IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....
IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....
IMO they should not have guild traders in Cyrodil or any of the Refuges. People don't go there to look at guild stores....
That is true.. before guild traders.. the only way to shop at a different guild's store was in Cyrodiil. Although I recall it being a bit weird and (possibly) buggy? Can't recall exactly, something like only your own guild could shop at the store for awhile? not the general public? I do believe that was fixed up before guild traders came into play though.
That is true.. before guild traders.. the only way to shop at a different guild's store was in Cyrodiil. Although I recall it being a bit weird and (possibly) buggy? Can't recall exactly, something like only your own guild could shop at the store for awhile? not the general public? I do believe that was fixed up before guild traders came into play though.
Yes, this was the case. It was bugged, but eventually got ironed out prior to the guild trader system's implementation.
There is no bidding cost in Cyrodiil.
Once your alliance captures a keep or resource, it can be claimed for free by whomever does so quickest, and it will remain under that guild's control until an enemy alliance flips the node.
Also can be claimed by any member of a given guild, no particular authority is required, merely speed.
Back before the guild traders in cities became a thing, it would have made a really interesting environment with guild loyalty and defending of keeps to maintain a store front for profit if the system had not been bugged and caught on early -- instead, ZOS moved away from that system though, which is fortunate for shoppers but unfortunately disassociates Cyrodiil further from the rest of the game.
QuadroTony wrote: »yes i know
so the title of the topic clear - its NO POINT to claim anything
no profit - nothing
That is true.. before guild traders.. the only way to shop at a different guild's store was in Cyrodiil. Although I recall it being a bit weird and (possibly) buggy? Can't recall exactly, something like only your own guild could shop at the store for awhile? not the general public? I do believe that was fixed up before guild traders came into play though.
Yes, this was the case. It was bugged, but eventually got ironed out prior to the guild trader system's implementation.
There is no bidding cost in Cyrodiil.
Once your alliance captures a keep or resource, it can be claimed for free by whomever does so quickest, and it will remain under that guild's control until an enemy alliance flips the node.
Also can be claimed by any member of a given guild, no particular authority is required, merely speed.
Back before the guild traders in cities became a thing, it would have made a really interesting environment with guild loyalty and defending of keeps to maintain a store front for profit if the system had not been bugged and caught on early -- instead, ZOS moved away from that system though, which is fortunate for shoppers but unfortunately disassociates Cyrodiil further from the rest of the game.
There actually is an authority needed to claim a keep. Under your guild ranks tabs, you choose between allowing members to claim a keep/resource, as well there is a check box for allowing a rank to release a keep/resource.
Thanks for confirming my previous thoughts
QuadroTony wrote: »yes i know
so the title of the topic clear - its NO POINT to claim anything
no profit - nothing
agreed, what they need to do is allow for guilds to claim keeps...then use guild AP to buff the keep. (more archers, stronger walls/door, allow for up to 25 siege weapons in defense...make it worthwhile.