Tie Vampire fire vulnerability to stages.

Domander
Domander
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There was a dev post a while back talking about making fire vulnerability only apply after using a vampire ability, since fire resistance was nerfed so much that a vampire can't counter it enough to make some pve manageable. I think this is too good, even though all the fighters guild debuffs/skills still apply (pve too, remember dsa)

I think fire vulnerability should be tied to the vampire stages

stage 1 - 10% (could be 0 I guess, but 10% would be manageable for pve trials and such)
stage 2 - 20%
stage 3 - 30%
stage 4 - 40%

I also think stage 1 should be changed to 1 hour.

This makes having the abilities cheaper still retain more of a downside, while also giving more of a reason to feed.
  • Kahrgan
    Kahrgan
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    Domander wrote: »
    There was a dev post a while back talking about making fire vulnerability only apply after using a vampire ability, since fire resistance was nerfed so much that a vampire can't counter it enough to make some pve manageable. I think this is too good, even though all the fighters guild debuffs/skills still apply (pve too, remember dsa)

    I think fire vulnerability should be tied to the vampire stages

    stage 1 - 10% (could be 0 I guess, but 10% would be manageable for pve trials and such)
    stage 2 - 20%
    stage 3 - 30%
    stage 4 - 40%

    I also think stage 1 should be changed to 1 hour.

    This makes having the abilities cheaper still retain more of a downside, while also giving more of a reason to feed.

    Or they could lower it to a flat 20% because ZoS seems to think every dungeon and everymage-like mob needs to cast fire damage.

    Edited by Kahrgan on March 22, 2015 8:08AM
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