The issue with XP bound CP´s is that everyone gathers XP different.
Some players need a year to reach VR 10, for them the current CP gain by doing quests is incredible slow. Someone else might grind to VR 10 by 5 days, for him the XP gain is too high.
Same with Dungeons or Trials, some people finish them in 20 minutes, for them the XP gain is too high. For those who need an hour or two, probably too low.
You just can not balance such a system, people play in different ways and speed.
Achievements would had been the only real system that would had worked, one time opportunities give things and not how fast you did them. Sadly, I doubt they will be able to change this / are willing to do so.
I would assume in a few months the CPs will be available for crowns, its the only way they can do it to not have gaps of 1000 points next year. Not sure how many the hardest grinder has now, maybe 200 or 250? The gap will get huge soon, the best for a casual is to just ignore the CP and play as you always played. That's at least what I do, but for people that do trials and dungeons, its going to be hard finding a group without top CPs.
I would assume in a few months the CPs will be available for crowns, its the only way they can do it to not have gaps of 1000 points next year. Not sure how many the hardest grinder has now, maybe 200 or 250? The gap will get huge soon, the best for a casual is to just ignore the CP and play as you always played. That's at least what I do, but for people that do trials and dungeons, its going to be hard finding a group without top CPs.
Absolutely NOT.Certainly a good way to get people to PvP would be to tie CP to actually achievable goals in Cyrodiil such as "kills all the bosses in a delve" or "take on 3 Cyrodiil dolmens" or the little dailies in towns like Bruma and the like, or to participate in some sort of actual AvA go
Achievements are worse grinds that CP is now, and don't solve the problem because they are finite, once done they can't be re-done.The issue with XP bound CP´s is that everyone gathers XP different.
Some players need a year to reach VR 10, for them the current CP gain by doing quests is incredible slow. Someone else might grind to VR 10 by 5 days, for him the XP gain is too high.
Same with Dungeons or Trials, some people finish them in 20 minutes, for them the XP gain is too high. For those who need an hour or two, probably too low.
You just can not balance such a system, people play in different ways and speed.
Achievements would had been the only real system that would had worked, one time opportunities give things and not how fast you did them. Sadly, I doubt they will be able to change this / are willing to do so.
I would assume in a few months the CPs will be available for crowns, its the only way they can do it to not have gaps of 1000 points next year. Not sure how many the hardest grinder has now, maybe 200 or 250? The gap will get huge soon, the best for a casual is to just ignore the CP and play as you always played. That's at least what I do, but for people that do trials and dungeons, its going to be hard finding a group without top CPs.
I had to throw an agree for that. I honestly thought that tying CP to achievements was/is the best answer. That would have solved so many issues. Not sure how they could implement that now (especially for people who have gotten them all already). But IMO, making them achievement bound would be best, and having them in place before all the achievements would have been ideal. Maybe, someday ZOS will figure out how to make that a viable option and the world will be all better........
Absolutely NOT.Certainly a good way to get people to PvP would be to tie CP to actually achievable goals in Cyrodiil such as "kills all the bosses in a delve" or "take on 3 Cyrodiil dolmens" or the little dailies in towns like Bruma and the like, or to participate in some sort of actual AvA go
It's bad enough leveling to VR14 requires you to 'group up', it would be 100 times worse to make it forced-PVP to get CPs.
Achievements are worse grinds that CP is now, and don't solve the problem because they are finite, once done they can't be re-done.The issue with XP bound CP´s is that everyone gathers XP different.
Some players need a year to reach VR 10, for them the current CP gain by doing quests is incredible slow. Someone else might grind to VR 10 by 5 days, for him the XP gain is too high.
Same with Dungeons or Trials, some people finish them in 20 minutes, for them the XP gain is too high. For those who need an hour or two, probably too low.
You just can not balance such a system, people play in different ways and speed.
Achievements would had been the only real system that would had worked, one time opportunities give things and not how fast you did them. Sadly, I doubt they will be able to change this / are willing to do so.
I would assume in a few months the CPs will be available for crowns, its the only way they can do it to not have gaps of 1000 points next year. Not sure how many the hardest grinder has now, maybe 200 or 250? The gap will get huge soon, the best for a casual is to just ignore the CP and play as you always played. That's at least what I do, but for people that do trials and dungeons, its going to be hard finding a group without top CPs.
I had to throw an agree for that. I honestly thought that tying CP to achievements was/is the best answer. That would have solved so many issues. Not sure how they could implement that now (especially for people who have gotten them all already). But IMO, making them achievement bound would be best, and having them in place before all the achievements would have been ideal. Maybe, someday ZOS will figure out how to make that a viable option and the world will be all better........
Worse, doing it this way would force everyone to do everything .. PVE, PVP, solo, group, mob grinds, etc. etc .. which is about as bad as I can think it could get.
myrrrorb14_ESO wrote: »You could always set it up like dailies. Each one awards a cp. Have some set up for crafting, PvP, dungeons, etc. Make it have a max of 5cp a day.
Example:
Go to the group Champinion and pick one of the following
1) Complete Fungal Grotto and Spindleclutch
2) complete Hel Ra Citadel
3) Defeat all the champinion and complete the group challenge in Toothmaul Gully