So many threads that want the game changed to suit there wants. The game is what it is, learn to adapt to it and play it.
Fox Hunter wrote: »So you're proposing the continuity of the PtP format with a BtP trial. Looks promising.
Have you at least imagined the impact of such move? LOL
Fox Hunter wrote: »Instance 1: Designated subscribers only (guaranteeing priority access, priority maintenance and upgrades, server stability and priority customer service assistance in game).
Instance 2: Designated to non-subscribers (considering you do not pay for the service, good luck).
Is there a way to play it for free? I thought we would have to BUY the game in order to play it. How funny... I even thought that they would charge us for the future releases in the form of DLCs.
Well, thx for the news!
Paid for a copy of the game, such as the single player ...
You did not pay for the service online or by future updates
If you did not pay for the service online and're playing, you're doing for free and informed that eventually you will not have access to DLC unless you pay.
One thing is the cost of a copy of the game.
Another thing is the monthly payment for the right to play online and get updates.
In fact, the original model does not contemplate the possibility of playing without the monthly payment.
This is not a matter of "I deserve better because I pay more money", that's an obviously loaded analysis.
This is a matter of the reason for a hybrid model, which is designed to BOOST population and BOOST revenue. There's more than enough player division throughout the game, I can run across entire veteran zones and never see another player. Adding more player division will INCREASE this, and that is a terrible proposition for both population and revenue.
This is a " value added " proposition for subscriptions, but it would negatively impact the game, resulting in poor experiences for players on the fence with regard to ESO+, and actively dismissing product quality expressly to monetise said quality. The word for that is "ANTI-CONSUMER", and those tactics are poison in the veins of the industry.
I think what poisons is the current refusal of users to pay for a service and expect to have everything for free and with high quality standards.
This concept can be applied in basic and necessary services where failure to pay can affect the quality of life of a person.
The private world of entertainment is a plus, a non-basic service, not necessary and whose access should be paid according to the quality of what is expected in return.
What is destroying the gaming industry are massive users seeking access to entertainment 24 hours a day with very high quality standards and not have to pay for it.
Such people poisoned the quality of products in the entertainment industry.
For a better quality of service?
Of course the idea is to be together, I'm not against it as long as not to affect the quality of service for which I am paying.
But if it is technologically not possible to guarantee the stability or quality of servers to handle all online users, the suggestion was to manage the resources available to guarantee to those who pay monthly.
This is not a matter of "I deserve better because I pay more money", that's an obviously loaded analysis.
This is a matter of the reason for a hybrid model, which is designed to BOOST population and BOOST revenue. There's more than enough player division throughout the game, I can run across entire veteran zones and never see another player. Adding more player division will INCREASE this, and that is a terrible proposition for both population and revenue.
This is a " value added " proposition for subscriptions, but it would negatively impact the game, resulting in poor experiences for players on the fence with regard to ESO+, and actively dismissing product quality expressly to monetise said quality. The word for that is "ANTI-CONSUMER", and those tactics are poison in the veins of the industry.
I think what poisons is the current refusal of users to pay for a service and expect to have everything for free and with high quality standards.
This concept can be applied in basic and necessary services where failure to pay can affect the quality of life of a person.
The private world of entertainment is a plus, a non-basic service, not necessary and whose access should be paid according to the quality of what is expected in return.
What is destroying the gaming industry are massive users seeking access to entertainment 24 hours a day with very high quality standards and not have to pay for it.
Such people poisoned the quality of products in the entertainment industry.
You clearly have no idea how this business model works. Paying subscribers and non paying players are symbiotic, they mutually benefit one another. Subscribing players help fund a predictable revenue stream for the business model, a la carte players help fund revenue spikes to fund the business model, and retail purchase only players keep the game populated to keep those subscribing and micro transaction customers playing and paying. With a hybrid model, ZOS uses subscribing and micro transactions to facilitate a revenue stream that is consistent with ESO's business needs and supliments retail sales figures to allow further growth and development.
To EVER deliberately sacrifice the quality of their product, and literally charge for quality as if it were a premium service customers who purchased a product at retail do not deserve, is ***ing insulting, and flagrantly anti-consumer. That's straight up bull***. That is ***ing poison.
Well.
Peter and John got separately appartments in one building.
Peter got 50mbit internet channel for 20$ and John got 100mbit internet channel for 40$.
They use same ISP hardware settled at basement(or whereever it is). Then let's imagine that this hardware come out of order.
Peter and John now experiencing some troubles with his internet connection. Peter calls to ISP and asks for help.
He was told that troubleshooting will take one day.
John calls to ISP and asks for help. He was told that troubleshooting will take 1 hour.
So, let's be clear, is it what you call "quality of service", hm?
Sorry for my english=)
Fox Hunter wrote: »Instance 1: Designated subscribers only (guaranteeing priority access, priority maintenance and upgrades, server stability and priority customer service assistance in game).
Instance 2: Designated to non-subscribers (considering you do not pay for the service, good luck).
Is there a way to play it for free? I thought we would have to BUY the game in order to play it. How funny... I even thought that they would charge us for the future releases in the form of DLCs.
Well, thx for the news!
Paid for a copy of the game, such as the single player ...
You did not pay for the service online or by future updates
If you did not pay for the service online and're playing, you're doing for free and informed that eventually you will not have access to DLC unless you pay.
One thing is the cost of a copy of the game.
Another thing is the monthly payment for the right to play online and get updates.
In fact, the original model does not contemplate the possibility of playing without the monthly payment.
The Elder Scrolls Online: Tamriel Unlimited has arrived for PC and Mac! For the first time ever, you can adventure in ESO without paying a game subscription. The entire original game and all six major content updates since launch (including the new Justice and Champion Systems) are just waiting for you to log in and enjoy. Rally your most trusted allies, take up your sword, and get ready to experience everything Tamriel has to offer with no restrictions!
And if you're currently subscribed, you've automatically become a member of ESO Plus, our new premium membership! As a member, you're going to get some great in-game bonuses (like additional experience gain) and a monthly allotment of crowns—virtual currency you can spend in the new Crown Store on great cosmetic and convenience items.
How can I get downloadable content?
DLC will be available for purchase in the Crown Store on an a la carte basis. DLC purchased on an a la carte basis will be available to you for as long as The Elder Scrolls Online: Tamriel Unlimited is available. Members of ESO Plus will receive complimentary access to all DLC game packs for the duration of their membership.
Well.
Peter and John got separately appartments in one building.
Peter got 50mbit internet channel for 20$ and John got 100mbit internet channel for 40$.
They use same ISP hardware settled at basement(or whereever it is). Then let's imagine that this hardware come out of order.
Peter and John now experiencing some troubles with his internet connection. Peter calls to ISP and asks for help.
He was told that troubleshooting will take one day.
John calls to ISP and asks for help. He was told that troubleshooting will take 1 hour.
So, let's be clear, is it what you call "quality of service", hm?
Sorry for my english=)
A reality in the world of private services, pay more, get more and better.
If TESO has 2 game options, free and subscription, it is not illogical to expect that those who choose to be subscribers get a guaranteed quality of service versus those who simply do not pay or pay for convenience.
And you do not to ask forgiveness, my English is a mess too!
This is not a matter of "I deserve better because I pay more money", that's an obviously loaded analysis.
This is a matter of the reason for a hybrid model, which is designed to BOOST population and BOOST revenue. There's more than enough player division throughout the game, I can run across entire veteran zones and never see another player. Adding more player division will INCREASE this, and that is a terrible proposition for both population and revenue.
This is a " value added " proposition for subscriptions, but it would negatively impact the game, resulting in poor experiences for players on the fence with regard to ESO+, and actively dismissing product quality expressly to monetise said quality. The word for that is "ANTI-CONSUMER", and those tactics are poison in the veins of the industry.
I think what poisons is the current refusal of users to pay for a service and expect to have everything for free and with high quality standards.
This concept can be applied in basic and necessary services where failure to pay can affect the quality of life of a person.
The private world of entertainment is a plus, a non-basic service, not necessary and whose access should be paid according to the quality of what is expected in return.
What is destroying the gaming industry are massive users seeking access to entertainment 24 hours a day with very high quality standards and not have to pay for it.
Such people poisoned the quality of products in the entertainment industry.
You clearly have no idea how this business model works. Paying subscribers and non paying players are symbiotic, they mutually benefit one another. Subscribing players help fund a predictable revenue stream for the business model, a la carte players help fund revenue spikes to fund the business model, and retail purchase only players keep the game populated to keep those subscribing and micro transaction customers playing and paying. With a hybrid model, ZOS uses subscribing and micro transactions to facilitate a revenue stream that is consistent with ESO's business needs and supliments retail sales figures to allow further growth and development.
To EVER deliberately sacrifice the quality of their product, and literally charge for quality as if it were a premium service customers who purchased a product at retail do not deserve, is ***ing insulting, and flagrantly anti-consumer. That's straight up bull***. That is ***ing poison.