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Dear ZOS, please respond to these 2 issues

pecheckler
pecheckler
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1.) Shadow cloak and its morphs not working.
2.) Group finder not working.

There have been many very active and constructive discussion about these problems for a long time now (many of which you've closed), and we've still not received any acknowledgement that there is a problem in the developers eyes, or whether something will be done.
End the tedious inventory management game.
  • tpanisiakb16_ESO
    tpanisiakb16_ESO
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    As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.
  • nerevarine1138
    nerevarine1138
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    As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.

    Are you aware of the overtaunting mechanic? Because that's usually the culprit if you notice bosses are inexplicably targeting other players.
    ----
    Murray?
  • AlnilamE
    AlnilamE
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    Some boss mechanics will happen even when they are taunted. One just has to acknowledge that and make sure you get the boss back as soon as they are done.
    The Moot Councillor
  • tpanisiakb16_ESO
    tpanisiakb16_ESO
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    As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.

    Are you aware of the overtaunting mechanic? Because that's usually the culprit if you notice bosses are inexplicably targeting other players.

    I am aware, but that's not the problem as I don't overtaunt. The first boss in VDSA, Bogdon in Vet Elden, and Grothdarr in VoM certainly come to mind for being very finicky with tanking. Grothdarr is probably the worse since losing aggro can quickly destroy a group.

    I usually like to refresh my taunts at around 10-13 seconds to totally avoid over-taunting (using a buff tracker), but what's worse is that sometimes when the boss / mob targets someone else for no good reason, taunting them again does not instantly get them back. There seems to be no rhyme or reason and it makes it totally frustrating.

    Furthermore, since we have to contend with 1 million particle effects at any given time there shouldn't ever, ever, ever be a thing called "overtaunting" if a tank wants to be cautious and taunt a boss / enemy every 5 seconds or less they shouldn't be punished for doing so. This is why I absolutely cannot stand to tank in this game because there's not enough visual feedback and I'm reliant on two skills to maintain aggro and they seldom don't work.

    EDIT: As an addendum to overtaunting, taunting specific mobs in tight melee range can be a pain, and can result in things getting over taunted that shouldn't need to be. That's another frustrating mechanic we have to deal with. For trash packs inside vet / normal dungeons it's hardly a worry since things are going to die fast, anyway (and indeed I exists as a tank to Talons / pulling range in and letting DPS deal with enemies).
    Edited by tpanisiakb16_ESO on March 27, 2015 4:46PM
  • Junkogen
    Junkogen
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    pecheckler wrote: »
    1.) Shadow cloak and its morphs not working.
    2.) Group finder not working.

    There have been many very active and constructive discussion about these problems for a long time now (many of which you've closed), and we've still not received any acknowledgement that there is a problem in the developers eyes, or whether something will be done.

    Shadow cloak is always unreliable. I don't understand why they have conditions that make it not work. It should just work whenever you use it no matter if you have a DoT or whatever. It's a spell. I don't get why certain things make it malfunction. Sometimes it messes everything up because of the wasted magicka. It's pretty annoying.
  • Xjcon
    Xjcon
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    As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.

    Are you aware of the overtaunting mechanic? Because that's usually the culprit if you notice bosses are inexplicably targeting other players.

    I am aware, but that's not the problem as I don't overtaunt. The first boss in VDSA, Bogdon in Vet Elden, and Grothdarr in VoM certainly come to mind for being very finicky with tanking. Grothdarr is probably the worse since losing aggro can quickly destroy a group.

    I usually like to refresh my taunts at around 10-13 seconds to totally avoid over-taunting (using a buff tracker), but what's worse is that sometimes when the boss / mob targets someone else for no good reason, taunting them again does not instantly get them back. There seems to be no rhyme or reason and it makes it totally frustrating.

    Furthermore, since we have to contend with 1 million particle effects at any given time there shouldn't ever, ever, ever be a thing called "overtaunting" if a tank wants to be cautious and taunt a boss / enemy every 5 seconds or less they shouldn't be punished for doing so. This is why I absolutely cannot stand to tank in this game because there's not enough visual feedback and I'm reliant on two skills to maintain aggro and they seldom don't work.

    EDIT: As an addendum to overtaunting, taunting specific mobs in tight melee range can be a pain, and can result in things getting over taunted that shouldn't need to be. That's another frustrating mechanic we have to deal with. For trash packs inside vet / normal dungeons it's hardly a worry since things are going to die fast, anyway (and indeed I exists as a tank to Talons / pulling range in and letting DPS deal with enemies).

    Some times I think the taunt gets resisted or it misses and the tracking addon doesn't see this, watch for those situations when it happens notice the time you have left when the current target turns away, in many cases i find the target turned away at the time the last non resisted taunt was applied. The most reliable way I came up with was for the sound puncture makes, if you hear it you know for sure it is a good taunt that will last full duration.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • ArconSeptim
    ArconSeptim
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    pecheckler wrote: »
    1.) Shadow cloak and its morphs not working.
    2.) Group finder not working.

    There have been many very active and constructive discussion about these problems for a long time now (many of which you've closed), and we've still not received any acknowledgement that there is a problem in the developers eyes, or whether something will be done.

    Shadow cloak not working? Pleasee, now you will say Radiant destruction is not working rofl
  • pecheckler
    pecheckler
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    pecheckler wrote: »
    1.) Shadow cloak and its morphs not working.
    2.) Group finder not working.

    There have been many very active and constructive discussion about these problems for a long time now (many of which you've closed), and we've still not received any acknowledgement that there is a problem in the developers eyes, or whether something will be done.

    Shadow cloak not working? Pleasee, now you will say Radiant destruction is not working rofl

    I don't understand what you're trying to say...?
    End the tedious inventory management game.
  • mateoz
    mateoz
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    Xjcon wrote: »
    As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.

    Are you aware of the overtaunting mechanic? Because that's usually the culprit if you notice bosses are inexplicably targeting other players.

    I am aware, but that's not the problem as I don't overtaunt. The first boss in VDSA, Bogdon in Vet Elden, and Grothdarr in VoM certainly come to mind for being very finicky with tanking. Grothdarr is probably the worse since losing aggro can quickly destroy a group.

    I usually like to refresh my taunts at around 10-13 seconds to totally avoid over-taunting (using a buff tracker), but what's worse is that sometimes when the boss / mob targets someone else for no good reason, taunting them again does not instantly get them back. There seems to be no rhyme or reason and it makes it totally frustrating.

    Furthermore, since we have to contend with 1 million particle effects at any given time there shouldn't ever, ever, ever be a thing called "overtaunting" if a tank wants to be cautious and taunt a boss / enemy every 5 seconds or less they shouldn't be punished for doing so. This is why I absolutely cannot stand to tank in this game because there's not enough visual feedback and I'm reliant on two skills to maintain aggro and they seldom don't work.

    EDIT: As an addendum to overtaunting, taunting specific mobs in tight melee range can be a pain, and can result in things getting over taunted that shouldn't need to be. That's another frustrating mechanic we have to deal with. For trash packs inside vet / normal dungeons it's hardly a worry since things are going to die fast, anyway (and indeed I exists as a tank to Talons / pulling range in and letting DPS deal with enemies).

    Some times I think the taunt gets resisted or it misses and the tracking addon doesn't see this, watch for those situations when it happens notice the time you have left when the current target turns away, in many cases i find the target turned away at the time the last non resisted taunt was applied. The most reliable way I came up with was for the sound puncture makes, if you hear it you know for sure it is a good taunt that will last full duration.

    Since update 1.6 there are issues with aiming or the sensitivity of the cursor. I personally dont think mobs resist taunt at all but I think it just did not register and thus loosing aggro. As an exemple when I tank DSA and I see a mob with the red aura because im toward it, use my taunt, I see the countdown with FTC but that one run to the healer, not because of resist but as if it didnt register on that mob. it happen ofter and its very irritating. I'v Seen multiple tank having issue with the new target / aiming as it is now. My personal workaround is aiming bottom right of any mobs, it looklike the cursor is just offset and dead center isnt working 100%, bottom right work better atm for me.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    pecheckler wrote: »
    1.) Shadow cloak and its morphs not working.

    No No way, this is Tamriel Unlimited this is what will be heading to Console, Shadow Cloak (and it's morph's) have to work...

    But of course they still have issues :'(

    I have stated this before and I'll state this again, Shadow Cloak (and it's morph's) should be made to not break on anything, Nightblades should just take the damage if they get a DOT or AOE, etc.

    Why? you ask??

    let me restate this for the upteenth time..

    1. No where in the tool tip does it state it breaks on damage or anything else. No where.
    2. When a DK uses green dragon blood or a Templar casts a heal spell and they take damage or if a Sorc casts Bolt Escape, does their healing or abilities fail if they take damage or a spell is cast on them, ummm a No...so it should be the same with Shadow Cloak.
    3. There are detection potions and abilities (the non crit magelight and Flares) that will detect Nightblades while they are in Cloak.
    4. When you cast a spell /ability and you meet the magicka / Stamina requirement for that ability and then you cast/use that ability it should work full stop, why else would you use it then..
    5. Because Shadow Cloak does fail and the other classes abilities do work (and do not fail to damage, or I might add anything else) then because of the Nightblades expenditure of Magicka and the non working ability (in this case Shadow Cloak and it's morph's) it makes the Nightblade class weaker and overall less effective.

    Soooo to the great people @ ZOS, can you please finally fix Shadow Cloak or if you cant, make it so it doesn't break on damage (this will most likely fix it), like it really should be, because it's been about a year now, just in case your weren't checking the time, I have because I play every night and been playing since early access last year.

    Thank you.

    PS- this will effect your future console Nightblade players, just so you know.

    @ZOS_GinaBruno

    Please Gina forward this request on, I know you and Jessica care about the game.

    Thanks..
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3409 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • pecheckler
    pecheckler
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    I am absolutely sure that shadow cloak failing isn't due to damage, DoTs, or AoE damage. I have used it repeatedly in many situations and found it to fail for no reason. Even when an enemy is distant and only has a melee weapon. Shoot an arrow, shadow cloak as they run toward me (which takes several seconds) and still, it sometimes fails. Definitely fails more when mobile then stationary. I don't want to change the subject here, but I have a similar issue with werewolf transformation. The animation plays, but nothing happens. Same as shadow cloak.

    These kinds of issues should be priority one. Right up there with major lag issues and core feature issues like group finder or guild traders not working. Instead we get no acknowledgement of the issue and our threads closed or buried. Try a bug report or ticket? No acknowledgement there either.

    Very poor customer service. Turnaround time is satisfactory, but action taken and power of those who customers get to deal with is apparently nothing, which makes it ever so frustrating.

    I don't normally like to compare game developers, but I really wish ZOS would look at other companies and how they conduct their player interaction. Look at Gazillion. Since day one they talk to customers on their forums daily. They talk about feedback. Interact. Respond. Sympathize with issues and provide goals and milestones of new features and bug fixes.

    What do we get around here?

    Customers: ZOS, we have these issues and want these new features.
    ZOS: Don't care; here's a list of new things we're doing, which will probably cause more issues, and which you didn't ask for.
    Edited by pecheckler on March 27, 2015 9:06PM
    End the tedious inventory management game.
  • Borak_Bloodaxe
    pecheckler wrote: »
    1.) Shadow cloak and its morphs not working.

    No No way, this is Tamriel Unlimited this is what will be heading to Console, Shadow Cloak (and it's morph's) have to work...

    But of course they still have issues :'(

    I have stated this before and I'll state this again, Shadow Cloak (and it's morph's) should be made to not break on anything, Nightblades should just take the damage if they get a DOT or AOE, etc.

    Why? you ask??

    let me restate this for the upteenth time..

    1. No where in the tool tip does it state it breaks on damage or anything else. No where.
    2. When a DK uses green dragon blood or a Templar casts a heal spell and they take damage or if a Sorc casts Bolt Escape, does their healing or abilities fail if they take damage or a spell is cast on them, ummm a No...so it should be the same with Shadow Cloak.
    3. There are detection potions and abilities (the non crit magelight and Flares) that will detect Nightblades while they are in Cloak.
    4. When you cast a spell /ability and you meet the magicka / Stamina requirement for that ability and then you cast/use that ability it should work full stop, why else would you use it then..
    5. Because Shadow Cloak does fail and the other classes abilities do work (and do not fail to damage, or I might add anything else) then because of the Nightblades expenditure of Magicka and the non working ability (in this case Shadow Cloak and it's morph's) it makes the Nightblade class weaker and overall less effective.

    Soooo to the great people @ ZOS, can you please finally fix Shadow Cloak or if you cant, make it so it doesn't break on damage (this will most likely fix it), like it really should be, because it's been about a year now, just in case your weren't checking the time, I have because I play every night and been playing since early access last year.

    Thank you.

    PS- this will effect your future console Nightblade players, just so you know.

    @ZOS_GinaBruno

    Please Gina forward this request on, I know you and Jessica care about the game.

    Thanks..

    Thanks

  • Hypertionb14_ESO
    Hypertionb14_ESO
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    As a tank I could happily use a reliable taunt since a lot of bosses will at very unpredictable times just do their own thing even with Inner Beast or Peirce Armor up.

    Are you aware of the overtaunting mechanic? Because that's usually the culprit if you notice bosses are inexplicably targeting other players.

    I am aware, but that's not the problem as I don't overtaunt. The first boss in VDSA, Bogdon in Vet Elden, and Grothdarr in VoM certainly come to mind for being very finicky with tanking. Grothdarr is probably the worse since losing aggro can quickly destroy a group.

    I usually like to refresh my taunts at around 10-13 seconds to totally avoid over-taunting (using a buff tracker), but what's worse is that sometimes when the boss / mob targets someone else for no good reason, taunting them again does not instantly get them back. There seems to be no rhyme or reason and it makes it totally frustrating.

    Furthermore, since we have to contend with 1 million particle effects at any given time there shouldn't ever, ever, ever be a thing called "overtaunting" if a tank wants to be cautious and taunt a boss / enemy every 5 seconds or less they shouldn't be punished for doing so. This is why I absolutely cannot stand to tank in this game because there's not enough visual feedback and I'm reliant on two skills to maintain aggro and they seldom don't work.

    EDIT: As an addendum to overtaunting, taunting specific mobs in tight melee range can be a pain, and can result in things getting over taunted that shouldn't need to be. That's another frustrating mechanic we have to deal with. For trash packs inside vet / normal dungeons it's hardly a worry since things are going to die fast, anyway (and indeed I exists as a tank to Talons / pulling range in and letting DPS deal with enemies).

    i am 100% sure that at this point, anyone still having taunt issues on bosses just don't know what they are doing and need to LTP.

    Complaining about targeting specific mobs at this point and making sure they are taunted when both have extremely clear indicators in the Default UI and many many addons to track it...

    Even if your Addon fails, you can always tell if a mob is actively taunted by the fire effect on their head. maybe pay more attention to what you are doing... you cant approach Tanking half brained in any game...

    Cloak not working, can still be bugged i guess, but i see it working just fine 90% of the time in PvP and PvE

    there are abilitys that are truely broken tho... Eclispe on templars triggers GBC when a relfect occurs freezing the Templar. so i do not doubt that there may still be bugs with a few of the other abilities, must it seems increasingly to me that its LTP
    Edited by Hypertionb14_ESO on March 27, 2015 11:34PM
    I play every class in every situation. I love them all.
  • pecheckler
    pecheckler
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    The thread stealing is very annoying.
    End the tedious inventory management game.
  • SHADOW2KK
    SHADOW2KK
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    pecheckler wrote: »
    The thread stealing is very annoying.

    Hardly, at least people are talking of Shadowcloak, which imo does work some of the time, I have never used LFG tools, so cant comment on that at all.

    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

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    Guild Master of The Bringers Of The Storm.
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