Tarukmockto wrote: »I prefer to have a single master crafter of all things. The only downside I can see to splitting up crafting between several alts is the Motifs. Unless you put all 3 of the Motif professions (Blacksmith, Wood, Cloth/Leather) on a single alt, it would be very expensive to have all the Motifs on multiple characters.
Woolenthreads wrote: »From what I've read on the forums, the L10/L15 recipes are still harder to find than the racial books.
Now that I am VR14 with spare skill points, I am happy to have an all-in-one crafter. But everything you say is true. Skill points limited me in crafting and combat. This did not end until recently, with SOME relief once getting to Caldwell for skyshards. I snuck everywhere in AD because I was mostly still too weak from lack of skills for the zones. And I had no choice but use mules to deal with inventory. And even then bag space was a struggle. For me, it was worth the struggle, but for anyone considering making a single crafter, know that it is a hard struggle that is it's own reward.Ourorboros wrote: »@Nestor, why would you say it's not a good idea? There are many posts here from those who have done it successfully, myself included.
Why is it not a good idea, so long as one knows the pros and cons?
Skill Points and Inventory are the main reasons. Note I did not say it was impossible, just not a good idea. I used to think that making a character who is a crafter and deadly was a perfectly sane thing to do. Until I made a non crafting character. Wow, did the light switch turn on then.
Now, yes, once your to VR14, you have enough skill points. However up until that level, and certainly starting a new character in the game, putting all your crafting on one character is not going to work well if you want to be deadly, or deadly before you get to the VR Ranks. Or you can be a two skill rotation for the entire game (entirely possible with some skill lines)
Inventory management is the other issue. Even at 140 to 170 slots on the characters and more than 200 in the bank, I can't see one character being able to hold all the crafting inventory that they would need and be able to loot anything efficiently. NOt to mention being able to afford that amount of bag space before deep in the VR Ranks. The only reason my Templar is 200K to the 240K goal she needs to unlock the last 30 bank spaces is simply because she can vendor loot/sell loot in the guild stores. And, she has the bag space to make loot farming reasonable.
Heck, my clothier/WW can barely carry what she needs and loot. As it stands now, I am leaving dungeons and delves halfway through them to empty bags. No, I can't leave an unlooted corpse behind, it's not cricket I tell you. It was even worse back when she was neck deep in researching traits, she had no bag space to use, so she was parked for 2 months. Now, of course I have this silly idea that a crafter should be able to make stuff for any level character. Some only craft for VR14, and that does reduce inventory needs significantly. Me, I can craft for anyone at anytime, with the occasional mule log for large orders.
To split up the equipment crafting to WW/Cloth on one, Blacksmithing on another allows for characters to carry the inventory they need, but still have room to loot or whatever or have skills to fight with. Plus, they can pick up support crafts like Provisioning and Alchemy as skill points allow. Enchanting could work like this too, but I only have one enchanter because I don't make glyphs for others and I don't need enchanting that often. Enchanting is still not easy to level, but again, how many enchanters do you really need?
So, can it be done, sure. But when I have made alts who are non crafters and have no skills in crating at all, it is amazing how fast I can build them up as I am leveling them, and have all or most of the skill lines for combat and defense fully leveled by the early VR ranks. And how rich they get, money is easy to get from Vendors in this game if your not deconning everything. I used to think that Templars were the OP class of the game, as that was my first non crafting character. Nope it's just she has all the skill points she needs to be deadly in anyway I want her to be.
So, now I have characters who craft, and characters who fight. I find the game much more enjoyable this way. The crafters are deadly enough that they can farm or get to the crafting stations. The only time it is an issue is when I have to log to a crafter. But, I would be logging to an inventory mule anyway at some point, so what's the difference? I craft most things in batches, so I only need to cook once a week or so, make potions once a week or so etc. I don't make gear that often, so my two equipment crafters mostly just hangout in a crafting hub.
True, I have a bunch of characters doing Provisioning writs, but I am only doing that to chase recipes.
I have a buddy who put all his crafting on one character and has every single skyshard in Tamriel; I had to suggest he use his alts to refine so he could have a few more points to spend in warfare... if you're only gonna be here a coupla months then no prob... but...
Woolenthreads wrote: »I disagree. I have 16 characters, all 8 on the NA server have the 8 blue racials. The reason why I have them all and regularly pick up more, which I sell, is because I am constantly looking for new recipes. Originally it was because I was trying to find one L15 recipe from EP, that took a month and netted me all the racials multiple times over. From what I've read on the forums, the L10/L15 recipes are still harder to find than the racial books.
Tarukmockto wrote: »Woolenthreads wrote: »I disagree. I have 16 characters, all 8 on the NA server have the 8 blue racials. The reason why I have them all and regularly pick up more, which I sell, is because I am constantly looking for new recipes. Originally it was because I was trying to find one L15 recipe from EP, that took a month and netted me all the racials multiple times over. From what I've read on the forums, the L10/L15 recipes are still harder to find than the racial books.
Yeah sure, Motifs 1 thru 9 are easy trash Motifs to pickup or buy. It's those other 5 Motifs (the Purple and Gold) that will cost a fortune to have on multiple alts, was my point.
The idea with two characters is to make both as crafters. The fighter learns quickly enough to be useful and the main crafter learns slowly but aims to get full crafting knowledge. The fighter aims to useful traits on selected gear quickly and the crafter to nine traits in minimum time. The fighter is actually your main crafter first half year. When your crafter starts reaching good level you can move some crafts over to it and get good bunch of skill points to level up more fighting skills on the main fighter.
Excellent information. Thanks for that. I find I'm already juggling my inventory about so might have to create a mule anyway. Need to try and get a hold of some cash to upgrade my bank and character up so will look into that.
Ourorboros wrote: »Not necessarily true about the epic motifs. I have multiples of several found in normal play stashed away (watching prices). Probably only the Imperial would be expensive and hard to come by.
Not having to chase all those motifs is one of the advantages of at least consolidating equipment crafts on on character.
Funny you say that about the imperial motif as I started my new main character the other day and when going into the mages guild in at the start i opened a closet and got the imperial motif!!!
I'm tempted to sell it to pay for bank and backpack upgrades as they seem to be selling around the 80k mark. But may just use it myself.
Funny you say that about the imperial motif as I started my new main character the other day and when going into the mages guild in at the start i opened a closet and got the imperial motif!!!
I'm tempted to sell it to pay for bank and backpack upgrades as they seem to be selling around the 80k mark. But may just use it myself.
I have never found the Imperial, and I have found more than 300 Motifs (99% pre 1.6). Well, I did find one early on but destroyed it as I had no bag space (and this was when they were not rare drops)
If you have the Imperial Edition, you can roll an Imperial to convert any gear to Imperial then give them to the character you want to wear them. You just won't be able to craft for other players in the style.
Personally, I would keep it unless you just have major inventory needs and no character slots with which to create a Mule Alt.
Ourorboros wrote: »Not necessarily true about the epic motifs. I have multiples of several found in normal play stashed away (watching prices). Probably only the Imperial would be expensive and hard to come by.
Not having to chase all those motifs is one of the advantages of at least consolidating equipment crafts on on character.