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Suggestion: Clothes to Custom Costume?

Knaxia
Knaxia
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Since civilian clothes were added to the game and that they can be dyed, I've been hunting left and right to find a good set. I finally managed to get a nice full set, dyed it and it just looks perfect on me. Sadly I won't be able to use it at all when playing unless I RP around the place.

It would be nice if you could create you own custom unique costume with the gear/clothes and color you want (and own). You would simply need to wear what you want, color it and go to a NPC and, for a fee, create a BoP Costume with the currently equiped gear that you can now apply over your normal armor.

-Own personalized costume
-BoP
-Unique (Can't make more than one)
-Items used in costume become Bound and can't be deleted.
-You can modify your costume by visiting back the NPC
-Forced to use legs and chest pieces (to avoid naked outfits)

  • Gidorick
    Gidorick
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    We have suggested this type of thing where you buy a "blank" costume and you imprint what you are wearing. I like some of the points you have.
    Knaxia wrote: »
    -Own personalized costume
    -BoP
    Why wouldn't you be able to sell the costume? Because it may conflict with ZOS' costumes coming out in the Crown Store? Each one sold would still need a "blank" version to be bought... and the blank costume should cost about 1000C.
    Knaxia wrote: »
    -Unique (Can't make more than one)
    -Items used in costume become Bound and can't be deleted.
    I think players should be allowed to make as many as they want, but have the imprint be a consumable items... and I would like it if the items you used to "make" the costume are "consumed" during the imprint, so there's a bit of a cost/reward balance that players would have to do when it comes to costumes.
    Knaxia wrote: »
    -You can modify your costume by visiting back the NPC
    I think it would be best if a player had to pay for each imprinted costume, which can't be changed.
    Knaxia wrote: »
    -Forced to use legs and chest pieces (to avoid naked outfits)

    On PRINCIPAL I would have a problem with this, but in practice it really irks me to see female avatars running around in nothing but their undergarments. Of course, then guys couldn't make...
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  • EQBallzz
    EQBallzz
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    Good idea but even better would be to add appearance slots instead of the costume/disguise slot. Then you could wear low level armor you like the look of but get the stats of your primary armor. Then various sets could be added to all parts of the game that had different looks based on the lore or environments and people could search for the set pieces, buy/sell/trade them. For a small amount of effort it could add a lot of activity and character customization.

    They would of course need to add some restrictions so that your appearance item would need to match the same armor type that is in your main slot but that isn't a huge deal.
  • Knaxia
    Knaxia
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    Gidorick wrote: »
    Why wouldn't you be able to sell the costume? Because it may conflict with ZOS' costumes coming out in the Crown Store? Each one sold would still need a "blank" version to be bought... and the blank costume should cost about 1000C.

    To make you work for your own costume, it's a personal costume and has to be of your taste at some point. I know it would probably help the market to have people trading and selling them, but again some people would just buy already made costume of full Daedric set for example instead of trying to get the motif to make their own gear/costume with it. I know people could also just buy an already-made set of daedric armor but that would actually end up more expensive, which is good.
    Gidorick wrote: »
    I think players should be allowed to make as many as they want, but have the imprint be a consumable items... and I would like it if the items you used to "make" the costume are "consumed" during the imprint, so there's a bit of a cost/reward balance that players would have to do when it comes to costumes.

    Issue with the imprint and getting it consumed is if you want to end up applying a different dye color on it that you just unlocked and it's a unique/rare looking item it would be gone. Also same if you want just to change 1 piece of the whole set you'd have to gather back everything, some items you might never be able to get again. Unless you give the option to deconstruct the costume and return the items to you.
    Gidorick wrote: »
    I think it would be best if a player had to pay for each imprinted costume, which can't be changed.

    Would be the same just to pay for having the whole costume re-applied. Depending on what you changed.
    Gidorick wrote: »
    On PRINCIPAL I would have a problem with this, but in practice it really irks me to see female avatars running around in nothing but their undergarments. Of course, then guys couldn't make...

    I had that in mind, one of the reason I was thinking about bound costume. Legs being a forced requirement for both gender and additional of chest for female characters. Since they are bound, you couldn't make a topless costume with a male character then move it to a female one to cheat the system. On another side the costume you make could be locked to a certain gender only or have 2 different type of costumes for each gender.
  • Knaxia
    Knaxia
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    EQBallzz wrote: »
    Good idea but even better would be to add appearance slots instead of the costume/disguise slot. Then you could wear low level armor you like the look of but get the stats of your primary armor. Then various sets could be added to all parts of the game that had different looks based on the lore or environments and people could search for the set pieces, buy/sell/trade them. For a small amount of effort it could add a lot of activity and character customization.

    They would of course need to add some restrictions so that your appearance item would need to match the same armor type that is in your main slot but that isn't a huge deal.

    I was thinking about it, similar to WoW transmog. But what happens if you want some items removed or hidden? I personally hate having shoulderpads and it's usually one of the thing I hated in WoW is that I couldn't hide them. Also was a pain to have to re-transmog each time after you had an upgrade and changed some armor pieces.

    A costume can be anything and overrides whatever you have equipped as a whole. I'm also trying to come with something already existing in the game using costumes and make it more popular instead of the all the basic costumes already ingame.
  • EQBallzz
    EQBallzz
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    Knaxia wrote: »
    EQBallzz wrote: »
    Good idea but even better would be to add appearance slots instead of the costume/disguise slot. Then you could wear low level armor you like the look of but get the stats of your primary armor. Then various sets could be added to all parts of the game that had different looks based on the lore or environments and people could search for the set pieces, buy/sell/trade them. For a small amount of effort it could add a lot of activity and character customization.

    They would of course need to add some restrictions so that your appearance item would need to match the same armor type that is in your main slot but that isn't a huge deal.

    I was thinking about it, similar to WoW transmog. But what happens if you want some items removed or hidden? I personally hate having shoulderpads and it's usually one of the thing I hated in WoW is that I couldn't hide them. Also was a pain to have to re-transmog each time after you had an upgrade and changed some armor pieces.

    A costume can be anything and overrides whatever you have equipped as a whole. I'm also trying to come with something already existing in the game using costumes and make it more popular instead of the all the basic costumes already ingame.

    Transmog actually changed the item. What I'm talking about doesn't do that. It's actually a second slot for each armor piece. LOTRO and RIFT had something similar and it worked great. So for instance, for chest you have your normal slot for armor. Whatever you have in that slot gives you the stats for that slot and the appearance if you have nothing in the appearance slot for chest. Then if you add a second chest item to your appearance slot for chest the cosmetic look of the second item becomes visible but the stats remain from your primary slot. Repeat that for each armor slot and it gives a huge amount of customization to how your character looks.
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