Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
Few ideas to improve Justice system
Currently if you are caught stealing, or your bounty reaches an astronomically high value, you can simply log out and wait for your bounty to revert back to zero. This among many other things causes the thievery in game to be quite bland and boring once the initial novelty has worn off. The following three suggestions would make things a bit more exciting.
- Once you receive a bounty you are unable to log out normally unless you are in a thieves hideout (haven). If the player needs to log out due to time constraints or losses connection, their character remains in the game world for 15 min performing menial tasks in the area. - this makes it quite interesting to have to get to a haven if you have been stealing and getting caught doing so, and will make things that much more interesting when player bounty's system is added later.
- If caught pick pocketing or stealing from a container, the local NPC's will shout for guards, and run to attempt to summon a guard to your location. You have until the time the guard can run to your location to make haste and get out of dodge, or risk capture.
- Drastically increase the line of sight and distance of NPC"s to witness theft, making it much harder to get away with thievery, adding a bit of a danger element to it. Currently it is ridiculously hard to rob everyone in the game blind, and never get caught.
I realize the first suggestion would interfere with people that need to log out due to time constraints etc...