Unfortunately when we increase the player limit, aren't you concerned that we who are already established risk monopolising the market further?
wenxue2222b16_ESO wrote: »
I'm not so concerned about this as I still expect there to be some limit on guild size and the increase in population will mean that there can be more new guilds set up that can get enough players to be in a position to compete.
It is just a matter of player choice really - if player x wants to join guild x then let them. I don't think with a limit of 1000/1500 and the much larger size of the playerbase we have that you will ever get just two or three or four guilds dominating.
wenxue2222b16_ESO wrote: »I'm part of a really great guild. Social, friendly, help out new players, good trade - everything a good guild should be.
We are all full up though! Despite us removing inactive players after about 20 days we just can't meet the demand.
It saddens me we have to either kick players or turn people away. Either friends of current guildmates or new players looking for a really good guild. We want good players and they want us.
We have had nearly a year now of seeing how things work in game and we have an obvious influx of new players tonight. Just stand by the gate in Daggerfall and you will see exactly what I mean.
All these new players want to feel welcome and are looking for a great guild to be part of. Great guilds make a huge difference to the player experience. Players make friends and then they want to stick around - even at the times the gameplay may be getting them down a bit.
So please could you consider upping the guild limit a bit, in line with the increase in population? I know you don't want there to be really big guilds that dominate. I am not saying remove the limit but please consider increasing it - to 750 or 1000 or more if you think it will not affect the game too badly.
You want to keep players and we want to help you keep those players. Please give us the means to do so.
Thanks for the consideration.
Not only should they let us have at least 750 possible members in a guild, they should also give us more controllability over things like Bank Access and so on. It is kind of rough trying to manage a guild with 500 people in it with such limited tools.
This can't be done with addons. ZOS needs to step up and improve guild management tools.Not only should they let us have at least 750 possible members in a guild, they should also give us more controllability over things like Bank Access and so on. It is kind of rough trying to manage a guild with 500 people in it with such limited tools.
You would be well advised to forwards such request to add on authors. ZOS will not do anything with their UI themselves, that cannot be done by add ons by their authors.
If it's dungeons, trials or PvP guild, 500 is enough. If, on the other hand, we are talking about trading guild, 5000 would be needed.
If it's dungeons, trials or PvP guild, 500 is enough. If, on the other hand, we are talking about trading guild, 5000 would be needed.
Well, not really.
I'm a member of a guild that Was an all around guild. PVP, PVE and trade. They had to split off part of the guild and now one is PVP/Trade and the other is PVE/Trade. That PVP one is still at 500 members and inactives are kicked very regularly.
Would have been nice to be able to keep everyone together in one guild.