I'm very interested to see how this poll turns out.
I live in New Hampshire and don't experience any problems at all,
10-15 mb download speeds and a high quality engineering laptop.
Australia here, performance has always been bad for me but I'm used to it now.
DogFaceInBananaPatch wrote: »Las Vegas - I have great performance though I do suffer "very occasionally" to latency spikes. Worst case scenario: two major latency spikes (10 - 25 spikes of 999+) over 5 to 30 minutes, once or twice a week. Other then that [the worst case scenario] I often go weeks without any lag (under ~80 ping for an entire week).
Now with that said I do suffer, nearly all the time, to their processors and hard drives (on their servers) not keeping up. Examples: Death animation happens ~5 seconds after the monster is dead, or a Melee Swing completely misses the target even though I watched the weapon blade swing directly through the mob, etc. All these examples happen when I have a 70 - 80 ping.
Some questions:I'm very interested to see how this poll turns out.
I live in New Hampshire and don't experience any problems at all,
DogFaceInBananaPatch wrote: »Really? 50 views and only 6 votes. It's private! Start voting! Do it!
No FPS problem, only latency spikes in cyrodiil.
This poll proves nothing.Some questions:I'm very interested to see how this poll turns out.
I live in New Hampshire and don't experience any problems at all,
1)Are you playing a vet rank char in vet zones?
2)do you pvp?
3)What about group dungeons?
For me, i'm almost in vet rank zones, do not do pvp and not involved in group dungeons yet.
No issues until i switch to my low-level characters and suddenly get bad rubberbanding in Glenumbra and Stormhaven capital cities.
i'm voted but no line above my posts.
It's just a dumb assumption. Like "oh god my data packets swim across the ocean too slow".Given the reports in relation to performance During gaming sessions would be nice to have a little statistic That Demonstrates Whether there is any relationship Between the distance of our game client and server, and performance issues.
It's just a dumb assumption. Like "oh god my data packets swim across the ocean too slow".Given the reports in relation to performance During gaming sessions would be nice to have a little statistic That Demonstrates Whether there is any relationship Between the distance of our game client and server, and performance issues.
Or "Damn, is there is a new Berlin Wall in the way of my data packets?!"
It's a server-side problems, caused by specific clientside realization.
All data is processed by client, not server.
Cause of that we have got all this exploits, lagsploits and bots(yea, bots was here almost a half year ago).
100-300ping is almost comfortable to play any game.
It's just a dumb assumption. Like "oh god my data packets swim across the ocean too slow".Given the reports in relation to performance During gaming sessions would be nice to have a little statistic That Demonstrates Whether there is any relationship Between the distance of our game client and server, and performance issues.
Or "Damn, is there is a new Berlin Wall in the way of my data packets?!"
It's a server-side problems, caused by specific clientside realization.
All data is processed by client, not server.
Cause of that we have got all this exploits, lagsploits and bots(yea, bots was here almost a half year ago).
100-300ping is almost comfortable to play any game.
Having played Halo 1 extensively at ~250 ping, I can assure you that it isn't anywhere near what I would call comfortable.
ESO isn't a first person shooter, though, so it can get away with some higher latency. But 999+ ms is obviously unacceptable unless you are playing Hearts or Backgammon online or something