I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least
jluceyub17_ESO wrote: »I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least
So that players who aren't enchanters but want to enchant a bound piece of loot can do so. If applying enchants to gear required leveling the enchanting skill, then the enchanting skill would become practically mandatory for every player.
jluceyub17_ESO wrote: »I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least
So that players who aren't enchanters but want to enchant a bound piece of loot can do so. If applying enchants to gear required leveling the enchanting skill, then the enchanting skill would become practically mandatory for every player.
No. Enchanting skill is needed to make a glyph, but to attach the glyph to armor/weapon you should be a skilled craftman. Now it doesn't make sense at all: every peasant can just stich a glyph to a dirty rug and bam! Swag, yo!
jluceyub17_ESO wrote: »I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least
So that players who aren't enchanters but want to enchant a bound piece of loot can do so. If applying enchants to gear required leveling the enchanting skill, then the enchanting skill would become practically mandatory for every player.
No. Enchanting skill is needed to make a glyph, but to attach the glyph to armor/weapon you should be a skilled craftman. Now it doesn't make sense at all: every peasant can just stich a glyph to a dirty rug and bam! Swag, yo!
Well, I would have to disagree with having to have enchanting leveled to simply just apply a glyph. Like it was said from jluceyub17_ESO"then the enchanting skill would become practically mandatory for every player." Personally I wish that all the crafting would have been much harder to level because just about anybody can level it thus making crafted items just about worthless. Would have created a way to make some good gold for those that worked hard to get crafting leveled.
jluceyub17_ESO wrote: »I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least
So that players who aren't enchanters but want to enchant a bound piece of loot can do so. If applying enchants to gear required leveling the enchanting skill, then the enchanting skill would become practically mandatory for every player.
No. Enchanting skill is needed to make a glyph, but to attach the glyph to armor/weapon you should be a skilled craftman. Now it doesn't make sense at all: every peasant can just stich a glyph to a dirty rug and bam! Swag, yo!
Well, I would have to disagree with having to have enchanting leveled to simply just apply a glyph. Like it was said from jluceyub17_ESO"then the enchanting skill would become practically mandatory for every player." Personally I wish that all the crafting would have been much harder to level because just about anybody can level it thus making crafted items just about worthless. Would have created a way to make some good gold for those that worked hard to get crafting leveled.
Maybe I didn't make myself clear enough: applying the glyph should be a part of the crafting process, like "Improving", not an enchanting skill. Like this: you find/buy/make a glyph, then you have go to blacksmith/clothing/woodworking station and attach the glyph to the armor or weapon, with a chance of destroing the glyph in the process depending on the level of your crafting skill.