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Should all Skills scale with whatever is your highest Ressource (like ultis do) ?

Mantic0r3
Mantic0r3
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I guess the question says everything important. As you all know Ultimates scale of your highest stats now.
Some class skills got stamina morphs and while thats nice the morphs seem forced to me and are too few in general.

Edited by Mantic0r3 on March 23, 2015 9:27PM

Should all Skills scale with whatever is your highest Ressource (like ultis do) ? 80 votes

Yes, all skills should work that way for maximum diversity
21%
NestorSythiasihartsnapenalimoleb14_ESODreamo84SteinschlagItsGlaiveSeptimus_MagnaAenlirChuggernautIkarusMantic0r3HavenVaerthGovalonnothing2591Fizzlewizzle 17 votes
No, only class skills should work like that
11%
Kilandrosshiva7663Athas24RomomelodeathSarevoccLameoveRLettigallginoboehm 9 votes
No, the way it is right now is just fine
50%
IcyDeadPeopleObscureThymosRook_MasterSweetroll-Banditeventide03b14a_ESOFreemanDirtySmeegs33FaulgorMorvulZigoSidkeni_harringtonb16_ESOMaster_FluffSigunoRaashVegarothdanno8Ashanneb92303008rwb17_ESOGlurin 40 votes
something else, write !
17%
Aett_Thornjnjdun_ESORune_RelicAllPlayAndNoWorkphreatophileAltusVenifusspoqsterlordbazukaakray21michael_bimsonPhinix1eliisraFolkblihentian 14 votes
  • Fizzlewizzle
    Fizzlewizzle
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    Yes, all skills should work that way for maximum diversity
    I say yes... but at the same time i wonder... which resource will they use up?
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • nalimoleb14_ESO
    nalimoleb14_ESO
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    Yes, all skills should work that way for maximum diversity
    That would be sexy. It would open up a lot of build options and do away with any imbalance issues between magicka and stamina. And...it would be straight up sexy.
  • spoqster
    spoqster
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    something else, write !
    I think skills should not scale off your resources at all. It's enough if they scale off weapon or spell damage.
    Edited by spoqster on March 23, 2015 9:44PM
  • Dreamo84
    Dreamo84
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    Yes, all skills should work that way for maximum diversity
    I would like this! I hate feeling so constrained, though at the same time you'd still be choosing one or the other to max.

    Really hard to say what the best solution to this conundrum is. The stamina morphs really just pigeonholed builds even more though it helped stamina builds a bit. But now I find myself struggling to find any magicka burner skills to use. Seems inefficient to not use SOME magicka skills.
    Dream it, wish it, do it... or something...
  • Phinix1
    Phinix1
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    something else, write !
    There should be two magicka AND two stamina morphs for every skill.
  • Obscure
    Obscure
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    No, the way it is right now is just fine
    Default MIN/MAX? No thanks.

    This doesn't increase diversity, it decreases diversity. If every option scales to whatever is highest, this leaves a few correct choices and a whole bunch of wrong choices for everyone.

    Less restriction creates less diversity, as counter intuitive as that might sound. A game with 0 restriction will result in a singular optimal build despite the number of options available. As restriction increases, trade offs are made, minimising weaknesses and maximising strengths, and the meta game forms around a larger number of options. A game with 1 restriction will have at least 2 optimal builds, with the number of optimal builds increasing with the number of restrictions.

    Extremely large amounts of restriction, say if each character could only use a single skill, also results in the effect of less diversity as well. I.E. if a heal is more valuable than any other skill, and you can only use one skill, everyone will choose that option. Finding the median point where restriction is neither too high nor too low to permit diversity is the key. Making some stamina morphs has decreased the restriction a bit for stamina builds and created more diversity, but if they make every skill this way, that diversity will vanish, and there will be only one optimal stamina configuration for every class. Though I'd argue it would lose all of its appeal since Magicka still doesn't have an opportunity cost (CC breaking, Dodging, Sprinting, Sneaking, Blocking, Bashing, etc.).

    Some things should scale on weapon power, some things should scale on spell power, and focusing on one should come at the cost of the other.
  • jnjdun_ESO
    jnjdun_ESO
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    something else, write !
    There should be two magicka AND two stamina morphs for every skill.

    That would be awesome!
    Giggle Purrz'Pantz Khajiit Templar
    Fuzzy Jenna'Tullz Khajiit DK
    Eileen U'Lickette Bosmer Sorc
    Ginny Fleasly Khajiit NB
    Jenny Tull'Whortz Bosmer baby NB
  • danno8
    danno8
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    No, the way it is right now is just fine
    Having some use Stamina and some use Magicka is a step in the right direction. They need to polish the Stamina versions though so they look less "magical".

    Like Ambush for instance should look more like a "leap" and less like a teleport, just in the visuals department. Because it kind of makes little sense right now.

    Same for Biting Jabs vs. Puncturing Sweep, they both appear as magical yet one uses magic the other uses stamina (which to me means physical prowess)
  • Steinschlag
    Steinschlag
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    Yes, all skills should work that way for maximum diversity
    YES *** :) They should. All other ways make no sense. Why should i use Staminabuilds, if my Ulti scales with magicka. Thats bad lol. Think especially NBs will give that new ways to fight.
    Bodeus wrote: »
    Gibt bestimmt einige die tanken mit Froststab besser als so mancher Lappen mit Schwert/Schild.
    --NORACTIS--
    --FANATIC HUNTERS--
  • Faulgor
    Faulgor
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    No, the way it is right now is just fine
    Maximum diversity? LOL
    That would eliminate all diversity. Magicka builds would be dead. You can get much more power from weapon power, and medium armor is absolutely superior to light.

    Not to mention it doesn't make any sense whatsoever.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Septimus_Magna
    Septimus_Magna
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    Yes, all skills should work that way for maximum diversity
    I voted yes because it would open up more diverse builds, at the other hand I think some classes (like NBs) would benefit the most from such a change. And it would be strange to see weapon damage builds for magicka dps classes because its easier to stack weapon damage than spell damage. If they could make it work in a balanced way I would be fine with such a change.
    PC - EU (AD)
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    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • BBSooner
    BBSooner
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    No, the way it is right now is just fine
    Some players enjoy balancing stamina and magicka somewhat, and use a hybrid setup where they can moderately use both types of morphs. This would remove that ability, instead forcing players to choose to max a single resource since everything would be driven off that resource. It overly simplifies the system, and hamstrings diversity in this way.
    Edited by BBSooner on April 3, 2015 12:28PM
  • Aett_Thorn
    Aett_Thorn
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    something else, write !
    Just scaling with whatever resource is higher might lead to some problems. For instance, if you have a larger Stamina pool than Magika, but are out of Stamina due to dodging or whatever, then you basically can't use any skills. It would also leave hybrid builds in the lurch still.

    I think there needs to be more choices in how we spend our resources. It would be great if, as a poster above said, each skill could have two morphs for each resource, allowing us to choose which resource each power takes (although then you get into a bit of realism issues, but whatever). If we could choose individually which pool each power took from, that could work, too, and might even give us interesting builds (would allow for archer-healers, for instance).

    Basing it off of which pool is higher, however, could just cause issues, and would mean that one of your resource pools is always ignored.
  • eliisra
    eliisra
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    something else, write !
    I like the idea for diversity. But stamina users gets better offensive stats, to make up for the lack of choices it seems. Also better armor rating, since they they skip LA. Biggest difference is the weapon dmg that easily goes more than 1.5k above spell power if you stack. You can even build more weapon crit than spell crit.

    There would be no reason to use a magicka built at all, if all skills had a stamina morph. Just imagine heals like Breath of Life or Green Dragon Blood, but now with 3.5k weapon power instead of today like 1.7-1.8k spell power. Major rebalancing of attributes and resources would be needed, for this to be possible.
  • Mantic0r3
    Mantic0r3
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    Yes, all skills should work that way for maximum diversity
    i didnt want to interfere too much with the vote so i was silent for a while :)

    The best possible way to implement this would be that you yourself can choose for every skill (and morph) whether it scales with magicka or stamina and therefor uses it. Therefor opening up every morhp to a usefull special abilty instead of "now it uses stamina/magicka"

    Also weapon dmg scales worse than spell dmg atm so I am not to concerned about that, obviously fine tuning must happen with a change like this.
  • Rune_Relic
    Rune_Relic
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    something else, write !
    Obscure wrote: »
    Default MIN/MAX? No thanks.

    This doesn't increase diversity, it decreases diversity. If every option scales to whatever is highest, this leaves a few correct choices and a whole bunch of wrong choices for everyone.

    Less restriction creates less diversity, as counter intuitive as that might sound. A game with 0 restriction will result in a singular optimal build despite the number of options available.

    Only true if skills are unbalanced.....so given ZOS track record....agree lol.
    People will always adopt the most powerful option to choose from.
    If there wasn't a most powerful option...then it doesn't matter...play how you like.

    I swear ZOS thinks people do PTS to help them find bugs instead of find the most powerful OP options.
    Edited by Rune_Relic on April 3, 2015 1:57PM
    Anything that can be exploited will be exploited
  • frould
    frould
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    No, the way it is right now is just fine
    Game meta will change, a lot of new imbalance.
    then It will need big re-balance and the result will .... hard to be good.
  • AltusVenifus
    AltusVenifus
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    something else, write !
    IMO offensive skills should scale off blue, and defensive skill should scale off green.
  • Rune_Relic
    Rune_Relic
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    something else, write !
    There was a time when armour and weapon damage was tied to level.
    So total damage was based on attribute bias and level.
    Aaaaahh those were the days.
    It meant when everyone was at V14 the only difference was attribute bias.
    Now we have lots and lots of armour sets and CS points and levels and tiny attribute bias seems meaningless other than for regen and max.

    I favour anattribute bias having 100% control of spell/crit/weapon power and light/medium/heavy armour rating.
    Myself.
    Edited by Rune_Relic on April 3, 2015 2:06PM
    Anything that can be exploited will be exploited
  • akray21
    akray21
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    something else, write !
    They should scale off weapon/spell damage only... To me that is what 3 resources are for...

    1) Max Attribute = how much Stamina/Magicka you have to cast spells
    2) Resource Regen = how fast your resource regens
    3) Weapon/Spell Power = how much damage you do with your skills
  • timidobserver
    timidobserver
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    No, the way it is right now is just fine
    Magicka and Stamina would become redundant If they did the same thing.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • michael_bimson
    michael_bimson
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    something else, write !
    Perhaps a stamina version of each morph alongside a magicka version of each morph so when you upgrade the class skill you have four choices in total.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    No, the way it is right now is just fine
    All you'd need to do is put everything into health and you would have maximum damage and defense. It's a terrible idea.

    Edited by eventide03b14a_ESO on April 3, 2015 2:37PM
    :trollin:
  • Steinschlag
    Steinschlag
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    Yes, all skills should work that way for maximum diversity
    True @eventide03b14a_ESO, think the same.

    But Zeni can make it work only with Magicka, Stamina...
    Bodeus wrote: »
    Gibt bestimmt einige die tanken mit Froststab besser als so mancher Lappen mit Schwert/Schild.
    --NORACTIS--
    --FANATIC HUNTERS--
  • phreatophile
    phreatophile
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    something else, write !
    Should just be able to pick which resource on each morph to avoid the crap morph of teleport strike that magicka NB are stuck with and similar situations. On my stamina builds I often use magicka abilities for an effect like fear on a NB or chain pull on a DK. I'm quite happy dumping my otherwise unused resource that way saving my stamina for real damage.
  • Armitas
    Armitas
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    Right now magicka skills are the only reason to go into magicka. If I had access to all magicka skills using my stamina then I would much prefer stamina because stamina also runs my block, roll, and break free. There would no longer be any reason to get magicka.
    Edited by Armitas on April 3, 2015 3:27PM
    Retired.
    Nord mDK
  • heystreethawk
    heystreethawk
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    No, the way it is right now is just fine
    Yes please I want choice to be an illusion
    GM of Fantasia
    I heard those symphonies come quick
  • Mantic0r3
    Mantic0r3
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    Yes, all skills should work that way for maximum diversity
    Magicka and Stamina would become redundant If they did the same thing.
    All you'd need to do is put everything into health and you would have maximum damage and defense. It's a terrible idea.

    it seems neither of you understand my point but oh well
  • AlnilamE
    AlnilamE
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    No, the way it is right now is just fine
    There should be two magicka AND two stamina morphs for every skill.

    And they should all be different, not just a stam/magicka version of each other.

    ...if we are going down that road.

    I think the skill should scale off the resource it uses, like it is now.

    Ultimates don't use a resource pool, that's why they are different.
    The Moot Councillor
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    No, the way it is right now is just fine
    True @eventide03b14a_ESO, think the same.

    But Zeni can make it work only with Magicka, Stamina...
    Okay but in that case who isn't going to just choose stamina? Think about it, why wouldn't I want my largest pool to also give me more dodge rolling, break free, blocking, sprinting and sneaking? It would throw everything out of balance. People are already complaining about a sorcerers wards, imagine if that same sorcerer no longer had to worry about their stamina pool?


    Edited by eventide03b14a_ESO on April 3, 2015 6:24PM
    :trollin:
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