byrom101b16_ESO wrote: »Where is the melee range magicka dps boost here?
byrom101b16_ESO wrote: »I don't use it - have they fixed the 'proximity detonation' mechanics vs. bosses or is it still underperforming?
I like your list. It would address every reasonable issue I have with the class. I particularly like the fact that it only buffs the currently under-performing specs (Healers and Stam Builds).
I don't have enough data to know whether sorcs need buffs for magicka DPS. My personal experience says we're fine, but my sample size is insufficient to conclude much. We're fine in PvP, too, for both burst and "trollolol" sword-and-board tank builds. PvE healing and Stamina builds are the two clear needs, and I hope ZOS does something along the lines you suggest.
I like your list. It would address every reasonable issue I have with the class. I particularly like the fact that it only buffs the currently under-performing specs (Healers and Stam Builds).
I don't have enough data to know whether sorcs need buffs for magicka DPS. My personal experience says we're fine, but my sample size is insufficient to conclude much. We're fine in PvP, too, for both burst and "trollolol" sword-and-board tank builds. PvE healing and Stamina builds are the two clear needs, and I hope ZOS does something along the lines you suggest.
I don't think Stamina Sorcerer is under-performing. Lacking synergies? Absolutely, but not underperforming. It is on par with the other classes Stamina DPS.
I like your list. It would address every reasonable issue I have with the class. I particularly like the fact that it only buffs the currently under-performing specs (Healers and Stam Builds).
I don't have enough data to know whether sorcs need buffs for magicka DPS. My personal experience says we're fine, but my sample size is insufficient to conclude much. We're fine in PvP, too, for both burst and "trollolol" sword-and-board tank builds. PvE healing and Stamina builds are the two clear needs, and I hope ZOS does something along the lines you suggest.
I don't think Stamina Sorcerer is under-performing. Lacking synergies? Absolutely, but not underperforming. It is on par with the other classes Stamina DPS.
Which is why Crystal Blast morph I suggest will not add much DPS at all. In theory, Wrecking Blow will still hit harder (even considering the cast time) to Crystal Blast. What Crystal Blast does is vary the combat, give you a minor group buff, and proc Dark Deal heals as well as giving us another instant attack (if proc'd) to block cast in PVP. The other stamina additions I suggest involved in combat stam regen (which sorcs have no access to) and things that support a tank more than a dps sorc.
I like your list. It would address every reasonable issue I have with the class. I particularly like the fact that it only buffs the currently under-performing specs (Healers and Stam Builds).
I don't have enough data to know whether sorcs need buffs for magicka DPS. My personal experience says we're fine, but my sample size is insufficient to conclude much. We're fine in PvP, too, for both burst and "trollolol" sword-and-board tank builds. PvE healing and Stamina builds are the two clear needs, and I hope ZOS does something along the lines you suggest.
I don't think Stamina Sorcerer is under-performing. Lacking synergies? Absolutely, but not underperforming. It is on par with the other classes Stamina DPS.
Which is why Crystal Blast morph I suggest will not add much DPS at all. In theory, Wrecking Blow will still hit harder (even considering the cast time) to Crystal Blast. What Crystal Blast does is vary the combat, give you a minor group buff, and proc Dark Deal heals as well as giving us another instant attack (if proc'd) to block cast in PVP. The other stamina additions I suggest involved in combat stam regen (which sorcs have no access to) and things that support a tank more than a dps sorc.
Yeah, I was answering specifically to @Snit 's claim. I mostly agree with your proposed modifications. However, I would rather see your version of Empowered ward still cost magicka.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
i would add
expert mage: additionaly grants 10-15% dmg to staff light/heavy attacks
and ffs fix critability of channeled heavyattacks (lightning/resto).
I don't think Stamina Sorcerer is under-performing.
I don't think Stamina Sorcerer is under-performing.
I do
But you probably mean DPS output. 2H's are so good, you can probably pick "Goblin Chambermaid" as a class and produce good DPS numbers.
I mean overall performance, which includes survivability options and build flexibility. Stamina sorcs find much less value in the class-defining abilities (Hardened Ward, Bolt Escape, Curse or Crystal Frags), so their overall performance suffers. I don't see any sorc stamina morphs that make me think, "Yeah, that's going to be awesome."
Is Eric Wrobel (sp?) still on the stam sorc case? I'd love it if some of these suggestions were implemented.
I decided to make my own post about this instead of just letting it sit in the Sorc feedback thread, which appears to be forgotten. Maybe I'm a narcissist but I feel like my suggestions are too good to just let them be buried in a multi page topic.
There has been a ton of Sorc feedback on the forums since 1.6 hit and I was attempting to let everything settle before giving my overall feedback. Feel free to comment, offer your own suggestions, call me horrible names, and if you are a ZOS employee .... copy paste it into your to-do list.
The objectives I tried to fulfill in my suggested changes
- Give Magicka DPS builds more utility to a group and raid
- Give Magicka DPS builds a way to increase their damage if they are allowed to reliably stay in melee range
- Give Stamina DPS builds some synergy with their Sorcerer skills
- Give some love to the Healer and Tank Sorc
- Suggest changes that are realistic in concept and require low effort to execute
Power Surge - Duration increased to 40 seconds (to 43 seconds on Rank4). Provides yourself with Minor Prophecy (3% spell crit)
- I think Power Surge has been marginalized by Entropy, especially considering the Mage's Guild - Might of the Guild Passive. The heal component of Surge is now just an ancillary effect in my opinion because of how DOTs activate the cooldown and I believe extended duration is the easiest way to make Power Surge a valid contender to Entropy.
Critical Surge - Cost reduced by 40%. Provides yourself with Major Endurance (+20% stam regen) for 10 seconds.
- Just as Power Surge is marginalized by Entropy, I believe Critical Surge is inferior to the 2h skill Rally. Yes we can access this Major Brutality without using 2h and that is an advantage, but I still think this skill needs more oomph. Currently Critical Surge has a HUGE cost for a stamina build, and a 40% reduction seems fair. Also, Sorc do not have access to any in combat stamina regen and Major Endurance is a great fit here. It is important that this spell does not switch to a stamina morph because I feel it is important that stamina builds have access to magicka dumps that do not scale on spell power/total magicka.
Volatile Familiar - Changed back to instant cast. Increase the melee damage the pet does by 100% (it still isn't much).
- This morph is completely useless without it being instant cast. This should be the second pet (besides Twilight) go to option for a magicka Sorc.
Clannfear - Reduce cast time to 0.5 seconds and change this to a stamina morph.
- My preferred change for this ability may be impossible, but if it is possible, it would add a layer of fun and useful gameplay for a Tank Sorc. I think if you manually command this pet to attack anything (default binding is Y + left click), it should also taunt it regardless of who is on the threat table. This pet has decent HP, but it isn't going to hold up long against most enemies (especially bosses) in group PVE content so it will not be overpowered.
Daedric Prey - Increase the additional pet damage to 50% and refocus all pets to attack this target.
- I do not think using Daedric Prey and Empowered Ward to get the most out of your pets is a useful mechanic. For starters, it means a lot of your skill bar and morph choices need to be dedicated to pets. Also Hardened Ward is a MUST HAVE for any magicka Sorc who wants to PVP and it would be very helpful to be able to spec Hardened Ward instead of Empowered Ward and still get the most out of your pets.
Bound Aegis - Also provides Minor Mending buff (8% healing done increase)
- A small buff that gives Sorc a reason to be a healer.
Empowered Ward - This morph will cost magicka but will now scale on health.
- I think this is important for a stamina Sorc to have a damage shield. The reason we are scaling on health here is so that this skill is stronger for tanks. A stamina build with a stamina scaling shield would be over the top with their ability to dodge roll, break free, block and have more mitigations than a light armor user underneath the damage shield. Keeping this morph as a magicka cost prevents high sustain stamina builds from spamming this spell and scaling it on health instead of magicka ensures that the shield will still be worth using even in a stamina build, which most likely will have close to a minimum in max magicka.
Crystal Blast - Melee range stamina morph that is just like Crystal Frag (minus the knockdown) and procs on activation of any skill that cost stamina. Does slightly less dmg than a magicka build Crystal Frag but also provides the Sorc and his group Minor Brutality (increase weapon damage by 5%) for 5 seconds.
- Provides a dmg stamina morph, keeps the Crystal proc gameplay consistent between builds, while giving the Sorc a minor group buff and Dark Deal heals.
Suppression Field - change the Minor Protection buff to a Major Protection buff.
- This has been nerfed too hard and needs a bit more group utility.
Exploitation Passive - Activating a Dark Magic ability grants Major Prophecy (10% spell crit) to a Sorcerer and his group (important it is group only so multiple Sorc would be needed to keep this running for the entire raid) for 5/10 seconds.
- Gives Sorc a strong reason to be a part of raids and groups.
Daedric Bomb (rename of Daedric Tomb) - Sorcerer places a Daedric Bomb on the ground (double the activation radius of a single mine) which takes 5 seconds to activate and when triggered, explodes for massive damage.
- The damage done here is the real question. It should be powerful because it takes coordination between the group and gives Sorc a reason to be in melee range.
Also Twilight needs to be no more than a 0.5 second cast. Considering that these pets die in some encounters and there is no reason not to reduce the cast time.
Anyways that is my list. What it boils down to is increasing pet damage slightly (Volatile doing more passive dmg), giving magicka Sorc a melee range DPS boost (that shouldn't affect PVP at all), giving useful group buffs to the Sorc that make them must haves for group PVE, and helping out the stam/healer/tank Sorc as well.
ZOS_JessicaFolsom wrote: »
@byrom101b16_ESO
What a joke. I suggest nothing but improvements for magicka sorc and this is your response? You wrote all of that out and used terms like 'schizophrenic shadow' and 'blinkered weaksauce hybridisation' all because I suggest Crystal Blast (magicka Sorc will always use Frag) and Clannfear (Volatile getting magicka buffed) get switched to stamina morphs.
I suggest more magicka Sorc utility and DPS buffs than you do in your own suggestion thread and I am the one only interested in my own stamina build?
byrom101b16_ESO wrote: »I predicted weeks ago
Anyone wanting a Sorcerer that uses stamina obviously never read the description of the class, or what the word 'Sorcerer' means, or indeed have the slightest understanding of what the many MMO players who like playing casters actually want from a class who's name means 'spellcaster'.
byrom101b16_ESO wrote: »I predicted weeks ago
Anyone wanting a Sorcerer that uses stamina obviously never read the description of the class, or what the word 'Sorcerer' means, or indeed have the slightest understanding of what the many MMO players who like playing casters actually want from a class who's name means 'spellcaster'.
I love self-congratulatory "I predicted in my blog..." posts. Really
They're extra fantastic when based on a false premise. You clearly believe that "sorc" means "spellcaster," but TESO is headed in a direction where every class has good options for both magicka and stamina. Your distaste for that does not mean it is invalid, or that players are somehow wrongheaded for wanting ZOS to get it right.
You really should start your own thread on this idea, rather than leaving a pile in otherwise useful sorc threads.
Sorc Needs Improvements? I'm thinking it needs the NERF bat but that's me and few thousand other ESO players...just sayin.
bloodenragedb14_ESO wrote: »leave the summons alone, they are fine as is. sorc isnt the class for you if youwant to impose stamina on daedric summoning.
ArvenAldmeri wrote: »Honestly, if there is gonna be stamina morph in class abilities and in some that I am using as a pure mage, I am gonna shot myself to the knee... No more adventuring.