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Items leveling

linoge63
linoge63
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Do you think this will be offered at some point wherein you can obtain an armor set and as you grow and your crafting ability grows your armor can level and improve with you?
  • TheShadowScout
    TheShadowScout
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    You mean... a sword starting out as iron and somehow turning into steel and other advanced magic metals when your blacksmithing experience grows?
    Uhm... yeah, riiiight. :tongue:;)
    I kinda don't see this happening... just assemble a new set. What do we have all those guild vendors for after all?
  • Jacozilla
    Jacozilla
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    You mean... a sword starting out as iron and somehow turning into steel and other advanced magic metals when your blacksmithing experience grows?
    Uhm... yeah, riiiight. :tongue:;)
    I kinda don't see this happening... just assemble a new set. What do we have all those guild vendors for after all?

    Being against items transforming/leveling up with you is a completely valid point of view.

    So is being for it.

    However, basing your position on the logic of whether a sword starting out as iron and later turning into steel or other metals is unrealistic and therefore items transforming/leveling with your character shouldn't be a game mechanic is inherently a singular case of insisting on realism in a game full of unrealistic mechanics.

    No iron sword to steel to ebony transformation - got it.

    But we can magically carry around 90 iron swords and 20 suits of ebony armor that don't even show up on our character.

    We can pray at a stone thingy and deposit thousands of coins that also exist in some magical super-pouch of 'outside our universe space' and suddenly transform from a 90 pound weakling that can't run 100 yards without panting to a stop - e.g. 0 stamina - to steroid superman with super strength and super stamina to run forever.

    Obviously, the examples could go on and on. The point is if you use a realism check to deny a possible game mechanic, then you better use it ALL, and be 100% realism consistent. Or, like every MMO has done before and keep on doing after ESO is long forgotten, these mechanics are simply "magical" or unexplained.

    And in that vein, an iron sword turning into an ebony sword as your skill or char levels seems just as magical as sticking on this glyph-thingy that suddenly enchants our normal iron sword of nothingness into an iron sword of flame that also magically does not conduct heat through the laws of thermodynamics as we know it so that your hand doesn't burn as you wield your iron sword of flame against a flame atronach that somehow is completely fine with being enveloped in his own flame but takes flame element damage from your special iron sword of flame.

    See where this can be taken?

    Btw - I am against having items level with you too. I like the itemization mechanic where you need to replace gear sets as you grow. But that's my only logic - I want gear replacement because it seems like a normal time and gold sink mechanic, not that I find item transformation unrealistic.
  • Keepercraft
    Keepercraft
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    Sheogorath Sword
    (your madness sword take experience with you)
    lol

    staff_of_sheogorath_by_swarleyswazenoskied4oimqm.png

    Why don't look like sword? Madness. :D
    Still waiting for Sithis.
  • Kragorn
    Kragorn
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    Those who played LoTRO when the Legendary Item system was announced looked forward to such a mechanic, and of course were seriously disillusioned by what actually happened.

    I don't see any real value of it for armour but for weapons, yes, creating a weapon, naming it and then leveling it over the course of time would be great fun I think for many.

    It won't happen of course, players are too conservative and like what they're used to, many seem perfectly happy to run instances endlessly hoping the God of RNG will smile on them and MMO devs pander to that because it keeps the hamsters on the wheel, but for me I'd be happier being in control of my own destiny when it comes to a weapon: from a 'fantasy' point of view, 'fantastic' weapons are a staple.
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