b_archaonpreeb18_ESO wrote: »What you see is the chance your victim won't notice you. You can still fail a 'sneak check' with other NPCs looking at you and they won't fail to report you.
b_archaonpreeb18_ESO wrote: »What you see is the chance your victim won't notice you. You can still fail a 'sneak check' with other NPCs looking at you and they won't fail to report you.
bloodenragedb14_ESO wrote: »b_archaonpreeb18_ESO wrote: »What you see is the chance your victim won't notice you. You can still fail a 'sneak check' with other NPCs looking at you and they won't fail to report you.
i understand how it works, ive been a TES fan since morrowind. im talking about that im the only other person in a room, and pickpocketing is at 90%, most of the time it fails
Player X pick pocks the NPC three times (90%, 60% then 30% chance)
Then Player Y comes alone and tries to pick pocket the same NPC, it will show them a 90% chance, but based on the number I have tested (still it could be just bad random) I only really have a 30% chance cause Player X has robbed them blind already.
bloodenragedb14_ESO wrote: »b_archaonpreeb18_ESO wrote: »What you see is the chance your victim won't notice you. You can still fail a 'sneak check' with other NPCs looking at you and they won't fail to report you.
i understand how it works, ive been a TES fan since morrowind. im talking about that im the only other person in a room, and pickpocketing is at 90%, most of the time it fails
The issue I found with pickpocking is as follows
Each NPC can be pick picked 3 times before out of items and the percentage chance gets harder each time.
Player X pick pocks the NPC three times (90%, 60% then 30% chance)
Then Player Y comes alone and tries to pick pocket the same NPC, it will show them a 90% chance, but based on the number I have tested (still it could be just bad random) I only really have a 30% chance cause Player X has robbed them blind already.
Also it does not matter what the percentage is if some other NPC can see you,