-increased mount speed in Cyrodiil- excessive amounts of riding gets tedious. I understand this would affect balance, but it would increase strategy by requiring attacking factions to set up ganks along roads to cut off incoming enemies because players would return to battle faster than they currently do.
-increased siege damage against walls- currently sieging is a very tedious process, I feel like doubling the damage that siege weapons do to walls would speed this up without affecting balance too harshly
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standardized equipment in Cyrodiil based on weight preference [light medium heavy] so that everyone, regardless of level, is actually on an even playing field. low level characters given skill points and attribute points for the duration of their visit so that their builds can match those of VR14 players and they aren't significantly behind in power.
-achievements are account universal- having to re-earn dyes and achievements on each character sucks.
-all costumes found are added to the collection, not just morphs like the skeleton
-Trophy items are added to the collection and no longer have a physical presence in the inventory
-All the stuff about dark anchors in this thread [note that the post is old and may have some parts outdated]:
http://forums.elderscrollsonline.com/en/discussion/126391/improving-dark-anchors-refined-edition
-Jewelry crafting- allow us to craft necklaces, rings and more. Give them a physical appearance on our characters.
-new way to complete veteran ranks 1-12- grinding through the same old story content that we've done a million times is boring, and it ruins any sense of faction pride. I find the decisions i make in quests to be meaningless since i know that i'm not part of the faction I'm playing in. Perhaps replace the recycled content with new phases of the zones that have unique, new quests? such as the Ebonheart pact invading Daggerfall or something along those lines, instead of having us slog through the same content we did on our alts already.
-Jails- jail players who don't pay their bounty rather than just killing them outright. Allow for prison escapes, riots, and an economy by allowing outside sources to sneak in and sell the prisoners items to help them break out.
-different types of guilds with changing mechanics based on a selected role. Assassins guild for example would receive contracts to kill certain high-value npc's, the first guild to successfully kill that npc would receive a large sum of gold. Thieves guilds would receive contracts to steal certain high-value items across the world. Warriors guild would get contracts to clear out dungeons , or an event would pop up such as in invasion of a city and all the warrior guilds would have to band together to clear it out.
-Quests need increased difficulty- improve monster AI, make sneaking more difficult, increase enemy's aggro distance, make all animals neutral to avoid this becoming obnoxious for basic travel. Make boss fights challenging not because of the stats the bosses have, but because of their attack patterns and skills being hard as balls to avoid.
-Armour pop-in needs to go away. Seriously, we're a year in and something this basic that has been an issue since BETA is still in the game? Give me a break.
-better optimization- I'm on a gtx 750ti and in town, my performance is trash. It seems that large numbers of players tanks my framerate.
-Guilds need greater involvement and impact on the game world. This can be done through guild-centered events like the ones previously mentioned, guild halls having a physical appearance on the land somewhere [like in Cyrodiil, that place is *** massive]
-arrows and arrow crafting
-allow smiths, clothiers and woodworkers to engrave the pieces of armor and the weapons they craft with their own insignia on a spot of their choice- this may not be possible to make look good given the current low-resolution armor textures.
-high-res texture pack- As I said, the textures in this game are, at least in first person or in slightly zoomed in third person, VERY muddy, low-res and ugly.
-more random world events, similar to the rifts that drop Daedra at random. Perhaps random bandit attacks on villages, or thieves robbing houses and getting chased out by guards.
-more radiant AI for NPC's. They should move around town more, and do things as part of a daily routine such as eat, sleep, swim, etc. Similar to the radiant AI in oblvion and skyrim
-Make quests hold your hand less. Too many quest markers currently, make objectives implied through dialogue and text found in books/scrolls related to the quest.