AlienDiplomat wrote: »There should be two magicka AND two stamina morphs for every skill.
Default MIN/MAX? No thanks.
This doesn't increase diversity, it decreases diversity. If every option scales to whatever is highest, this leaves a few correct choices and a whole bunch of wrong choices for everyone.
Less restriction creates less diversity, as counter intuitive as that might sound. A game with 0 restriction will result in a singular optimal build despite the number of options available.
timidobserver wrote: »Magicka and Stamina would become redundant If they did the same thing.
eventide03b14a_ESO wrote: »All you'd need to do is put everything into health and you would have maximum damage and defense. It's a terrible idea.
AlienDiplomat wrote: »There should be two magicka AND two stamina morphs for every skill.
Okay but in that case who isn't going to just choose stamina? Think about it, why wouldn't I want my largest pool to also give me more dodge rolling, break free, blocking, sprinting and sneaking? It would throw everything out of balance. People are already complaining about a sorcerers wards, imagine if that same sorcerer no longer had to worry about their stamina pool?Steinschlag wrote: »