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The side effect of the new power of siege weapons

trimsic_ESO
trimsic_ESO
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1) Night capping
2) People defending the keeps the rest of the day
3) Use of the emperor when the attackers managed to make some progress at a keep

It's now almost impossible to capture a keep if it is defended by a few people. The defenders just have to deploy a few siege weapons and wait for the cavalry to finish the job. The map will flip only at night, or will not flip at all in some campaigns, leading people to stop playing in Cyrodiil.

  • Galalin
    Galalin
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    You forgot better PvP with less zergs and essentially lag because if you wanna ball up.. you gonnna end up dead

    DK SCRUB OUT
  • FMonk
    FMonk
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    It's been about 5-6 hours since the last keep flipped on Thornblade NA. This is during primetime with all factions locked.

    I hope you all like fighting in the same places for hours at a time, because the map is going to be completely static with counter-siege being this powerful.
  • Orchish
    Orchish
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    Completely different story on TB EU today, every day is the same old ping pong crap between Bleakers and Chalman over and over and over from a DC perspective.

    Today with the new siege damage we finally broke that ping pong PvP with all 3 alliances having back keeps attacked as well as fronline keeps. We had small groups everywhere going round capping resources and cutting off keeps. Best of all although lag is still very much an issue we didn't have much of that meteor lag out the server rubbish as every large group that clumped together ended up dead.

    As for your side effects? Night capping happened before and will happen no matter what. The other two i don't even care about as for me the positives of this change far outweigh the negatives.
  • Lava_Croft
    Lava_Croft
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    People are just adjusting to the siege equipment changes. Give it some time.
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