I was out skyshard hunting in Cyrodiil with friends when I had a idea - (If said idea has already been posted or discussed. I do apologize in advance!) being how cool would it be for a guild to conquer a challenging delve and being able to claim it at their guild base. Gaining a bunch of perks such as decorations, crafting tables, the ability to spawn perma npcs/defenders at the cost of a large amount of gold, and so on. Additionally it would be neat if you could expand on the existing delve to make it more challenging for invaders - (Other players).
Things that could go with delve guild bases:
-Spawnable NPCS - (would be neat if you could place player created gear on said npc)
-Spawnable Traps - (fire walls, spikes, etc)
-Decorations - (Nothing says it's a home like dragon bones!)
-Expandable - (Another gold sink!)
-Weekly/Monthly Maintaince Costs - (Costs would vary depending on the size of the delve base, the amount of npcs hired, number of traps in use, etc)
-Conquerable - (Once a month a event ticket would be posted for your guild's claimed delve base, it would be listed on a new type of npc found in your respective factions capital. The ticket would allow your guild the chance to challenge the defending guild's delve. Perks or achievements for successfully defending and if you the attacking group conquers the guild base, they have the option to claim it as their own.)
Edited by BluteMeister on March 30, 2015 3:21PM Character(s): Crowley, Gluttony, Mephisto, Tabula Smaragdina
Main Class: Sorcerer (Heals)
Alliance: EP
Guild Master of Cult of Cthulhu