TKO raided thorn tonight on our usual raid call night, took every red keep except arrius and trolled the heck out of the reds for four hours. Meanwhile the other thornblade yellows managed to take back alessia, sej, brk, ash, and nikel.
Id say we did our jobs, pulling the reds up north and beating them 5 engagements to 0.
Its kinda too bad, they dont know how to handle the siege.
LonePirate wrote: »TKO raided thorn tonight on our usual raid call night, took every red keep except arrius and trolled the heck out of the reds for four hours. Meanwhile the other thornblade yellows managed to take back alessia, sej, brk, ash, and nikel.
Id say we did our jobs, pulling the reds up north and beating them 5 engagements to 0.
Its kinda too bad, they dont know how to handle the siege.
Interesting. My guild ran into a group of AD in an open field battle last night which our knowledgeable raid leader identified as TKO seconds before the battle started. A couple of minutes later, the battle ended with AD corpses littering the ground amongst the victorious EP. We all win some and lose some I suppose.
LonePirate wrote: »TKO raided thorn tonight on our usual raid call night, took every red keep except arrius and trolled the heck out of the reds for four hours. Meanwhile the other thornblade yellows managed to take back alessia, sej, brk, ash, and nikel.
Id say we did our jobs, pulling the reds up north and beating them 5 engagements to 0.
Its kinda too bad, they dont know how to handle the siege.
Interesting. My guild ran into a group of AD in an open field battle last night which our knowledgeable raid leader identified as TKO seconds before the battle started. A couple of minutes later, the battle ended with AD corpses littering the ground amongst the victorious EP. We all win some and lose some I suppose.
I'm of the opinion that if one if going to join a group, the intent would be to make some effort toward group play. Of course, I've been away so I can't really speak on previous campaign history, just my current experiences.
Regardless, I am glad there has been some success out there.
where the heck is alacrity and all those guilds?
LonePirate wrote: »While we (EP) were assaulting Faregyl last night, we ran into a few high profile members of an AD guild that had left Thornblade for the peaceful confines of Chillrend. We captured Faregyl shortly thereafter.
I have to agree. Since coming back to the game, I've joined several different AD PUG raids and each one has been worse than the last, unfortunately.
A few examples of what I have often observed this campaign:
- The raid splitting up and going to two different keeps for some kind of 'diversion' tactic, both parties failing.
- Backseat leaders attempting to give commands differing from the actual leader. About a third to half the raid will follow the backseat leader.
- Sieging a defended keep for 10 minutes, and entering the breach one or two at a time into the massive oils and AoEs. Or, if the raid does stack up, most fail to use basic armor buffs or Immovable and get mowed down.
- Sieging an undefended keep for 10 minutes, and getting mowed down by the enemy response team before the keep can be taken.
I don't mind not winning, but Thornblade AD is in desperate need of some quality leadership to prevent us losing as badly as we are.
WraithAzraiel wrote: »LonePirate wrote: »While we (EP) were assaulting Faregyl last night, we ran into a few high profile members of an AD guild that had left Thornblade for the peaceful confines of Chillrend. We captured Faregyl shortly thereafter.
You know, after sticking with Thornblade after the death of Wabbajack and trying to rally all the PUGs I possibly can whenever I can, I finally threw in the towel last night.
I was tired of strategy on the part of my own faction being woefully absent. Tired of people wanting AP more than they want points on the board. Tired of big plays that could've been made but weren't because people would rather throw themselves at the bottle-neck meatgrinder that is Alessia Bridge becuz AP hur hur hur lulz.
Tired of the trolls in zone chat. Tired of our apparent inability to work as a faction. Tired of being reminded of the previous fact every time EP with their superior numbers and infinite Meteors decided to rear their ugly heads. (Face it, you're not a pretty faction. Nords, Dunmer and Lizards. You get 3rd place in the Tamriel Faction Beauty Pageant every year.)
So I said to hell with it.
Maybe I'll be back, to wrangle PUGs and lead them to victory against greater numbers and odds. Maybe I won't.
But as it stands, there is no semblance of teamwork from AD on Thornblade NA, whatsoever. It's despicable.
LonePirate wrote: »WraithAzraiel wrote: »LonePirate wrote: »While we (EP) were assaulting Faregyl last night, we ran into a few high profile members of an AD guild that had left Thornblade for the peaceful confines of Chillrend. We captured Faregyl shortly thereafter.
You know, after sticking with Thornblade after the death of Wabbajack and trying to rally all the PUGs I possibly can whenever I can, I finally threw in the towel last night.
I was tired of strategy on the part of my own faction being woefully absent. Tired of people wanting AP more than they want points on the board. Tired of big plays that could've been made but weren't because people would rather throw themselves at the bottle-neck meatgrinder that is Alessia Bridge becuz AP hur hur hur lulz.
Tired of the trolls in zone chat. Tired of our apparent inability to work as a faction. Tired of being reminded of the previous fact every time EP with their superior numbers and infinite Meteors decided to rear their ugly heads. (Face it, you're not a pretty faction. Nords, Dunmer and Lizards. You get 3rd place in the Tamriel Faction Beauty Pageant every year.)
So I said to hell with it.
Maybe I'll be back, to wrangle PUGs and lead them to victory against greater numbers and odds. Maybe I won't.
But as it stands, there is no semblance of teamwork from AD on Thornblade NA, whatsoever. It's despicable.
My guild may boot me for saying this; but AD put up a good fight during this battle at Faregyl. Long before the inner wall finally fell, you guys repaired the outer wall enough to stop the influx of EP leaving a surprisingly small but coordinated handful of us trapped inside the courtyard. You had plenty of counter siege firing at us - so much in fact that I had run out of siege due to it being destroyed by the AD siege. Your team made several strong pushes into that southwest tower where we were stationed while we were working on the inner wall. Once we finally got inside, we had to work to clear the upper floors and eventually the flags. When the keep finally flipped to EP control, we all received an AP bonus of around 7500 which was massive given the large number of EP there.
Overall, it was a good battle that EP nearly lost or AD nearly won several times. Yet the most surprising element of the battle was the lack of lag during it. I didn't notice any significant lag and none of my guildies complained about it. For as long as that battle waged and for so many players being involved, the absence of lag and its problems was astonishing.
LonePirate wrote: »TKO raided thorn tonight on our usual raid call night, took every red keep except arrius and trolled the heck out of the reds for four hours. Meanwhile the other thornblade yellows managed to take back alessia, sej, brk, ash, and nikel.
Id say we did our jobs, pulling the reds up north and beating them 5 engagements to 0.
Its kinda too bad, they dont know how to handle the siege.
Interesting. My guild ran into a group of AD in an open field battle last night which our knowledgeable raid leader identified as TKO seconds before the battle started. A couple of minutes later, the battle ended with AD corpses littering the ground amongst the victorious EP. We all win some and lose some I suppose.
houimetub17_ESO wrote: »LonePirate wrote: »TKO raided thorn tonight on our usual raid call night, took every red keep except arrius and trolled the heck out of the reds for four hours. Meanwhile the other thornblade yellows managed to take back alessia, sej, brk, ash, and nikel.
Id say we did our jobs, pulling the reds up north and beating them 5 engagements to 0.
Its kinda too bad, they dont know how to handle the siege.
Interesting. My guild ran into a group of AD in an open field battle last night which our knowledgeable raid leader identified as TKO seconds before the battle started. A couple of minutes later, the battle ended with AD corpses littering the ground amongst the victorious EP. We all win some and lose some I suppose.
want to talk about the night when tko fought havok in drakelowe and in farragut?
Caladriegan wrote: »Well, let's see. You're fighting two factions at the same time who are intent on your destruction. Do you, A, sortie repeatedly and get destroyed over and over? Or, B, hunker down and absorb the punishment behind the walls of your keep until you wear down the numbers?
Which seems smarter to you?
It's all well and good to cry about the "invincible" numerical advantage that EP has until you realize there are two factions trying to defeat them.
Caladriegan wrote: »Well, let's see. You're fighting two factions at the same time who are intent on your destruction. Do you, A, sortie repeatedly and get destroyed over and over? Or, B, hunker down and absorb the punishment behind the walls of your keep until you wear down the numbers?
Which seems smarter to you?
It's all well and good to cry about the "invincible" numerical advantage that EP has until you realize there are two factions trying to defeat them.
This is all well and good except for when you do this, the entire campaign bogs down because you force everything into one damn keep. I mean do we REALLY need all three pop locked factions in the exact same place?
You let the entire rest of the map fall, sometimes with no resistance, just to turtle up all of prime time. There is no "wearing down" its logging out because of 1. Boredom. 2. Frustrating lag.
Go attack something, its not like you NEED the entire faction to defend something.
Agrippa_Invisus wrote: »Caladriegan wrote: »Well, let's see. You're fighting two factions at the same time who are intent on your destruction. Do you, A, sortie repeatedly and get destroyed over and over? Or, B, hunker down and absorb the punishment behind the walls of your keep until you wear down the numbers?
Which seems smarter to you?
It's all well and good to cry about the "invincible" numerical advantage that EP has until you realize there are two factions trying to defeat them.
This is all well and good except for when you do this, the entire campaign bogs down because you force everything into one damn keep. I mean do we REALLY need all three pop locked factions in the exact same place?
You let the entire rest of the map fall, sometimes with no resistance, just to turtle up all of prime time. There is no "wearing down" its logging out because of 1. Boredom. 2. Frustrating lag.
Go attack something, its not like you NEED the entire faction to defend something.
Going to call shenanigans on this.
No one's forced to attack Arrius when red's turtled in it. They choose to.
You want to spread the fighting out? Go push emperor while blue tries for the scrolls, or vice versa. Wait at the gates for one faction to succeed or fail. Arrius yesterday, was fine lagwise with just EP and AD there. When DC showed up the server threw up on itself. The moment the second inner went down, every siege went EP had stopped responding.
Until you get over the failed strategy of 'helping enable the lagbomb', the mounds of AD / DC pouring into that keep are just as much to blame as EP.
As someone who was playing on Thorn yesterday, it's also an outright exaggeration that EP was leaving keeps intentionally undefended. Constant back caps are being done to pull EP defenders out of forward keeps, which is why Arrius is the one keep that remains at the end of the day.
Agrippa_Invisus wrote: »Caladriegan wrote: »Well, let's see. You're fighting two factions at the same time who are intent on your destruction. Do you, A, sortie repeatedly and get destroyed over and over? Or, B, hunker down and absorb the punishment behind the walls of your keep until you wear down the numbers?
Which seems smarter to you?
It's all well and good to cry about the "invincible" numerical advantage that EP has until you realize there are two factions trying to defeat them.
This is all well and good except for when you do this, the entire campaign bogs down because you force everything into one damn keep. I mean do we REALLY need all three pop locked factions in the exact same place?
You let the entire rest of the map fall, sometimes with no resistance, just to turtle up all of prime time. There is no "wearing down" its logging out because of 1. Boredom. 2. Frustrating lag.
Go attack something, its not like you NEED the entire faction to defend something.
Going to call shenanigans on this.
No one's forced to attack Arrius when red's turtled in it. They choose to.
You want to spread the fighting out? Go push emperor while blue tries for the scrolls, or vice versa. Wait at the gates for one faction to succeed or fail. Arrius yesterday, was fine lagwise with just EP and AD there. When DC showed up the server threw up on itself. The moment the second inner went down, every siege went EP had stopped responding.
Until you get over the failed strategy of 'helping enable the lagbomb', the mounds of AD / DC pouring into that keep are just as much to blame as EP.
As someone who was playing on Thorn yesterday, it's also an outright exaggeration that EP was leaving keeps intentionally undefended. Constant back caps are being done to pull EP defenders out of forward keeps, which is why Arrius is the one keep that remains at the end of the day.
Right, because you know the moment yellow/blue start fighting over the ring, the boot is off the neck of red to explode out and zerg down brk, chalman, and so on.
I get that its a solid strat to turtle a keep, but EP has always done this. They let the whole map fall to one point so its either fight each other and let red out of their box (when red is in first, so red MUST be the primary goal), or lag out.
In the past this wasnt terrible, because lag was moderate. Nowadays its just a joke.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Caladriegan wrote: »Well, let's see. You're fighting two factions at the same time who are intent on your destruction. Do you, A, sortie repeatedly and get destroyed over and over? Or, B, hunker down and absorb the punishment behind the walls of your keep until you wear down the numbers?
Which seems smarter to you?
It's all well and good to cry about the "invincible" numerical advantage that EP has until you realize there are two factions trying to defeat them.
This is all well and good except for when you do this, the entire campaign bogs down because you force everything into one damn keep. I mean do we REALLY need all three pop locked factions in the exact same place?
You let the entire rest of the map fall, sometimes with no resistance, just to turtle up all of prime time. There is no "wearing down" its logging out because of 1. Boredom. 2. Frustrating lag.
Go attack something, its not like you NEED the entire faction to defend something.
Going to call shenanigans on this.
No one's forced to attack Arrius when red's turtled in it. They choose to.
You want to spread the fighting out? Go push emperor while blue tries for the scrolls, or vice versa. Wait at the gates for one faction to succeed or fail. Arrius yesterday, was fine lagwise with just EP and AD there. When DC showed up the server threw up on itself. The moment the second inner went down, every siege went EP had stopped responding.
Until you get over the failed strategy of 'helping enable the lagbomb', the mounds of AD / DC pouring into that keep are just as much to blame as EP.
As someone who was playing on Thorn yesterday, it's also an outright exaggeration that EP was leaving keeps intentionally undefended. Constant back caps are being done to pull EP defenders out of forward keeps, which is why Arrius is the one keep that remains at the end of the day.
Right, because you know the moment yellow/blue start fighting over the ring, the boot is off the neck of red to explode out and zerg down brk, chalman, and so on.
I get that its a solid strat to turtle a keep, but EP has always done this. They let the whole map fall to one point so its either fight each other and let red out of their box (when red is in first, so red MUST be the primary goal), or lag out.
In the past this wasnt terrible, because lag was moderate. Nowadays its just a joke.
I like how taking back home keeps is now 'exploding out'.
And it wasn't long ago, say back during October-November, that I remember the whole population of AD sitting in Faregyl night after night and if anyone even attempted to approach that keep, the server lagged to hell. Anytime you knock a faction back to a single keep and then try to use two other factions working in concert to shoehorn them out, it's going to lag. It's always lagged. It's lagged like that since Wabbajack. Letting that be your strategy to taking down red is not helping with the lag (or really to take Arrius either, the defender always has an advantage in those situations).
Also, I don't feel the use of absolutes is appropriate (as in, MUST hit red -- you're wrong, imo). I've played GW2 and enough of this game to know how the AvAvA scoreboard works. If a faction is working completely within its own self interests, it hits the Alliance directly above it in points on the scoreboard to advance itself from 3rd to 2nd to 1st in that order. In GW2 (at least when I played) it regularly rotated which servers were facing each other and this generally lent to self-interested actions with fewer long standing alliances.
In an AvAvA map without the politics, AD would be regularly hitting DC to try to pull itself out of the basement and DC would be trying to fend off AD while hitting EP. AD hitting EP (besides reclaiming home keeps -- I never begrudge that) would be a much less efficient method of pushing them out of the basement and into 2nd as each point taken from DC counts double (one less that DC earns and one more that AD earns). DC seems to understand this and does an excellent job suppressing Roebeck and Brindle and Nickel (effectively immunizing their home keeps from AD assault) while tightly controlling any AD scrolls they steal from EP. This leads to the vast points disparity on Thornblade currently. DC made it a match while AD smashed their faces into an inefficient brick wall that netted them little gains and cratered their points potential.
I remember having conversations with the EP GMs back when first coming to TB and AD was the constant night capper. As much as we disliked the AD faction, we still wanted to move from 3rd place to 2nd more than we wanted to stop AD from winning (another) campaign.
What you want out of the campaign is your decision.