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https://forums.elderscrollsonline.com/en/discussion/668861

Does it annoy any one else that crafted vr14 does not compete with dropped?

jarydf
jarydf
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The one thing I dont get about crafting in eso is that generally vr14 crafted sets are bettered by dropped sets. Am I missing something?
  • bellanca6561n
    bellanca6561n
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    jarydf wrote: »
    The one thing I dont get about crafting in eso is that generally vr14 crafted sets are bettered by dropped sets. Am I missing something?

    Crafted gear is competitive. But dropped gear, such as the gold version of The Locket of the Footman, Ring of the Healer (and the necklace of course) and other pieces and sets go for insane amounts of gold because of their rarity and thus their perceived value.

    Using the healer example, I run a combo of 5 piece Eyes of Mara, 3 Willows Path, with 3 dropped Warlock jewelry pieces which are not rare at all. Whatever failings I have as a player are due to me, and to me alone....and I have many ;)

    But folks have every right to be proud of their dropped sets. They earned them by playing the game well, playing well with others and by being anointed by the RNG gods.
    Edited by bellanca6561n on March 20, 2015 9:43AM
  • Kragorn
    Kragorn
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    ZOS originally said they intended crafting to be comparable .. just another good intention that fell by the wayside due to QQ from one section of the player-base or other.
  • Ourorboros
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    They were doing good with the crafted sets right up to the 6 trait sets. Then, apparently someone had a brain fart, because the 8 & 9 trait sets are either worthless or very limited for the most part. In answer to your question, yes, most crafter feel ZO$ dropped the ball big time on crafted items. They certainly did not adhere to their pre-game hype that dropped sets would never equal crafted gear.

    However, ZO$ also made crafting nothing more than a grind that anyone can do given enough time. It does make more sense that dropped sets have more value because they have to be earned through skill, not just showing up and doing some simple tasks.

    What needs to happen is the addition of extended crafting accessed through quests of similar task. The reward would be the ability to craft high value set on par with the dropped sets. Then, the reward would equal the effort.
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  • Nestor
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    jarydf wrote: »
    Am I missing something?

    Those people have to grind Undaunted Pledges, and Trials over and over again to get those sets completed. So, it does not bother me at all.

    However, crafters should be able to make something comparable to any dropped gear.

    Edited by Nestor on March 20, 2015 2:15PM
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  • vovus69
    vovus69
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    The problem as I see it - all good vr14 sets are dropped from bosses in group content or in cyrodiil. There is nothing comparable to those sets for solo players. This is really bad. I hope they will fix it with new vr14 solo content DLC (Murkmir, or somesuch). This is the one thing I am waiting for from them as eagerly as spellcrafting. The rest I don't care about. I think Murkmir will be out in Fall/Winter and Spellcrafting in the same time to first half of next year. Will see.
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • Robbmrp
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    Ourorboros wrote: »
    They were doing good with the crafted sets right up to the 6 trait sets. Then, apparently someone had a brain fart, because the 8 & 9 trait sets are either worthless or very limited for the most part. In answer to your question, yes, most crafter feel ZO$ dropped the ball big time on crafted items. They certainly did not adhere to their pre-game hype that dropped sets would never equal crafted gear.

    However, ZO$ also made crafting nothing more than a grind that anyone can do given enough time. It does make more sense that dropped sets have more value because they have to be earned through skill, not just showing up and doing some simple tasks.

    What needs to happen is the addition of extended crafting accessed through quests of similar task. The reward would be the ability to craft high value set on par with the dropped sets. Then, the reward would equal the effort.

    I'm with you there. I sell a LOT more sets that are 6 trait than I ever do for 8 trait. Even the Mara set people usually don't buy as they want Healers Habit instead.
    NA Server - Kildair
  • MissBizz
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    I think it's good that the hardest to complete content receives the best rewards. I am a crafter, and although I would LOVE to make a killing off of selling top notch gear sets.. crafting is just too easy in this game to deserve the rights to the best gear. To be fair, craftable sets are quite comparable still. As well they seem to be the better choice while levelling since finding full dropped sets can be expensive/time consuming.

    Anyone with (little) effort can become level 50 in all crafts and research traits. It takes a lot of effort, time, patience and skill to complete the end game content.
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  • bellanca6561n
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    The statistical difference between the Mara set and the Healers set is almost insignificant. Unless memory fails, they have near identical bonuses in the same order at the same level. The 5 piece bonus in the former is LMC for a restoration staff, and a higher level of healing in the latter.

    Thus, dropped gear's added value is one part objective advantage and 10 parts perceived advantage.

    In a content limited game people need a reason to carry on and dropped items are a proven supplement and, often, substitute for content.

    I do agree, though, that there's not a lot of sense to the trait system of armor value. How many people you know run with a combo of Hundings Rage (6 trait) and Ashen Grip (2 trait) on their Dragonknights?

    This says a lot about trait scheme overall.

    As MissBizz just noted, the crafting system is extremely simplistic in this game, however. It's not Ultima Online where people can still earn a living making suits 18 years after the game's debut.

    Just by breaking down the loot you get, your character will be at max level for the three armor and weapon crafts by the time you hit the Veteran Ranks. Plus you'll be able to outfit your character yourself in green and blue gear as you level up.

    Not a bad system. Not the system that was promised, though.
    Edited by bellanca6561n on March 20, 2015 6:32PM
  • radiostar
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    What's the first thing someone mentioned? Jewelry. You and I as crafters can't make jewels into our sets.
    There ya go. Send feedback to Z.

    All the other reasoning is interesting and maybe helpful too.
    "Billions upon Billions of Stars"
  • pronkg
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    Crafted sets should be better only if They were harde to obtain. Lets say 1000 refined Mats for a decent weapon. Maybe even more.

    The reason now is crafting is far to easy
  • neueregel
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    Why should it annoy us that we have invested hundreds of hours of research and leveling and committed skill points only to be outdone by dropped gear.... /s
    Edited by neueregel on March 21, 2015 6:38PM
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  • bellanca6561n
    bellanca6561n
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    Executive Summary:

    CRAFTED GEAR *IS* COMPETITIVE :)

    If you disagree then post numbers and make your case rather than begin with an assumed premise.

    I feel like I'm attending a wake for someone who is very much alive.
  • Ramtaku
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    I use two crafted sets and two dropped sets for my three situational set combinations (pvp, pve general and tank).

    I strongly believe that dropped gear at max level should be better than crafted.

    There really isn't a comparison between the difficulty of crafting a max level set and the difficulty of obtaining max level drops.

    Degree of difficulty should always correspond to quality of the reward.

    The only thing that bugs me is when the best gear becomes linked to 20-40 person raid content that takes a really long time, because it makes it impossible for people that work/have kids etc to participate.

    If the best gear is available to those of us that can't play more than 3 hours at a time and the only constraint is finding a guild and grouping occasionally, dropped should rule.
  • Izzban
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    I have said this a few times, but will repost here.

    The dropped vs crafted debate is easily solved by making dropped pieces able to be crafted. Here is how I imagine it:

    - Any gear in the game can be researched for it's set bonus much like traits currently are
    - The time it takes to research the set is a large amount and should include daily/weekly quests and mats required for research to continue
    - The amount of time it takes to research the top sets should coincide with the expected release of new content (meaning new gear sets)
    - The goal is to create content for crafters using content already created

    So to put it in other words, the newest released sets can be researched and crafted, but will take enough time that the next set is either released or coming shortly (expected time of next content release). The time it takes to research is not just a number of days the crafter has to wait (like trait research is now) but is an interactive daily and weekly set of quests that have to be run and mats that have to be acquired to keep the research going. (Existing writs might work well here, though I would prefer a more innovative approach to the daily/weekly quests) Crafters that get the set bonus researched before others will have a large market share or monopoly until others catch up. Depending on how the content release timetable works out, they may fall a bit behind or they may be able to craft the top tier for short periods of time.

    The raiders get to always have the newest/best equipment while the crafters are a step behind and trump in diversity.

    The real problem I have seen with most crafting systems is that they get left behind as the game ages. Then the devs have to make a massive effort to catch them up to keep the crafters pleased. I feel this system puts less pressure on the devs and even works well if content is ahead or behind schedule.
  • Zouni
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    Perhaps if they added a rare one time craftable drop certififcate for that uber type item - like when you find the gold motif or something.
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  • Artemiisia
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    its a combination of both worlds, so you cant just stick with one thing to be able to get the best gear.

    if you want to stack the best gear possible on your char, you need not just crafted or dropped. But a combination of the two, which in my opinion as a master crafter is needed for the game.

    If it were the crafted gear that was the best for all 7 armor and 1-2 weapon slots, there wont be any real incentive to grind anything in open world gear drops at all
  • tengri
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    I'm ok that good set drops are often very hard to get and might even be a little better than everything crafted.
    But I'm not ok that several very good sets can only be found (or bought for that matter) in Cyrodiil.
    Edited by tengri on March 24, 2015 2:51PM
  • Edhelas_Naven
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    I think Dropped set have the most advantage for those that come with Jewelry Pieces. So this might however change when Jewelcrafting comes out, if and when it does. As a Breton Templar Healer, the Seducer trumps all set out there for me because I would rather try to magnify what I already have. Even when people where screeming Martial Set this and that before 1.6, I just bat an eylid and look the other way. Maybe for a soc but I have not played one yet. Recently getting my Healer Jewelry, Sash and Brechees, it is definately a huge bonus for me.

    I think therefore the idea is to mix crafted with dropped now that Jewelrycrafting is not yet implemented. This have been said many times on the forums.

    The thing we also need to remember is that the gear give you an edge and makes you ABLE to complete the task but player skill, alertness and attention to what is going on, for example in Trials is also important.
  • Bashev
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    Crafted sets are decent. We just need to be able to craft jeweleries.
    Because I can!
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