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(IDEA) Crown store kill move selectables

linoge63
linoge63
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What do you all think of this;

You open the crown store and you notice a selectable area called "Kill moves" can be opened wherein you get to select several kill move
animations per weapon. Just as you can try on a costume before buying it you can run the animation of the kill move of that weapon before
choosing it. There are several choices depending on your ...style. (If you choose more than one per weapon, when your target is kill movable, an alert is triggered that you get to choose which move you want to perfrom and if u dont choose, the kill move will default to the last one used)

Incidentally, the kill move animation re the bow, would be like the bullet cam im sure youve seen in other games...well something like that anyways

This i am sure would require significant server and coding resources and thus would need to be offset by these kill moves being a significant crown payment

What say you all...
  • Zershar_Vemod
    Zershar_Vemod
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    F$%@ No.
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • Keron
    Keron
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    Capcom called, they want their Streetfighter back...

    Me personally would think of this as wrong for the genre. As you said, the amount of work they would need to put in to make that happen should (actually, SHALL!) be used otherwise.
  • phreatophile
    phreatophile
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    I'd go in for this. I lean more in the direction of specific animations for existing skills. As a player of vampire characters an example would be an option for the chain-pull skill of Dragonknights to maintain the same functionality but instead of a chain you reach out your hand and telekineticly pull the target in.
  • PKMN12
    PKMN12
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    well, as you are watching your character do the kill move.....a guy comes over and starts stabbing you to death and yo cannot do anything about it.

    oh, and if you are invincible during the kill cam, well then PVP would take forever because everyone is invincible half the time.
  • Philelectric
    Philelectric
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    I'd go in for this. I lean more in the direction of specific animations for existing skills. As a player of vampire characters an example would be an option for the chain-pull skill of Dragonknights to maintain the same functionality but instead of a chain you reach out your hand and telekineticly pull the target in.

    You might want to try SWTOR for a telekinetic pull
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