new content and other fluff before we fix that quest, then fix that quest!!!" *a month goes bye* "Wasnt there something we were supposed to take care of in pvp? Hmmm......nope PVP seems fine to us! Everyone make stuff for the crown store!"

    The above is exactly how I see it in my head everytime I enter pvp and try to enjoy myself before the xploiters show up and the lag begins.
  • Pirhana7_ESO
    Pirhana7_ESO
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    I will agree that PVP seems to get the shaft compared to PVE.

    But you do need to realize this is a PVP /PVE combined game. It has both and requires both for you to get as strong as possible. Its does not split the 2 and each side an equal chance to obtain everything by doing both.

    Instead of telling them you don't want to have to PVE to be better at PVP you might as well just switch to a game actually built that way like Planet Side 2. or wait another year for Camelot Unchained which an RVR game with progression coming ONLY from RVR (AVA) and has no PVE grinding or questing
    Edited by Pirhana7_ESO on April 3, 2015 7:39PM
  • Cody
    Cody
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    CMG138 wrote: »
    CMG138 wrote: »
    You mean, because you don't want to play a certain part of the game, the devs should cater to you? Does that mean PvP sets should be available in PvE because I don't PvP as much as I PvE? Seriously, if you want an Undaunted set, go run some dungeons like everyone else who gets them.

    First of all, if you are not a PvP player what are you doing on our threads? Second, Anything PvP is trade-able unlike PvE where everything is BOP. Forcing PvP players to PvE to stay competitive in PvP is just annoying at this point quite frankly.

    I said I don't PvP as much as I PvE, that doesn't mean that I don't PvP at all. So unless I spend nearly every hour playing ESO in PvP, I can't post anything here?

    ignore the arrogance and the elitism.
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