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A plea for an increase in guild membership limit

  • Zlater
    Zlater
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    This would be awesome, we have exactly the same thing here in Redfur. We've dropped our player refreshment delay from 20 to 15 days and we are still have so many players coming in. This is great for us as we are very deep into planning for a second guild, but if we could we'd much appreciate an increase to @ max of 1000+ members instead.

    When we built Redfur Trading we took 2 weeks earlier this year, so I can't see anyone struggling with that. But what I do see is lots of difficulty with trader obtainment. With traders going for 600-1200k in prime areas and 20-100k in the somewhat desirable areas, it would make it much harder for a new guild to get any publicity.

    Unfortunately when we increase the player limit, aren't you concerned that we who are already established risk monopolising the market further?
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  • Yakidafi
    Yakidafi
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    I support the idea of bigger guilds, especially since it has gone B2P
    Moons and sands shall be your guide and path.
    PC EU/NA
  • SantieClaws
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    Zlater wrote: »
    Unfortunately when we increase the player limit, aren't you concerned that we who are already established risk monopolising the market further?

    I'm not so concerned about this as I still expect there to be some limit on guild size and the increase in population will mean that there can be more new guilds set up that can get enough players to be in a position to compete.

    It is just a matter of player choice really - if player x wants to join guild x then let them. I don't think with a limit of 1000/1500 and the much larger size of the playerbase we have that you will ever get just two or three or four guilds dominating.
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  • Zlater
    Zlater
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    I'm not so concerned about this as I still expect there to be some limit on guild size and the increase in population will mean that there can be more new guilds set up that can get enough players to be in a position to compete.

    It is just a matter of player choice really - if player x wants to join guild x then let them. I don't think with a limit of 1000/1500 and the much larger size of the playerbase we have that you will ever get just two or three or four guilds dominating.

    I agree with you

    When I say "monopolise the market further" I'm not talking about players but I'm talking about accessibility. With a boost in player and guild numbers we would also have to increase our guild tools won't we? So let's take Rawl'kha it's a very busy area, and as such traders go for 600k +. So with 3x the number wouldn't the mean the prices, over time, will increase to 1.8mil - 3.6mil per week? The store max will need to expand to allow for more players, so with more stock finding items will be much easier. The high yield zones will stop being that and will just become convenience area. Why would you need to go elsewhere to find something when you can just go right here? It will drive the price up and the customers away from the 'out there' traders.

    Saying all that I also want a bigger limit, so I'm with you here. Perhaps could we consider saturating the busy areas with more traders. And maybe a decrease to the limit by of items a person can post for sale by an amount, either fixed or variable? Let's be honest, most members don't use the 30 item limit anyway. How do you feel about these things.

    You'll have to forgive my perspective, I really want this to happen, I think though if we can see why ZOS might not want to do this, we might get a better response when we do a bit more mental foot work for them.
    Edited by Zlater on March 26, 2015 1:50AM
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  • SantieClaws
    SantieClaws
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    I agree there is lots that could be done to improve guild management. Problem is ZOS are heavily involved in all things console right now and we simply won't get a significant guild focussed update.

    Raising the limit though is one thing that could be done fairly quickly - indeed it really needs to be. The new players are here now. This is an issue where a smallish fix could make a big big difference very fast.

    I do tend to keep my 30 slots full as often as possible. Everything has a value to someone. I'd settle with taking it down to 25 if we got a membership limit raise to 850 but I would not like to lose more slots than that.
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

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    https://www.imperialtradingcompany.eu/
  • Majic
    Majic
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    Over 9000!

    Okay, maybe not that much, but unless there's some mysterious, compelling technical reason why larger guilds would be a problem, a limit of say 1000 would be a lot nicer. B)
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  • Jaxsun
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    I'm part of a really great guild. Social, friendly, help out new players, good trade - everything a good guild should be.

    We are all full up though! Despite us removing inactive players after about 20 days we just can't meet the demand.

    It saddens me we have to either kick players or turn people away. Either friends of current guildmates or new players looking for a really good guild. We want good players and they want us.

    We have had nearly a year now of seeing how things work in game and we have an obvious influx of new players tonight. Just stand by the gate in Daggerfall and you will see exactly what I mean.

    All these new players want to feel welcome and are looking for a great guild to be part of. Great guilds make a huge difference to the player experience. Players make friends and then they want to stick around - even at the times the gameplay may be getting them down a bit.

    So please could you consider upping the guild limit a bit, in line with the increase in population? I know you don't want there to be really big guilds that dominate. I am not saying remove the limit but please consider increasing it - to 750 or 1000 or more if you think it will not affect the game too badly.

    You want to keep players and we want to help you keep those players. Please give us the means to do so.

    Thanks for the consideration.

    +1
  • maryriv
    maryriv
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    I'd love to see more guild slots available for more factions but I would like bigger guilds too.
  • SantieClaws
    SantieClaws
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    Thanks for all the support for this idea folks and lots of well reasoned and interesting points.

    A good community makes for a great game and a good community is very often built through the great efforts of guild leaders, officers and members.

    Let's support good guilds by increasing that guild limit a bit :)

    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • Razzak
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    If it's dungeons, trials or PvP guild, 500 is enough. If, on the other hand, we are talking about trading guild, 5000 would be needed.
  • Saturn
    Saturn
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    Not only should they let us have at least 750 possible members in a guild, they should also give us more controllability over things like Bank Access and so on. It is kind of rough trying to manage a guild with 500 people in it with such limited tools.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Razzak
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    Saturn wrote: »
    Not only should they let us have at least 750 possible members in a guild, they should also give us more controllability over things like Bank Access and so on. It is kind of rough trying to manage a guild with 500 people in it with such limited tools.

    You would be well advised to forwards such request to add on authors. ZOS will not do anything with their UI themselves, that cannot be done by add ons by their authors.
  • Rosveen
    Rosveen
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    Razzak wrote: »
    Saturn wrote: »
    Not only should they let us have at least 750 possible members in a guild, they should also give us more controllability over things like Bank Access and so on. It is kind of rough trying to manage a guild with 500 people in it with such limited tools.

    You would be well advised to forwards such request to add on authors. ZOS will not do anything with their UI themselves, that cannot be done by add ons by their authors.
    This can't be done with addons. ZOS needs to step up and improve guild management tools.
  • Kalman
    Kalman
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    All for it. More people for me to sell to/buy from. Esp when guild loses bid for trader.
  • Xendyn
    Xendyn
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    Razzak wrote: »
    If it's dungeons, trials or PvP guild, 500 is enough. If, on the other hand, we are talking about trading guild, 5000 would be needed.

    Well, not really.
    I'm a member of a guild that Was an all around guild. PVP, PVE and trade. They had to split off part of the guild and now one is PVP/Trade and the other is PVE/Trade. That PVP one is still at 500 members and inactives are kicked very regularly.

    Would have been nice to be able to keep everyone together in one guild.
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  • Razzak
    Razzak
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    Xendyn wrote: »
    Razzak wrote: »
    If it's dungeons, trials or PvP guild, 500 is enough. If, on the other hand, we are talking about trading guild, 5000 would be needed.

    Well, not really.
    I'm a member of a guild that Was an all around guild. PVP, PVE and trade. They had to split off part of the guild and now one is PVP/Trade and the other is PVE/Trade. That PVP one is still at 500 members and inactives are kicked very regularly.

    Would have been nice to be able to keep everyone together in one guild.

    I stand corrected. My estimate was based on my assumption, but like you've said, it's wrong.
  • SantieClaws
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    Well they just addressed this issue on ESO live. They said no for design and technical reasons. The more guild members there are then the more data is constantly sent somewhere and this leads to problems if the guilds are too large :(

    I hope they find a way round this at some point in the future. People are really putting so much work and effort into building great guilds and if players feel happy in a great guild the stability of the playerbase really benefits.
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • Rosveen
    Rosveen
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    That's fair. There are other more pressing technical issues, so maybe when that gets sorted out, they will consider changing guild member caps (and maybe solving these other problems will automatically help with guilds, who knows how they could be related).

    Did they mention anything about improved guild management tools, Wen?
  • SantieClaws
    SantieClaws
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    No nothing at all about guild management tools - just about the guild limit. They also said that they encourage players to join a number of guilds. Personally that isn't for me. I'm a one guild girl. No divided loyalties :)

    I do hope at least they write this request down on a post it note somewhere and put it on a wall and that one day when all the other post it notes are done with and in the bin then they might pull this one down and take a look at the issue again.
    Edited by SantieClaws on March 27, 2015 9:10PM
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • pecheckler
    pecheckler
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    The game's trade design philosophy would be broken with much more than 500 players in a guild.

    And 500 is already far too many for a non-trade guild. That's not even a guild. It's a giant roster of players who don't know each other. I only see benefit in it for PvP, as the player quantity fits for such large scale combat. Also, most players do not even read guild chat. Most have it in a separate window for viewing on certain occasions only.
    Edited by pecheckler on March 27, 2015 9:12PM
    End the tedious inventory management game.
  • divago
    divago
    I agree with increasing guild limit
    kicking away or refusing players just because there are too many people in the guild is not funny :(
    --
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  • nathanthehawkerb16_ESO
    Warhammer Online has Inter-Guild Alliances, perhaps ESO could make us of that?

    Each guild will have its own guild chat but there will also be an alliance chat to allow guildies to talk to eachother between guilds
  • IrishGirlGamer
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    As someone who was recently kicked from her favorite guild, I'd like to see the number limit raised, too.

    I've probably joined 20 guilds since I started playing ESO. I've quit more guilds than some players have joined. A good, well-managed guild, with polite and helpful players is a very popular guild. Add in good trading group and the guild will be popular.

    But not all of us can log in every few days or even once a month sometimes. The guild that kicked me had been great: the guildmaster understood my situation (working and in school) and allowed me to stay probably longer than she should. But it is a trade guild and they need active members contributing on a daily basis. I understood the guild's needs; she understood my situation and we parted amicably.

    Yet, I would still like to be in the guild. When I do log on, I can sell stuff, buy stuff, and hang out with people I know. And I'm not punished for not logging when real life gets busy.
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