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whats the point in guild traders in Cyrodiil?

QuadroTony
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every time i cheking any NPc-trader in Cyrodiil claimed by %whatever% guild - i cannot found any items

its a bug, or this guild just didnt sell anything?
  • driosketch
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    Any guild can claim a resource or keep. A pvp guild may be too small to support an actual store.
    Edited by driosketch on March 26, 2015 6:12PM
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  • QuadroTony
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    okay
    so for now its no profit for pvp guild in this system
    because they didnt sold anything
  • Robbmrp
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    IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....
    NA Server - Kildair
  • QuadroTony
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    yes i know
    so the title of the topic clear - its NO POINT to claim anything
    no profit - nothing
  • AlnilamE
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    Robbmrp wrote: »
    IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....

    Speak for yourself! I have gone on bargain hunts in Cyrodiil when my faction owned a good portion of the map.

    I've also sold stuff through the quartermaster in weeks where one of my guilds didn't have a trader.

    OP: Any guild can claim a resource, but only a guild with 50+ members can have a store. If they don't have an internal store (or if there store doesn't have anything), nothing will show up.

    But it's always worth checking.
    The Moot Councillor
  • Robbmrp
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    Exactly....
    NA Server - Kildair
  • AlnilamE
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    Robbmrp wrote: »
    IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....

    The first two weeks of 1.6, we lost our customary trader, but guildies managed to secure traders in the Refuges (first week was in Belkarth, the second was in Riften). Our sales were pretty good those two weeks.

    Again, just because you don't do something, doesn't mean that other players aren't otherwise inclined.
    The Moot Councillor
  • IcyDeadPeople
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    I wish more of them sold VR10 food!
    .
    Edited by IcyDeadPeople on March 26, 2015 8:19PM
  • Enodoc
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    Something that someone suggested a while back was to only allow guilds with 50+ members to claim a Keep, so that there was more likely to be something at a Keep's Guild Store if you looked (because that guild would actually have a store), and then the claiming of a Keep actually provides more of a benefit to that guild (by giving them another store-front). Not sure how well that would work, as I don't know what sort of numbers PvP guilds have. There seems to be no other good reason to claim a Keep anyway, other than to get your guild's name on it.
    Note that any guilds would still be able to claim resources in order to get their name displayed.
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  • c0rp
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    Because most the people claiming keeps have made guilds with 10 people that offer nothing but a stupid, ridiculous name for people to laught at when they mouse over the keep. They are not concerned with putting items in their guild store.
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    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
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  • cozmon3c_ESO
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    I would like them to add guild store functionality to the banker in cyrodiil, that way i dont have to leave and i can just sell buy stuff from my trading guild there.

    (plus i have a 200k bounty so i cant go buy stuff and have to log into an alt lol)

    Here here for convenience.
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  • Samadhi
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    Robbmrp wrote: »
    IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....

    Wasn't Cyrodiil initially the only location available for this feature, then it was expanded to the traders in PvE zones?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • MissBizz
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    Samadhi wrote: »
    Robbmrp wrote: »
    IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....

    Wasn't Cyrodiil initially the only location available for this feature, then it was expanded to the traders in PvE zones?

    That is true.. before guild traders.. the only way to shop at a different guild's store was in Cyrodiil. Although I recall it being a bit weird and (possibly) buggy? Can't recall exactly, something like only your own guild could shop at the store for awhile? not the general public? I do believe that was fixed up before guild traders came into play though.
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  • Robbmrp
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    AlnilamE wrote: »
    Again, just because you don't do something, doesn't mean that other players aren't otherwise inclined.

    Good point. As long as those guilds are profitable from it, that's up to them to bid for those. I won't worry about what I don't use.
    NA Server - Kildair
  • Samadhi
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    MissBizz wrote: »
    Samadhi wrote: »
    Robbmrp wrote: »
    IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....

    Wasn't Cyrodiil initially the only location available for this feature, then it was expanded to the traders in PvE zones?

    That is true.. before guild traders.. the only way to shop at a different guild's store was in Cyrodiil. Although I recall it being a bit weird and (possibly) buggy? Can't recall exactly, something like only your own guild could shop at the store for awhile? not the general public? I do believe that was fixed up before guild traders came into play though.

    Yes, this was the case. It was bugged, but eventually got ironed out prior to the guild trader system's implementation.
    Robbmrp wrote: »
    AlnilamE wrote: »
    Again, just because you don't do something, doesn't mean that other players aren't otherwise inclined.

    Good point. As long as those guilds are profitable from it, that's up to them to bid for those. I won't worry about what I don't use.

    There is no bidding cost in Cyrodiil.
    Once your alliance captures a keep or resource, it can be claimed for free by whomever does so quickest, and it will remain under that guild's control until an enemy alliance flips the node.
    Also can be claimed by any member of a given guild, no particular authority is required(to my knowledge), merely speed.

    Back before the guild traders in cities became a thing, it would have made a really interesting environment with guild loyalty and defending of keeps to maintain a store front for profit if the system had not been bugged and caught on early -- instead, ZOS moved away from that system though, which is fortunate for shoppers but unfortunately disassociates Cyrodiil further from the rest of the game.
    Edited by Samadhi on March 27, 2015 5:04PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • MissBizz
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    Samadhi wrote: »
    MissBizz wrote: »
    Samadhi wrote: »
    Robbmrp wrote: »
    IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....

    Wasn't Cyrodiil initially the only location available for this feature, then it was expanded to the traders in PvE zones?

    That is true.. before guild traders.. the only way to shop at a different guild's store was in Cyrodiil. Although I recall it being a bit weird and (possibly) buggy? Can't recall exactly, something like only your own guild could shop at the store for awhile? not the general public? I do believe that was fixed up before guild traders came into play though.

    Yes, this was the case. It was bugged, but eventually got ironed out prior to the guild trader system's implementation.
    Robbmrp wrote: »
    AlnilamE wrote: »
    Again, just because you don't do something, doesn't mean that other players aren't otherwise inclined.

    Good point. As long as those guilds are profitable from it, that's up to them to bid for those. I won't worry about what I don't use.

    There is no bidding cost in Cyrodiil.
    Once your alliance captures a keep or resource, it can be claimed for free by whomever does so quickest, and it will remain under that guild's control until an enemy alliance flips the node.
    Also can be claimed by any member of a given guild, no particular authority is required, merely speed.

    Back before the guild traders in cities became a thing, it would have made a really interesting environment with guild loyalty and defending of keeps to maintain a store front for profit if the system had not been bugged and caught on early -- instead, ZOS moved away from that system though, which is fortunate for shoppers but unfortunately disassociates Cyrodiil further from the rest of the game.

    There actually is an authority needed to claim a keep. Under your guild ranks tabs, you choose between allowing members to claim a keep/resource, as well there is a check box for allowing a rank to release a keep/resource.

    Thanks for confirming my previous thoughts
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  • reften
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    QuadroTony wrote: »
    yes i know
    so the title of the topic clear - its NO POINT to claim anything
    no profit - nothing

    agreed, what they need to do is allow for guilds to claim keeps...then use guild AP to buff the keep. (more archers, stronger walls/door, allow for up to 25 siege weapons in defense...make it worthwhile.
    Reften
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  • Samadhi
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    MissBizz wrote: »
    Samadhi wrote: »
    MissBizz wrote: »
    Samadhi wrote: »
    Robbmrp wrote: »
    IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....

    Wasn't Cyrodiil initially the only location available for this feature, then it was expanded to the traders in PvE zones?

    That is true.. before guild traders.. the only way to shop at a different guild's store was in Cyrodiil. Although I recall it being a bit weird and (possibly) buggy? Can't recall exactly, something like only your own guild could shop at the store for awhile? not the general public? I do believe that was fixed up before guild traders came into play though.

    Yes, this was the case. It was bugged, but eventually got ironed out prior to the guild trader system's implementation.
    Robbmrp wrote: »
    AlnilamE wrote: »
    Again, just because you don't do something, doesn't mean that other players aren't otherwise inclined.

    Good point. As long as those guilds are profitable from it, that's up to them to bid for those. I won't worry about what I don't use.

    There is no bidding cost in Cyrodiil.
    Once your alliance captures a keep or resource, it can be claimed for free by whomever does so quickest, and it will remain under that guild's control until an enemy alliance flips the node.
    Also can be claimed by any member of a given guild, no particular authority is required, merely speed.

    Back before the guild traders in cities became a thing, it would have made a really interesting environment with guild loyalty and defending of keeps to maintain a store front for profit if the system had not been bugged and caught on early -- instead, ZOS moved away from that system though, which is fortunate for shoppers but unfortunately disassociates Cyrodiil further from the rest of the game.

    There actually is an authority needed to claim a keep. Under your guild ranks tabs, you choose between allowing members to claim a keep/resource, as well there is a check box for allowing a rank to release a keep/resource.

    Thanks for confirming my previous thoughts

    Ah, thank you for the clarification!
    Must have had that authority assigned to me without knowing it.
    Do not pay much attention to guild mechanics, only really active in one small one.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • MissBizz
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    oren74 wrote: »
    QuadroTony wrote: »
    yes i know
    so the title of the topic clear - its NO POINT to claim anything
    no profit - nothing

    agreed, what they need to do is allow for guilds to claim keeps...then use guild AP to buff the keep. (more archers, stronger walls/door, allow for up to 25 siege weapons in defense...make it worthwhile.

    I think that would be a really cool idea! It would actually give PvP guilds a reason to want to flip a keep. PvP guilds aren't going to be all about having a fully stocked store, but I think "claiming" a keep would be meaningful more to them if they could actually do something about keeping it (you know, building it up, making it tougher).

    [EDIT] Typo/spelling
    Edited by MissBizz on March 27, 2015 5:14PM
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