tpanisiakb16_ESO wrote: »As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.
nerevarine1138 wrote: »tpanisiakb16_ESO wrote: »As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.
Are you aware of the overtaunting mechanic? Because that's usually the culprit if you notice bosses are inexplicably targeting other players.
pecheckler wrote: »1.) Shadow cloak and its morphs not working.
2.) Group finder not working.
There have been many very active and constructive discussion about these problems for a long time now (many of which you've closed), and we've still not received any acknowledgement that there is a problem in the developers eyes, or whether something will be done.
tpanisiakb16_ESO wrote: »nerevarine1138 wrote: »tpanisiakb16_ESO wrote: »As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.
Are you aware of the overtaunting mechanic? Because that's usually the culprit if you notice bosses are inexplicably targeting other players.
I am aware, but that's not the problem as I don't overtaunt. The first boss in VDSA, Bogdon in Vet Elden, and Grothdarr in VoM certainly come to mind for being very finicky with tanking. Grothdarr is probably the worse since losing aggro can quickly destroy a group.
I usually like to refresh my taunts at around 10-13 seconds to totally avoid over-taunting (using a buff tracker), but what's worse is that sometimes when the boss / mob targets someone else for no good reason, taunting them again does not instantly get them back. There seems to be no rhyme or reason and it makes it totally frustrating.
Furthermore, since we have to contend with 1 million particle effects at any given time there shouldn't ever, ever, ever be a thing called "overtaunting" if a tank wants to be cautious and taunt a boss / enemy every 5 seconds or less they shouldn't be punished for doing so. This is why I absolutely cannot stand to tank in this game because there's not enough visual feedback and I'm reliant on two skills to maintain aggro and they seldom don't work.
EDIT: As an addendum to overtaunting, taunting specific mobs in tight melee range can be a pain, and can result in things getting over taunted that shouldn't need to be. That's another frustrating mechanic we have to deal with. For trash packs inside vet / normal dungeons it's hardly a worry since things are going to die fast, anyway (and indeed I exists as a tank to Talons / pulling range in and letting DPS deal with enemies).
pecheckler wrote: »1.) Shadow cloak and its morphs not working.
2.) Group finder not working.
There have been many very active and constructive discussion about these problems for a long time now (many of which you've closed), and we've still not received any acknowledgement that there is a problem in the developers eyes, or whether something will be done.
ArconSeptim wrote: »pecheckler wrote: »1.) Shadow cloak and its morphs not working.
2.) Group finder not working.
There have been many very active and constructive discussion about these problems for a long time now (many of which you've closed), and we've still not received any acknowledgement that there is a problem in the developers eyes, or whether something will be done.
Shadow cloak not working? Pleasee, now you will say Radiant destruction is not working rofl
tpanisiakb16_ESO wrote: »nerevarine1138 wrote: »tpanisiakb16_ESO wrote: »As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.
Are you aware of the overtaunting mechanic? Because that's usually the culprit if you notice bosses are inexplicably targeting other players.
I am aware, but that's not the problem as I don't overtaunt. The first boss in VDSA, Bogdon in Vet Elden, and Grothdarr in VoM certainly come to mind for being very finicky with tanking. Grothdarr is probably the worse since losing aggro can quickly destroy a group.
I usually like to refresh my taunts at around 10-13 seconds to totally avoid over-taunting (using a buff tracker), but what's worse is that sometimes when the boss / mob targets someone else for no good reason, taunting them again does not instantly get them back. There seems to be no rhyme or reason and it makes it totally frustrating.
Furthermore, since we have to contend with 1 million particle effects at any given time there shouldn't ever, ever, ever be a thing called "overtaunting" if a tank wants to be cautious and taunt a boss / enemy every 5 seconds or less they shouldn't be punished for doing so. This is why I absolutely cannot stand to tank in this game because there's not enough visual feedback and I'm reliant on two skills to maintain aggro and they seldom don't work.
EDIT: As an addendum to overtaunting, taunting specific mobs in tight melee range can be a pain, and can result in things getting over taunted that shouldn't need to be. That's another frustrating mechanic we have to deal with. For trash packs inside vet / normal dungeons it's hardly a worry since things are going to die fast, anyway (and indeed I exists as a tank to Talons / pulling range in and letting DPS deal with enemies).
Some times I think the taunt gets resisted or it misses and the tracking addon doesn't see this, watch for those situations when it happens notice the time you have left when the current target turns away, in many cases i find the target turned away at the time the last non resisted taunt was applied. The most reliable way I came up with was for the sound puncture makes, if you hear it you know for sure it is a good taunt that will last full duration.
pecheckler wrote: »1.) Shadow cloak and its morphs not working.
whiteshadow711jppreub18_ESO wrote: »pecheckler wrote: »1.) Shadow cloak and its morphs not working.
No No way, this is Tamriel Unlimited this is what will be heading to Console, Shadow Cloak (and it's morph's) have to work...
But of course they still have issues
I have stated this before and I'll state this again, Shadow Cloak (and it's morph's) should be made to not break on anything, Nightblades should just take the damage if they get a DOT or AOE, etc.
Why? you ask??
let me restate this for the upteenth time..
1. No where in the tool tip does it state it breaks on damage or anything else. No where.
2. When a DK uses green dragon blood or a Templar casts a heal spell and they take damage or if a Sorc casts Bolt Escape, does their healing or abilities fail if they take damage or a spell is cast on them, ummm a No...so it should be the same with Shadow Cloak.
3. There are detection potions and abilities (the non crit magelight and Flares) that will detect Nightblades while they are in Cloak.
4. When you cast a spell /ability and you meet the magicka / Stamina requirement for that ability and then you cast/use that ability it should work full stop, why else would you use it then..
5. Because Shadow Cloak does fail and the other classes abilities do work (and do not fail to damage, or I might add anything else) then because of the Nightblades expenditure of Magicka and the non working ability (in this case Shadow Cloak and it's morph's) it makes the Nightblade class weaker and overall less effective.
Soooo to the great people @ ZOS, can you please finally fix Shadow Cloak or if you cant, make it so it doesn't break on damage (this will most likely fix it), like it really should be, because it's been about a year now, just in case your weren't checking the time, I have because I play every night and been playing since early access last year.
Thank you.
PS- this will effect your future console Nightblade players, just so you know.
@ZOS_GinaBruno
Please Gina forward this request on, I know you and Jessica care about the game.
Thanks..
tpanisiakb16_ESO wrote: »nerevarine1138 wrote: »tpanisiakb16_ESO wrote: »As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.
Are you aware of the overtaunting mechanic? Because that's usually the culprit if you notice bosses are inexplicably targeting other players.
I am aware, but that's not the problem as I don't overtaunt. The first boss in VDSA, Bogdon in Vet Elden, and Grothdarr in VoM certainly come to mind for being very finicky with tanking. Grothdarr is probably the worse since losing aggro can quickly destroy a group.
I usually like to refresh my taunts at around 10-13 seconds to totally avoid over-taunting (using a buff tracker), but what's worse is that sometimes when the boss / mob targets someone else for no good reason, taunting them again does not instantly get them back. There seems to be no rhyme or reason and it makes it totally frustrating.
Furthermore, since we have to contend with 1 million particle effects at any given time there shouldn't ever, ever, ever be a thing called "overtaunting" if a tank wants to be cautious and taunt a boss / enemy every 5 seconds or less they shouldn't be punished for doing so. This is why I absolutely cannot stand to tank in this game because there's not enough visual feedback and I'm reliant on two skills to maintain aggro and they seldom don't work.
EDIT: As an addendum to overtaunting, taunting specific mobs in tight melee range can be a pain, and can result in things getting over taunted that shouldn't need to be. That's another frustrating mechanic we have to deal with. For trash packs inside vet / normal dungeons it's hardly a worry since things are going to die fast, anyway (and indeed I exists as a tank to Talons / pulling range in and letting DPS deal with enemies).
pecheckler wrote: »The thread stealing is very annoying.