Ram takes less space and makes quick work of the doors. Seven trebs would take up a ton of ground, spreading your forces out, and have to be way out on the field which makes them vulnerable to enemy siege fire and flanking or attacks from the rear. A bunch of guys on a ram are a little harder to displace than one guy on a treb.
2 ppls are enough to fire with 7 trebuchet. So where are this forces spread?
Ok ram can moves so why 7? 2/3 are enough.[/quote]Tintinabula wrote: »cause the ram moves.
Very simple: Damage should go up by another 500-1000%.lolo_01b16_ESO wrote: »How should small groups take keeps / outposts with that change? It would take ages to break down the wall when you could just use 2 ballistas with a group of 6 people.
This is my question. I need 6 guild mate for manouver a ram but 7 peoples = 7 trebuchet.
I think the new siege damage system need some change like:
Catapult = need 2 peoples on it to fire at 100% damage and recharge in x (4) second (1 people = 50% damage; +50% recharge time)
Ballista = need 3 people on it to reach 100% damage and recharge in y (7) second (1 people 33% damage + 66% recharge time - 2 peoples 66% damage +33% recharge time)
Trebuchet= need 4 people on it to reach 100% damage and recharge in z (14) second (1 people 25% damage + 75% recharge time - 2 peoples 50% damage +50& recharge time - 3 peoples 75% damage + 25% recharge time)
1. Alone pug can't shot people just firing nonsense;
2. Need organization on siege to fire at max damage;
3. small group (4 - 8) can use siege and kill zerg;
4. No more siege vs siege but an intelligent use of this weapon.
Sorry for my bad english and hope you all discuss on this idea.
I think it should be based on how many people there will be required to operate it at full power.@Fizzlewizzle 500% - 1000% is too much but maybe a 100% more damage than actual in walls For a full crew in a sige maybe can work well.
I mean it's really easy to dodge them currently , really really easy ....so it outta be very punishing if you mess up....or make it harder to avoid and less damage....
To me it seems that if a bag o meat is flying at you from 1000 meters away, then you don't hear squat....(I.e. why is there a red circle???)....especially if your in a life or death melee fight .I mean you're focused on the immediate threat not the looming spoiled cow guts about to squash you....maybe a more proximity based system....if you are at the center of the target (current red circle) then you take 20k damage ....make the circle 20 meter radius with a 5% decrease in damage each meter a player moves away from the center of the target....
Oh and siege weapons should do friendly fire...it doesn't make sense that a huge mess o maggoty rotton meat can fall from the sky magically crushing my enemies and completely miss me...who is standing closer to the center of the maggot mess than the enemy...or that the enemy can load into a tower at a resource and my team can take the resource ...but our weapons are magically unable to destroy the building the enemy is turtled in...
Just doesn't make sense logically....
lolo_01b16_ESO wrote: »How should small groups take keeps / outposts with that change? It would take ages to break down the wall when you could just use 2 ballistas with a group of 6 people.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Ram takes less space and makes quick work of the doors. Seven trebs would take up a ton of ground, spreading your forces out, and have to be way out on the field which makes them vulnerable to enemy siege fire and flanking or attacks from the rear. A bunch of guys on a ram are a little harder to displace than one guy on a treb.
siege is fine as it is.
Ok ram can moves so why 7? 2/3 are enough.Tintinabula wrote: »cause the ram moves.