Salty DK tank checking in. Yes, it is easy to avoid siege red circles if you are kiting and ranged DPS. The minute you try to engage the enemy in melee and tank, you are immediately hit by siege and since you are actually fighting, and don't hit purge within 0.5 seconds, you are dead.
I adjusted to the 1.6 meta of light armor being garbage, actually enjoyed my heavy armor build in 1.6 more than my light armor build in 1.5. Now that build is out the window, guess I should pick up a bow and pew pew with everyone else?
Why can't we have the damage scaled to how it was in 1.5? Why did we have to overshoot the damage buff without slowly adjusting it up until it hit the right balance?
Is the game for ganker NBs and pew pew bow users with the occasional 2hander to uppercut you, and everyone else on siege?
PainfulFAFA wrote: »
You don't like that fact that you can't heal through the fire damage and what not from siege.
Word of advice, next time you see a ballista and enemies coming at you, i suggest you get out of range and let them come to you. Old DK tactics are old.
Again, had no issues with all the bows and 2 hander on my DK. Adjusted my build completely for 1.6, easily tanked them on Sunday. Come Monday, siege makes it so if you actually tank and AOE, you will get one shot by siege. Thus, no reason to be a tank, should just get on my shield stacking sorc and burst DPS people down.
Throw a bubble on that wall breach, and just to be extra safe, have purge ready on your bar. Problem solved.PainfulFAFA wrote: »
You don't like that fact that you can't heal through the fire damage and what not from siege.
Word of advice, next time you see a ballista and enemies coming at you, i suggest you get out of range and let them come to you. Old DK tactics are old.
If you didn't catch that, I already knew that from playing for 5 minutes. So, now I just get to stand behind a siege line and hope the enemy comes out? Wait for the wall to come down, and then? Rush in and try to tank/melee and get one shot then by siege on the top of the keep?
1v1 isn't an issue, 1v6 isn't an issue, it's 1v1 + siege that is an issue. If you thought it was bad before with everyone standing back and afraid to push anything, this is going to be even worse.
I guess if everyone moves to single target DPS and siege weapons there will be less lag but wow, where is the fun in that.
Also had no issues with 2h and bow users on sorc. I only mentioned those because that's what most people are running now. There is less build diversity now.
PainfulFAFA wrote: »I guess if everyone moves to single target DPS and siege weapons there will be less lag but wow, where is the fun in that.
Also had no issues with 2h and bow users on sorc. I only mentioned those because that's what most people are running now. There is less build diversity now.
To be fair, 1.6 has been out for less than a month. People are still trying builds and testing them on PVP.
You need to give it time for people to come up with good builds/counter builds.
PainfulFAFA wrote: »Throw a bubble on that wall breach, and just to be extra safe, have purge ready on your bar. Problem solved.
bosmern_ESO wrote: »*cough* Dominion heavy armor *cough*
PainfulFAFA wrote: »I guess if everyone moves to single target DPS and siege weapons there will be less lag but wow, where is the fun in that.
Also had no issues with 2h and bow users on sorc. I only mentioned those because that's what most people are running now. There is less build diversity now.
To be fair, 1.6 has been out for less than a month. People are still trying builds and testing them on PVP.
You need to give it time for people to come up with good builds/counter builds.
I guess if everyone moves to single target DPS and siege weapons there will be less lag but wow, where is the fun in that.
Also had no issues with 2h and bow users on sorc. I only mentioned those because that's what most people are running now. There is less build diversity now.
cozmon3c_ESO wrote: »I guess if everyone moves to single target DPS and siege weapons there will be less lag but wow, where is the fun in that.
Also had no issues with 2h and bow users on sorc. I only mentioned those because that's what most people are running now. There is less build diversity now.
i find single target to be a blast. if you are aoe specced this update is going to kill you. you were one of the contributors to lag. adjust and the game will improve with less of your aoe blob spam. just saying, nothing against you.
PainfulFAFA wrote: »Throw a bubble on that wall breach, and just to be extra safe, have purge ready on your bar. Problem solved.
Well you got a point. I guess I can still tank but do absolutely no damage. Put on the heartland set, siege bubble myself, wings once, talon once, purge once, and be out of all resources lol.
cozmon3c_ESO wrote: »I guess if everyone moves to single target DPS and siege weapons there will be less lag but wow, where is the fun in that.
Also had no issues with 2h and bow users on sorc. I only mentioned those because that's what most people are running now. There is less build diversity now.
i find single target to be a blast. if you are aoe specced this update is going to kill you. you were one of the contributors to lag. adjust and the game will improve with less of your aoe blob spam. just saying, nothing against you.
PainfulFAFA wrote: »PainfulFAFA wrote: »Throw a bubble on that wall breach, and just to be extra safe, have purge ready on your bar. Problem solved.
Well you got a point. I guess I can still tank but do absolutely no damage. Put on the heartland set, siege bubble myself, wings once, talon once, purge once, and be out of all resources lol.
You can tank, or DPS, but you can't do both. That'd be OP lol.
So the problem is running out of resources. You might wanna start using food to buff up your pools and invest in gear that ups your resource regeneration.
cozmon3c_ESO wrote: »I guess if everyone moves to single target DPS and siege weapons there will be less lag but wow, where is the fun in that.
Also had no issues with 2h and bow users on sorc. I only mentioned those because that's what most people are running now. There is less build diversity now.
i find single target to be a blast. if you are aoe specced this update is going to kill you. you were one of the contributors to lag. adjust and the game will improve with less of your aoe blob spam. just saying, nothing against you.
Just curious; how does single target save you from siege? Or do you mean just don't cluster up spamming AOE? I just don't see how performing AOE actions alone with affect this.
dap_robertb16_ESO wrote: »WTS Alliance Heavy Armour - 1 bazillion gold each
Salty DK tank checking in. Yes, it is easy to avoid siege red circles if you are kiting and ranged DPS. The minute you try to engage the enemy in melee and tank, you are immediately hit by siege and since you are actually fighting, and don't hit purge within 0.5 seconds, you are dead.
I adjusted to the 1.6 meta of light armor being garbage, actually enjoyed my heavy armor build in 1.6 more than my light armor build in 1.5. Now that build is out the window, guess I should pick up a bow and pew pew with everyone else?
Why can't we have the damage scaled to how it was in 1.5? Why did we have to overshoot the damage buff without slowly adjusting it up until it hit the right balance?
Is the game for ganker NBs and pew pew bow users with the occasional 2hander to uppercut you, and everyone else on siege?
Salty DK tank checking in. Yes, it is easy to avoid siege red circles if you are kiting and ranged DPS. The minute you try to engage the enemy in melee and tank, you are immediately hit by siege and since you are actually fighting, and don't hit purge within 0.5 seconds, you are dead.
I adjusted to the 1.6 meta of light armor being garbage, actually enjoyed my heavy armor build in 1.6 more than my light armor build in 1.5. Now that build is out the window, guess I should pick up a bow and pew pew with everyone else?
Why can't we have the damage scaled to how it was in 1.5? Why did we have to overshoot the damage buff without slowly adjusting it up until it hit the right balance?
Is the game for ganker NBs and pew pew bow users with the occasional 2hander to uppercut you, and everyone else on siege?
You need to use a bit of strategy and go around to flank the siege if you want to melee, melee is exceptionally good at doing it, and it helps everybody because it takes out some siege.
Well I am very happy with the increase in siege damage however after trying out last night I do think it is slightly over the top. I do think the OP has a point. Tanks are going to be in the front line of siege much more than bow/casters are, simple as that. Couple things I would suggest.
- Now that siege damage has increased significantly, there is no longer a need for it to ignore armor. Heavy armor should not be taking as much damage as the back row medium and light armor folks.
- Make the friendly siege circle green. In small areas are breaches it is impossible to tell if it is friendly or enemy fire.
Btw, this siege change is a NB's dream, all these players on siege just sitting there waiting to be ambushed
PainfulFAFA wrote: »
You don't like that fact that you can't heal through the fire damage and what not from siege.
Word of advice, next time you see a ballista and enemies coming at you, i suggest you get out of range and let them come to you. Old DK tactics are old.
If you didn't catch that, I already knew that from playing for 5 minutes. So, now I just get to stand behind a siege line and hope the enemy comes out? Wait for the wall to come down, and then? Rush in and try to tank/melee and get one shot then by siege on the top of the keep?
1v1 isn't an issue, 1v6 isn't an issue, it's 1v1 + siege that is an issue. If you thought it was bad before with everyone standing back and afraid to push anything, this is going to be even worse.