I really enjoy crafting in mmorpgs, one of the really big flaws in TESO smithing was that after the initial first few days it was basicly just a waiting game. You had reached lvl 50 in smithing, and had months of research weapons lined up. The only thing you did was that once a week/month when the timer ran out you renewed it.
I'm not against timers and such, but that was too little interaction for me. You could really tell the game was suffering from this design as there was basicly no crafting rewards from dungeons. Which is part of the loot table in other games, and part of the incentives to do dungeons.
So what's changed since then, and are there any hints for big changes to this system?