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Location and performance

Betahkiin
Betahkiin
✭✭✭✭
Given the reports in relation to performance during gaming sessions would be nice to have a little statistic that demonstrates whether there is any relationship between the distance of our game client and server, and performance issues.

Voting will be anonymous so no one can relate it directly to you, that is why it is essential sincerity when responding to the result to be a reflection of reality and perhaps help improve.

Of course, before voting should be sure that your operating system meets the recommended requirements:

https://help.elderscrollsonline.com/app/answers/detail/a_id/3312/kw/system%20requeriments

As for the location, by reference is good to know which server they are playing and where they are physically located:

https://help.elderscrollsonline.com/app/answers/detail/a_id/6421/kw/megaserver/session/L3RpbWUvMTQyNzU3NzM1My9zaWQvazVqM3J0aW0%3D


Summary of information to consider before voting:

Meet the recommended requirements for the operating system

North American Megaserver location: United States of America - Texas.

European Megaserve locationr: Germany - Frankfurt


How to select location?

Local connection: If you live in Texas or Frankfurt.

National connection: If you're not in Texas or Frankfurt but you live in Unites States of America or Germany.

International connection: If you do not live in the United States of America or Germany.

Edited by Betahkiin on March 28, 2015 10:10PM

Location and performance 60 votes

Local connection / Good performance
1% 1 vote
Local connection / Performance issues
10% 6 votes
National connection / Good performance
13% 8 votes
National connection / Performance issues
23% 14 votes
International connection / Good performance
6% 4 votes
International connection / Performance issues
45% 27 votes
  • Terminus
    Terminus
    ✭✭✭✭✭
    I'm very interested to see how this poll turns out.
    I live in New Hampshire and don't experience any problems at all,
    10-15 mb download speeds and a high quality engineering laptop.
  • vrine
    vrine
    ✭✭✭✭✭
    Australia here, performance has always been bad for me but I'm used to it now.
    @vrine
    PC - NA - DC
    Altoholic [15/15]

    Flo - Khajiit - DK WW - Tank - lvl50
    Uxith - Argonian - Sorc Vamp - DPS - lvl50
    Both - Imperial - Temp WW - DPS - lvl 50
    Skua - Khajiit - Temp - DPS - lvl 50
    Little Marmoset - Bosmer - Warden PVP - DPS - lvl 50
    Borrows-A-Feeling - Argonian - Temp PVP - Healer - lvl 50

  • Betahkiin
    Betahkiin
    ✭✭✭✭
    Terminus wrote: »
    I'm very interested to see how this poll turns out.
    I live in New Hampshire and don't experience any problems at all,
    10-15 mb download speeds and a high quality engineering laptop.

    I'm also interested to see the result.I look forward to the participation of the majority of those who frequent the forum and fundamentally with his sincerity when voting.

    Thanks for participating!
  • Moonshadow66
    Moonshadow66
    ✭✭✭✭✭
    I'm in Germany, but I'm playing on the NA server. With performance issues.
    I don't want to switch to the EU server though, since my friends are on NA ;)
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • DogFaceInBananaPatch
    DogFaceInBananaPatch
    ✭✭✭✭
    Las Vegas - I have great performance though I do suffer "very occasionally" to latency spikes. Worst case scenario: two major latency spikes (10 - 25 spikes of 999+) over 5 to 30 minutes, once or twice a week. Other then that [the worst case scenario] I often go weeks without any lag (under ~80 ping for an entire week).

    Now with that said I do suffer, nearly all the time, to their processors and hard drives (on their servers) not keeping up. Examples: Death animation happens ~5 seconds after the monster is dead, or a Melee Swing completely misses the target even though I watched the weapon blade swing directly through the mob, etc. All these examples happen when I have a 70 - 80 ping.
    Edited by DogFaceInBananaPatch on March 28, 2015 10:33PM
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    vrine wrote: »
    Australia here, performance has always been bad for me but I'm used to it now.

    Hello!

    I'm from Argentina, my operating system exceeds the recommended requirements but international connections were always a problem.

    Sometimes you may experience sudden changes in performance, service interruptions without notice by the company that can be minutes, hours or sometimes days (supposedly for maintenance).

    In our country is not common to have symmetrical service for private use, is dedicated mostly for professional or commercial use.

    Cable companies offer for private use asymmetric services and depending on the area you live and the status of the main distribution lines the service can be reasonably good or painfully bad.

    It also depends greatly international destination location.

    Generally to North America have average latencies of 200ms and 300ms to Europe.

    And within the same territory of destination are also great differences.

    Sometimes a connection to a game server in North America can be stable with 200ms latency and another game from another company also located in North America have the same latency but with peaks up to 900ms.

    Varies greatly depending Connection nodes to acquire the route used.

    :'(
  • skarvika
    skarvika
    ✭✭✭✭
    PVE performance is usually pretty good. PVP is typically kind of terrible. Pick your poison. National server btw.
    QQing is a full time job
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    Las Vegas - I have great performance though I do suffer "very occasionally" to latency spikes. Worst case scenario: two major latency spikes (10 - 25 spikes of 999+) over 5 to 30 minutes, once or twice a week. Other then that [the worst case scenario] I often go weeks without any lag (under ~80 ping for an entire week).

    Now with that said I do suffer, nearly all the time, to their processors and hard drives (on their servers) not keeping up. Examples: Death animation happens ~5 seconds after the monster is dead, or a Melee Swing completely misses the target even though I watched the weapon blade swing directly through the mob, etc. All these examples happen when I have a 70 - 80 ping.

    Interesting.

    Thanks for sharing!
  • LameoveR
    LameoveR
    ✭✭✭✭
    This poll proves nothing.
    Terminus wrote: »
    I'm very interested to see how this poll turns out.
    I live in New Hampshire and don't experience any problems at all,
    Some questions:
    1)Are you playing a vet rank char in vet zones?
    2)do you pvp?
    3)What about group dungeons?

    For me, i'm almost in vet rank zones, do not do pvp and not involved in group dungeons yet.
    No issues until i switch to my low-level characters and suddenly get bad rubberbanding in Glenumbra and Stormhaven capital cities.

  • Betahkiin
    Betahkiin
    ✭✭✭✭
    Please do not forget to vote in the poll which is the main topic, thanks!
  • DogFaceInBananaPatch
    DogFaceInBananaPatch
    ✭✭✭✭
    Really? 50 views and only 6 votes. It's private! Start voting! Do it!
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    Really? 50 views and only 6 votes. It's private! Start voting! Do it!

    Do it!
  • LameoveR
    LameoveR
    ✭✭✭✭
    i'm voted but no line above my posts.
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    No FPS problem, only latency spikes in cyrodiil.
    VR16 Templar
    VR3 Sorcerer
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    tplink3r1 wrote: »
    No FPS problem, only latency spikes in cyrodiil.


    I also have a good average level of FPS.

    I customize the graphics settings to achieve good image quality and fluidity of movement (100 FPS) but I have incidences of latency in both PvP and PvE.

    Obviously I note much more in PvP , but in PvE usually have peaks between 300ms and 900ms usually to appear in a wayshrine or after a loading screen.
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    LameoveR wrote: »
    This poll proves nothing.
    Terminus wrote: »
    I'm very interested to see how this poll turns out.
    I live in New Hampshire and don't experience any problems at all,
    Some questions:
    1)Are you playing a vet rank char in vet zones?
    2)do you pvp?
    3)What about group dungeons?

    For me, i'm almost in vet rank zones, do not do pvp and not involved in group dungeons yet.
    No issues until i switch to my low-level characters and suddenly get bad rubberbanding in Glenumbra and Stormhaven capital cities.
    LameoveR wrote: »
    i'm voted but no line above my posts.

    Performance problems can be seen both in PvE and PvP.

    When you go to vote (in any aspect of life) have to be sure of what you are doing.

    You got the game client?

    Spend some time to test the performance in these game situations to which you are unfamiliar.

    The main topic of this post refers directly to performance problems that are often referred reporting:

    Given the reports in relation to performance During gaming sessions would be nice to have a little statistic That Demonstrates Whether there is any relationship Between the distance of our game client and server, and performance issues.

    The idea (after reading the main post) is to contribute to personal experience (related to performance issues reported frequently) indicating your location.

    To be clear:

    Performance problems reported frequently = PvP and PvE.

    Logically the result after your own test is:

    PvP: ok + PvE: ok = Good performance.
    PvP: issue + PvE: ok = Performance issue.
    PvP: issue + PvE issue: = Performance issue.

    and now you can vote.

    Greetings!
  • Kalfis
    Kalfis
    ✭✭✭✭
    At least you people don't have to use a proxy to log in.

    Yes, I seriously have to use a damn proxy to play ESO, and I live in Texas.



    Time Warner Cable, ladies and gentlemen!
  • Bhozz52
    Bhozz52
    ✭✭✭
    In Australia, ping of between 310 and 350 spiking like every one else to
    999. Makes it hard on one on ones. :neutral:
  • LameoveR
    LameoveR
    ✭✭✭✭
    Betahkiin wrote: »
    Given the reports in relation to performance During gaming sessions would be nice to have a little statistic That Demonstrates Whether there is any relationship Between the distance of our game client and server, and performance issues.
    It's just a dumb assumption. Like "oh god my data packets swim across the ocean too slow".
    Or "Damn, is there is a new Berlin Wall in the way of my data packets?!"
    It's a server-side problems, caused by specific clientside realization.
    All data is processed by client, not server.
    Cause of that we have got all this exploits, lagsploits and bots(yea, bots was here almost a half year ago).
    100-300ping is almost comfortable to play any game.
    Edited by LameoveR on March 29, 2015 6:51AM
  • Valymer
    Valymer
    ✭✭✭✭✭
    LameoveR wrote: »
    Betahkiin wrote: »
    Given the reports in relation to performance During gaming sessions would be nice to have a little statistic That Demonstrates Whether there is any relationship Between the distance of our game client and server, and performance issues.
    It's just a dumb assumption. Like "oh god my data packets swim across the ocean too slow".
    Or "Damn, is there is a new Berlin Wall in the way of my data packets?!"
    It's a server-side problems, caused by specific clientside realization.
    All data is processed by client, not server.
    Cause of that we have got all this exploits, lagsploits and bots(yea, bots was here almost a half year ago).
    100-300ping is almost comfortable to play any game.

    Having played Halo 1 extensively at ~250 ping, I can assure you that it isn't anywhere near what I would call comfortable.

    ESO isn't a first person shooter, though, so it can get away with some higher latency. But 999+ ms is obviously unacceptable unless you are playing Hearts or Backgammon online or something
  • Betahkiin
    Betahkiin
    ✭✭✭✭

    Valymer wrote: »
    LameoveR wrote: »
    Betahkiin wrote: »
    Given the reports in relation to performance During gaming sessions would be nice to have a little statistic That Demonstrates Whether there is any relationship Between the distance of our game client and server, and performance issues.
    It's just a dumb assumption. Like "oh god my data packets swim across the ocean too slow".
    Or "Damn, is there is a new Berlin Wall in the way of my data packets?!"
    It's a server-side problems, caused by specific clientside realization.
    All data is processed by client, not server.
    Cause of that we have got all this exploits, lagsploits and bots(yea, bots was here almost a half year ago).
    100-300ping is almost comfortable to play any game.

    Having played Halo 1 extensively at ~250 ping, I can assure you that it isn't anywhere near what I would call comfortable.

    ESO isn't a first person shooter, though, so it can get away with some higher latency. But 999+ ms is obviously unacceptable unless you are playing Hearts or Backgammon online or something

    Exactly.

    An average latency of 250 allows a user to play a manner acceptable to a non-pro-competitive environment.

    You can have an acceptable PvE and PvP (in fun mode or casual support), but far from good latency when competing for the first place in something.

    Anyway 250 still a latency that can play, as well you say peaks exceeding 999ms latency is unacceptable, the delay between action and reaction are more than visually evident and make the gameplay a nightmare.
  • DogFaceInBananaPatch
    DogFaceInBananaPatch
    ✭✭✭✭
    LameoveR wrote: »
    This poll proves nothing.

    You saying the poll proves nothing also proves nothing.

  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    In Canada, so it would be International location for me I guess.

    My internet connection is 25MB download speeds.

    Thought it might have been issues related to my Internet before 1.6, as I would sometimes have latency issues. But two weeks prior to 1.6's release I had connectivity issues so I had my Internet provider put in a brand spanking new phone line just for my Internet and changed the modem to a better one.

    The latency definitely wasn't on my end.
    Far too many characters to list any more.
  • Dudis
    Dudis
    ✭✭✭
    Sweden 100/100 MB
    ~60-70 ms latency

    No issues other than occasional server lag.
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    At the time, with 48 votes the situation is as follows:

    50% of users are International, of which 91.7% have performance issues and 8.3% have good performance.

    37.5% of users are National, of which 61.1% have performance issues and 38.9% has good performance.

    12.5% ​​of users are local, of which 83.3% have performance issues and 16.7% has good performance.

    The trend is the same for all cases, most users experience performance issues.

    At both ends (International and Local) the highest values ​​of performance issues are noticed and although the percentage of International users affected is higher than locals the difference is not enough to justify the distance as cause to origin.

    Dismissing requirements of system (which was a premise meet these requirements for voting) and seeing that the distance to servers is not an influential factor in the problems reported we can say that the origin is an internal problem .

    Upon reading this take into account that this is a survey based on the participation of Forum on behalf of all users who have the game and not all the users.

    Also keep in mind that it is based on honesty of everyone to vote and when there is no possible way to confirm this information here.

    The character of the vote is speculative and information collected is not determinative if not supplemented with additional information.


    Greetings!
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