Maintenance for the week of July 21:
• PC/Mac: NA and EU megaservers for maintenance – July 21, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – July 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – July 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The connection issues for the European megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Enchanting Special Effects & Sound Request

Blade_07
Blade_07
✭✭✭✭
When you actually enchant a weapon or a piece of armor its VERY anti-climatic compared to making the glyph. The animation & sound effects/voice when making glyphs was really done VERY well & I love it!!! But enchanting NEEDS help in a HUGE way. Needs animation and sound effects REALLY bad! Sometimes I'm not even sure I actually enchanted the item or not. So I have to double check it to make sure I got it done. Feels like this was something that should have been implemented but was not for some reason.
“Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Streega
    Streega
    ✭✭✭✭✭
    I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least :wink:
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
    PC EU "House Tertia" - Friendly Guild for Mature Folks (housetertia.com)
    PC EU "Priests of Hircine" - Awesome Guild for Friendly Werewolves (free bites!)
    Master Angler
  • patrykplawskib16_ESO
    I'm with you on that id like to see a more better effect when weapons are enchanted the master weapons they did a great job on the effects but the regular enchants are so dull, i wanna see my weapon glowing magma if i enchant it with fire please @ZOS listen to this guy
    Dunmer Master Race
  • jluceyub17_ESO
    jluceyub17_ESO
    ✭✭✭
    Streega wrote: »
    I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least :wink:

    So that players who aren't enchanters but want to enchant a bound piece of loot can do so. If applying enchants to gear required leveling the enchanting skill, then the enchanting skill would become practically mandatory for every player.
  • Streega
    Streega
    ✭✭✭✭✭
    Streega wrote: »
    I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least :wink:

    So that players who aren't enchanters but want to enchant a bound piece of loot can do so. If applying enchants to gear required leveling the enchanting skill, then the enchanting skill would become practically mandatory for every player.

    No. Enchanting skill is needed to make a glyph, but to attach the glyph to armor/weapon you should be a skilled craftman. Now it doesn't make sense at all: every peasant can just stich a glyph to a dirty rug and bam! Swag, yo!
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
    PC EU "House Tertia" - Friendly Guild for Mature Folks (housetertia.com)
    PC EU "Priests of Hircine" - Awesome Guild for Friendly Werewolves (free bites!)
    Master Angler
  • Blade_07
    Blade_07
    ✭✭✭✭
    Streega wrote: »
    Streega wrote: »
    I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least :wink:

    So that players who aren't enchanters but want to enchant a bound piece of loot can do so. If applying enchants to gear required leveling the enchanting skill, then the enchanting skill would become practically mandatory for every player.

    No. Enchanting skill is needed to make a glyph, but to attach the glyph to armor/weapon you should be a skilled craftman. Now it doesn't make sense at all: every peasant can just stich a glyph to a dirty rug and bam! Swag, yo!

    Well, I would have to disagree with having to have enchanting leveled to simply just apply a glyph. Like it was said from jluceyub17_ESO"then the enchanting skill would become practically mandatory for every player." Personally I wish that all the crafting would have been much harder to level because just about anybody can level it thus making crafted items just about worthless. Would have created a way to make some good gold for those that worked hard to get crafting leveled.

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Streega
    Streega
    ✭✭✭✭✭
    Blade_07 wrote: »
    Streega wrote: »
    Streega wrote: »
    I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least :wink:

    So that players who aren't enchanters but want to enchant a bound piece of loot can do so. If applying enchants to gear required leveling the enchanting skill, then the enchanting skill would become practically mandatory for every player.

    No. Enchanting skill is needed to make a glyph, but to attach the glyph to armor/weapon you should be a skilled craftman. Now it doesn't make sense at all: every peasant can just stich a glyph to a dirty rug and bam! Swag, yo!

    Well, I would have to disagree with having to have enchanting leveled to simply just apply a glyph. Like it was said from jluceyub17_ESO"then the enchanting skill would become practically mandatory for every player." Personally I wish that all the crafting would have been much harder to level because just about anybody can level it thus making crafted items just about worthless. Would have created a way to make some good gold for those that worked hard to get crafting leveled.

    Maybe I didn't make myself clear enough: applying the glyph should be a part of the crafting process, like "Improving", not an enchanting skill. Like this: you find/buy/make a glyph, then you have go to blacksmith/clothing/woodworking station and attach the glyph to the armor or weapon, with a chance of destroing the glyph in the process depending on the level of your crafting skill.
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
    PC EU "House Tertia" - Friendly Guild for Mature Folks (housetertia.com)
    PC EU "Priests of Hircine" - Awesome Guild for Friendly Werewolves (free bites!)
    Master Angler
  • Blade_07
    Blade_07
    ✭✭✭✭
    Streega wrote: »
    Blade_07 wrote: »
    Streega wrote: »
    Streega wrote: »
    I wonder why enchanting is not done at the crafting station, with slight chance of failure (in that case the glyph is destroyed). Would be so much more realis... well, more logical and immersive at least :wink:

    So that players who aren't enchanters but want to enchant a bound piece of loot can do so. If applying enchants to gear required leveling the enchanting skill, then the enchanting skill would become practically mandatory for every player.

    No. Enchanting skill is needed to make a glyph, but to attach the glyph to armor/weapon you should be a skilled craftman. Now it doesn't make sense at all: every peasant can just stich a glyph to a dirty rug and bam! Swag, yo!

    Well, I would have to disagree with having to have enchanting leveled to simply just apply a glyph. Like it was said from jluceyub17_ESO"then the enchanting skill would become practically mandatory for every player." Personally I wish that all the crafting would have been much harder to level because just about anybody can level it thus making crafted items just about worthless. Would have created a way to make some good gold for those that worked hard to get crafting leveled.

    Maybe I didn't make myself clear enough: applying the glyph should be a part of the crafting process, like "Improving", not an enchanting skill. Like this: you find/buy/make a glyph, then you have go to blacksmith/clothing/woodworking station and attach the glyph to the armor or weapon, with a chance of destroing the glyph in the process depending on the level of your crafting skill.

    Ahh, ok I get ya. Sorry my bad. Yeah, that sounds cool. ^^

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Blade_07
    Blade_07
    ✭✭✭✭
    This needs to happen please.
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Blade_07
    Blade_07
    ✭✭✭✭
    Would love to see this happen cuz as it is now its lame. :/
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

Sign In or Register to comment.