It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
It's not about arguing against improvements. There are limited development resources, and suggesting an add-on as a possible option until such a time that they have less to worry about at the time, and de-prioritizing something that already has a few options to get around just makes sense.
I won't go into the options- as they've been beaten into the ground, from changes in settings, add-ons, and changes in habits. But they are there, and they do work- even for things that are sitting out in the open and doors/lockboxes.
It never ceases to amaze me how you can give someone a way to get around a problem, and because it doesn't come in the form that they want it to, they dismiss it out of hand.
Thankfully, as with so many things, an addon is already being developed, but please consider not forcing us to install an addon simply to avoid being on edge and risking a fine every time we want to talk to a merchant standing in a crowd of players and end up accidentally pilfering a bottle behind them when they or the third-person view shifts.
Fleshreaper wrote: »
Thankfully, as with so many things, an addon is already being developed, but please consider not forcing us to install an addon simply to avoid being on edge and risking a fine every time we want to talk to a merchant standing in a crowd of players and end up accidentally pilfering a bottle behind them when they or the third-person view shifts.
I don't know. I think the addon options is perfectly acceptable. It does exactly what an addon is supposed to do. The game is playable without the addon but it makes one aspect simpler.
starkerealm wrote: »The potential for abuse of an "opt-out" toggle is most likely at the heart of developer concerns to be honest. It's one thing to give a player the option to turn on/off their ability to target "neutral" NPCs, but it's another altogether to be able to bypass, at will, an entire element of the game. I can understand the concern, but I can't say that it carries a lot of weight as it is an easily handled design hurdle.
I'm glad you think that, because no one is asking for that. The only people suggesting an op out toggle are users who want to say that this is unfeasible. What's being suggested over and over is that taking owned items should be something that can be locked out, exactly the same way the targeting "innocents" lockout applies. One that, if turned on, doesn't even see an interact prompt when hovering over owned items.
And then someone comes along, props up their straw man and says, "lolz you just want to farm motifs again." No, I don't. That's not what this discussion has been about.
If you can toggle off the ability to take an owned item, and you can toggle off the ability to attack neutral NPCs you are effectively negating any unlawful activity your character could partake in (at this time). Thus, you are in fact effectively toggling off the entire Justice system for that character as it exists currently. That would be fine, but being able to toggle back and forth at-will would not be due to the abuse I described in my post.
The "straw man" argument regarding motifs is a weak one, but only due to the specific example. People would like to be able to obtain much sought-after items with impunity again, but most people are reasonable enough to not have that as a primary motivator for Justice changes. However, use the example from my prior post and swap "Imperial Motif" with a rare recipe the player had been hunting, or even an item with a trait they really needed.
The abuse doesn't come from a specific item, but the nature of the "on again/off again" participation in the system people would fall into. It's easy to say "this character doesn't steal", but will that hold up when that item you really want shows up in a desk or that provisioning ingredient you're missing is sitting on a counter right there? Most likely not because this is just a game and if you can effectively bypass Justice by a) hiding and b) toggling on/off your ability to steal.. well most people will grab what they need/want if there's no risk or consequence.
People say they don't want to be able to accidentally steal and I can completely understand and agree with that. I can even understand and support that people change their mind. So, give the ability to be safe and the ability to be risky, but ensure that the player has to live with the choice and not just use it to bypass game mechanics.
Fleshreaper wrote: »Every major town in Skyrim had a house you could buy and upgrade after you completed the quests in that city.
starkerealm wrote: »Really minor nitpick: In the base game there are only 5 purchasable houses. Off the top of my head I think that's Markarth, Windhelm, Solitude, Riften and Whiterun. Hearthfire adds 3 plots of land that can be purchased outside of Falkreath, Morthal (really it's near Solitude), and Dawnstar (though it's just slightly north of Whiterun). It's not possible to buy a house in Winterhold without mods.
Fleshreaper wrote: »starkerealm wrote: »Really minor nitpick: In the base game there are only 5 purchasable houses. Off the top of my head I think that's Markarth, Windhelm, Solitude, Riften and Whiterun. Hearthfire adds 3 plots of land that can be purchased outside of Falkreath, Morthal (really it's near Solitude), and Dawnstar (though it's just slightly north of Whiterun). It's not possible to buy a house in Winterhold without mods.
All I said was Skyrim had purchasable house in game at major cities. Those 5 cities were the major cities, I was speaking of.
starkerealm wrote: »There are two problems with the addon solution. 1) It won't be available to console players. 2) It doesn't really benefit new players.
Fleshreaper wrote: »starkerealm wrote: »There are two problems with the addon solution. 1) It won't be available to console players. 2) It doesn't really benefit new players.
I agree, I think it should be in game and not an addon. I have not downloaded the addon yet, to check it out. I am not a fan of ESO going to console, so I will keep my opinions about that to myself.
starkerealm wrote: »But Winterhold was the capital before... wait, Winterhold was the capital in the Second Era. Why aren't we up there instead of in Eastmarch?
starkerealm wrote: »I'd almost be inclined to agree with the straw man that Nerevarine keeps setting up about entitled kids... but, first impressions are very important, and that applies to both the PC and console players.
Fleshreaper wrote: »starkerealm wrote: »I'd almost be inclined to agree with the straw man that Nerevarine keeps setting up about entitled kids... but, first impressions are very important, and that applies to both the PC and console players.
I agree more players in the game is better for the game but. And this is kind of where I struggle. TES, is a long running title that has a huge fan base. I worry that with the move to console, there will be a surge of money into the title. While this is good on the top side. It sets the expectations, so that when the consolers move on, it's going to look devastating and upper management will panic and make another bad decision. The next step is to try to keep up with the consolers whims, leaving little time for a PC port until the PC port gets the ax all together.
starkerealm wrote: »It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
It's not about arguing against improvements. There are limited development resources, and suggesting an add-on as a possible option until such a time that they have less to worry about at the time, and de-prioritizing something that already has a few options to get around just makes sense.
I won't go into the options- as they've been beaten into the ground, from changes in settings, add-ons, and changes in habits. But they are there, and they do work- even for things that are sitting out in the open and doors/lockboxes.
It never ceases to amaze me how you can give someone a way to get around a problem, and because it doesn't come in the form that they want it to, they dismiss it out of hand.
What never ceases to amaze me are the number of people on these forums that will gleefully say, "no, that isn't a real thing because I haven't seen it personally.
Like the bank bug back at launch. "Well, I didn't see it, so it doesn't happen. Shut up and let them get back to fixing the bugs that affect me." Or, of course, the one that almost got me to leave the game, rapid item deterioration. To which the response was, "well, I'm not seeing it, so it must not be a real thing."
And, here we are again. "I haven't ever been in a situation where an NPC was flanked by owned items, so it must not be a thing, quick, fix the lag in Cyrodiil." Or, you know, whatever.
There are those people. There are also those that try to help with the problem. Those two are two different animals. But the responses are being lumped into the same category.
http://www.esoui.com/downloads/info943-NoAccidentalStealing.html
It's a real and available solution. You'll of course come back with but what about the poor consoles. That's a few months out, and they can prioritize it before then- and we don't know if they will or not. As of right now, it's a viable solution for everyone currently in the game.
Excuses as to why it's not a valid solution right now based on future unknown factors is not a valid reason to dismiss a solution given, developed, and placed before you.
rayeab16_ESO wrote: »because every time one of you guys says 'just use this add on' you are redirecting them from the issue.
rayeab16_ESO wrote: »because every time one of you guys says 'just use this add on' you are redirecting them from the issue.
its valid because the more players notice this and bring to their attention that this is going to cause problems for us AND the console players, the more time they have to come up with an in game version and not an add on.
just because we pc users *can* use an add on, does not mean that we *have* to use it, just because it is there. we do not *want* to use an add on, we want its functionality (or something equivelent) to be added into the game. not just because we dont want to have to use add ons (and lets face it. its too often the case you start using one here, and the makers dumps the game and you have to stop using it) we shouldnt have to use them if we dont want to.
but also consoles will not be allowed to use add ons. so the more we remind the devs ect to fix this, the easier it will be for the console players not to fal into the pitfalls we have allready.
it needs fixing in game. not with some add on that console users will not be allowed to use.
starkerealm wrote: »Somehow, I've managed to get around in game without accidentally attacking anyone or stealing anything; it's amazing I know.
Not amazing. Just marginally fortunate.I think the system is fine and have a hard time understanding why some players have such a difficult time with it.
That's because it hasn't affected you yet. It'll come. Don't worry. I'd say, "on that day, I'd like to be there when it does," but, it'd be a lie. I really don't care that much. My bet would be you forget to turn on the innocent safety for a character and then accidentally slaughter an ally during a quest. But, you know, it could be a misclick too, those happen. But, I'm also not overly interested in being there the day you accidentally post a typo.It's completely optional and takes a minimal effort to veer away from, for those who aren't interested.
"Completely optional" you say? Yes. Please, tell me how you finished the quests in Koglen Village, or Ebonheart. Tell me about how you identified the thief in Marbruk... without engaging in the justice system that is completely optional. Please tell me how, you moved on to Glenumbra Gold under the "completely optional" system.People who petition to have the justice system removed because they can't pay attention to the actions they commit in game, are being petty and selfish.
Funny... I've always thought the, "it doesn't affect me personally so it must not be a real problem" crowd were the selfish ones.
Developer responses.How do you know it's not on the radar already?
No, actually I do know. If you'd looked a little earlier in this thread you'd see the "working as intended" bit from... whoever it was. And of course there was Gina saying roughly the same thing about the healing bounty in an earlier thread.You don't.
Because it's not a panacea for all the world's ills.And you continue to spurn the idea of using an add-on.
Cool, will do.Yes, sure- make the suggestion.
Then it will be made several more, I'm sure.It's already been made several times.
Yeah, but the addon doesn't seem to reduce the number of people in zone complaining about how the guards keep murdering them over and over. You've got an addon for that?Then, instead of continually making new threads and bumping new threads and increasing the signal to noise ratio, use the add on.
So, you're contributing to the noise because... what? You don't want it fixed? I mean, I guess with the right outlook it could be amusing. Not the outlook I usually take, but, hey, to each their own, right?There's a line between suggesting and griping, and its important to see the distinction, or it just becomes a lot of noise.
Just that I don't think that the system should be removed completely from the game.
starkerealm wrote: »If this were EA, I'd agree. But, this is Bethesda/Zenimax we're talking about. The TES games have had ridiculously long tails on PC because of their respective modding scenes, and it's something that hasn't been shared (so far as I know) with the console releases.
So, even if the console releases do tank, I doubt it would kill the PC title. Again, I still subscribe to the theory that the b2p transition was fueled more by Microsoft refusing to give an XBL concession to Bethesda than any "poor retention argument."
Fleshreaper wrote: »Speaking of console players, why aren't console players allowed to use addons. I don't own a console so, I am asking a question.
starkerealm wrote: »Fleshreaper wrote: »Speaking of console players, why aren't console players allowed to use addons. I don't own a console so, I am asking a question.
Because the XB and PS are closed campuses... basically.
My vague recollection is; You'd need to have the addon certified by Microsoft or Sony to stick it on their console. That is not cheap. I think the number was something like 40-100k USD, last time I saw it quoted. (I could be way off base with those numbers), but, regardless were not talking about the kind of money a modder can toss at a game over a hobby.
On top of that, you'd have to recertify it for each update. IIRC on both systems your first update is free, but after that you're paying for a recertification. Well, technically paying to certify the patch... same result, though.
It's quite possible that MMOs have some special arrangement there. I'm just not sure.
Sorry, I'm pretty sketchy on the details with this, because we're talking about an industry that doesn't like having information in general circulation. But, the short version is, because they can't get them.
starkerealm wrote: »Just that I don't think that the system should be removed completely from the game.
Yeah, no, outside of a few straw man scarecrows, no one's arguing to remove it from the game. This is just about not pitching newbies into the deep end up front without warning.
EDIT: Well, and removing the worry that if we're in a hurry we won't accidentally... yes, actually accidentally, without the scare quotes, snag something off a bench or guild kiosk.
nerevarine1138 wrote: »starkerealm wrote: »Just that I don't think that the system should be removed completely from the game.
Yeah, no, outside of a few straw man scarecrows, no one's arguing to remove it from the game. This is just about not pitching newbies into the deep end up front without warning.
EDIT: Well, and removing the worry that if we're in a hurry we won't accidentally... yes, actually accidentally, without the scare quotes, snag something off a bench or guild kiosk.
Explain how you can accidentally highlight and steal an item. I mean, you can cry lag (doesn't happen) or that your hand just slipped (your own fault), but please explain how highlighting something, seeing the red interaction text of "STEAL" pop up and clicking on it can be accidental.
starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »Just that I don't think that the system should be removed completely from the game.
Yeah, no, outside of a few straw man scarecrows, no one's arguing to remove it from the game. This is just about not pitching newbies into the deep end up front without warning.
EDIT: Well, and removing the worry that if we're in a hurry we won't accidentally... yes, actually accidentally, without the scare quotes, snag something off a bench or guild kiosk.
Explain how you can accidentally highlight and steal an item. I mean, you can cry lag (doesn't happen) or that your hand just slipped (your own fault), but please explain how highlighting something, seeing the red interaction text of "STEAL" pop up and clicking on it can be accidental.
You press E.