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Elder Scrolls Manifesto for the new age :)

dap2005
dap2005
Soul Shriven
Here's a summary of why elder scrolls will never reach its real potential.

>:) No death penalty ( Death is an in game travel mechanic )
- Create a next of kin system that requires characters to pass on items and skills to a new character after a certain number of horrible deaths.
- Each serious death causes a scar or a limp in your character.
- You lose gear and carried items when you die.

( that said make it a bit harder to die, increase health, buffs and decrease damage. Make incapacitation a possibility so that death is not the only option)

>:) Combine PVP into the PVE Universe ( Use the cities in the game as keeps )
-Have 1 world, with 10 provinces for each faction, with 3-5 cities and important features for each province, special mines , magic features, animal preserves
forests. Things that can be used as a resource to provide a natural advantage for the faction controlling it.
-Factions can control specific offices and buildings so that the guild would be the government of that area. They could collect taxes, decide
zoning etc. ( nothing too complicated but the organization level would be the controllers for the game )
-Limit the use of AI and NPC's that have no functions
-Create a system so that free play could be as a monster, your goal would be to progress on a certain monster line against the players.

:) Create a multilevel game played at 4 different levels.
- Creature level ( you are the monsters you are forced to stay in certain roles and have specific roles you have to play. ( No more creatures standing around )
- Player level ( this would be similar to the current game and interface )
- King level ( You would have a different interface to the game and allow for creating buildings, organizations, taxes, raising armies etc, you would
swear allegiance to a God and have players as followers )
- God level ( As a god your goal would be to control and create magic / define creatures etc. Your power would be defined by the number of players that
follow you as worshipers. )

There's a lot more too this but I really want feed back before I continue. Please comment or I will just go away :)
  • vkayne_ESO
    vkayne_ESO
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    I vote for "just go away".
  • dap2005
    dap2005
    Soul Shriven
    I know since most of the game is built on a game engine that can't easily be modified it's impossible to think about these kinds of things, I'm just bored because of the patch.
  • Gidorick
    Gidorick
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    I too hope ESO will someday be the game we all hoped it would be. :smile:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Kragorn
    Kragorn
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    vkayne_ESO wrote: »
    I vote for "just go away".
    This.
    Gidorick wrote: »
    I too hope ESO will someday be the game we all hoped it would be. :smile:
    I agree but I doubt we means what you're using it to mean.
    Edited by Kragorn on March 23, 2015 3:53PM
  • dap2005
    dap2005
    Soul Shriven
    ok so for those people that can't have a civil discussion, I'm going there

    http://watch32.is/movies-online/barney-this-is-how-i-feel--14318

    you brought this on yourself
  • Terminus1
    Terminus1
    ✭✭✭
    It is always fun trying to think up ways to make the game more appealing through development of character and game mechanics.

    There is just one problem with your ideas:
    it does not appeal to the wide-ranging player-base that exists now. This (meaning real world) population and in fact most of the gaming world's population, is pretty close to being an "instant gratification" type modality that I hate. I LOVE a difficult game. But he player base determines just how difficult a game will be through sales (product and micro-transactions). This is why World of Warcraft did so well. They didn't WANT a hard game. They wanted a game they could win at with little management of their characters. That game is appalling to me. But I understand why it is successful. It is the very reason this title has gone B2P. They need a bigger player base - but the only way to get the bigger player base is to make the game easier...
  • dap2005
    dap2005
    Soul Shriven
    Yes, I do agree some of the game mechanics that WOW introduced made the game easier, they were the first to create a no penalty death system that was a slap on the wrist, they pioneered stupid insipid questing.

    The challenge would be to create a game that is fun for people of all different skill levels and interests. As ESO develops
    they might actually add a lot of the mechanics I'm thinking of ,

    but be honest how many times have you jumped off a cliff in Cyrodiil so you could avoid a long horse ride :)
    at least create a better way to travel.
  • YourNameHere
    YourNameHere
    ✭✭✭
    No many people are into hardcore death mode (meaning you die, that char is 'erased' and you make another). I'll pass.

    PvP can stay where it is. If I wanted more PvP I'll play ArcheAge where you got alot of it.
    NA Megaserver / RPer
    Alinyssa Gaethar - AD || Raahni-do - AD || Wind-In-Tree's-Shadow - DC
  • Messy1
    Messy1
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    No many people are into hardcore death mode (meaning you die, that char is 'erased' and you make another). I'll pass.

    PvP can stay where it is. If I wanted more PvP I'll play ArcheAge where you got alot of it.

    Archeage IS A TERRIBLE GAME. ESO has some incredible PvP features and opportunities and I'd like to see those continue to be developed, but not in the way OP described. ESO has a strong PvP community . . . . they just don't use this forum a lot.
  • Majic
    Majic
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    The Shadow Out Of Time
    dap2005 wrote: »
    Here's a summary of why elder scrolls will never reach its real potential.
    If by that you mean never reaching the potential of Shadowbane, I would agree with that.

    On the other hand, because ZOS didn't go that route (except, arguably, for being as bug-addled), it's also unlikely to suffer the same fate, so on balance I think we can consider that Good Thing.™ :)
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • lihentian
    lihentian
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    what they could do is implement a hardcore mode.. like diablo 2.. where you die you lose the character.
  • dap2005
    dap2005
    Soul Shriven
    No not a hard core death, just something that removes you a bit more from the game.
    - losing items might create an insurance type magic mechanic
    -skills would be retained

    Doing this I think creates a sense of danger the game lacks currently, this may be added with the new justice system.
  • dap2005
    dap2005
    Soul Shriven
    Wow shadowbane had a death system when you died you had to watch commercials, creative but I could see how people might not want that.
    I was thinking, scars, permanent stat loss for minor things. Maybe a timer for something like prison, death timer for that character.
    Like I said make death a bit less common and have different out comes possible from encounters.
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