Hi fellow nightblades,
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Check
http://tamrielfoundry.com/topic/nb-dual-wieldbow-pve-dps-build-1-6-6/ for the up2date build please.
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This is it – my take on
Stamina Nightblades in 1.6. While many people started using a 2h Weapon, I will stick to Dual Wield and Bow and in this guide, I’m going to show you how to get competitive DPS with those weapons. (That means 11-15k average in trial encounters like Mantikora, Serpent, Mage and Warrior). This is just one way to achieve it and you have to see it as a general framework. What I’m going to show you does work for me, but you can always tweak stuff here and there to make it more comfortable for you. Also, I will go into detail quite a bit in this guide to make sure people that recently started can understand. So if you’re already a veteran player, you can skip those parts obviously.
As people started to give builds a name, I will go with
“Ravaging Blade”. Keep in mind that the patch is still quite young so the build might change over time as I get more experienced.
BUILD OVERVIEWThe Ravaging Blade is a melee Stamina based PvE build, specifically designed to be effective in Trials, Veteran Dungeons and Dragonstar Arena. You will use Dual Wield mainly while Bow is your option if you have to stay away from the target for some reasons.
ADVANTAGES- Amazing single target and AoE DPS with good sustain
- Very good defence with high Spell Resistance and Armor
- Roguish playstyle
- Very flexible in terms of weapons and skills
- Easy access with cheap crafted gear, good DPS progression with better setup
DISADVANTAGES- Harder to master than ranged builds
- Requires good movement and coordination
- Requires constant Potion usage for maximum single target efficiency
- Tricky sustain especially when you have to block/dodge a lot.
RACE
I think the strongest choice at the moment is
Redguard and Imperial. The more we can invest into the Champion System, the stronger Imperial will become. My primary issue with the build was that I could not sustain with the Skills I wanted to use and that’s also why I went back to Dual Wield because sustaining with Wrecking Blow was a pain in long encounters. With the Redguard passives, I think it would be way easier. The more you can invest into Stamina Cost Reduction and Stamina Regeneration, the easier sustain will become obviously and since there is no Softcap, the 22% extra Stats from Imperial are really, really strong. But don’t worry, the Rotation I will present will work with any race.
STATS
I think you should not get lower than
18k HP as a DPS for DSA Veteran or Sanctum Ophidia. Get 20k for Hardmodes. I personally prefer 20k all the time, but as Imperial, those Stats are easier to obtain. 18k does work. I like putting all my Attribute Points into Stamina and compensate with Gear Enchants to get the HP required but you can do as you like it. Please consider becoming a
Werwolf. You gain 15% Stamina Regeneration in human form without any disadvantages. You only get additional Poison damage in Werwolf form - which I never use. Just be a Werwolf in human form all the time.
For DPS, I strongly suggest you take Weapon Damage as your primary stat, followed by Weapon Critical. Stamina is good but not that important.
Here are my Stats atm:
MUNDUS STONE
I use the
Warrior right now, as it gives you the so much desired Weapon Damage. I also ran with Shadow after I got the +Crit passive from the Champion System but really, I felt like both are kind of equal. Just don’t get the Shadow before you have 90 Champion Points. Forget about the Thief in general. It’s just not that good anymore.
CHAMPION POINTS
I think there is a ton to test left in this section but I feel very comfortable with my allocation. You can vary here, just make sure to get 30 points into the Ritual for the extra Weapon Critical and most of your green points into the Warlord.
GREEN:
The Tower:
32 Warlord for 8% Stamina Cost Reduction. This is not a magical number to make things work, I just like straight numbers to calculate and as I happen to need 32 points to get 8%, I have spend those here.
The Lover: After 32 points into the Warlord, I put the rest into
Mooncalf for additional Stamina Recovery. Don’t let people fool you. Stamina Cost Reduction is way better than Stamina Recovery. But I like the Synergizer passive in the Lover, so the next 30 Points should go into Mooncalf
BLUE:
The Ritual: A no-brainer really.
Perfect Strikes is awesome so invest your first 30 points into that. I did
50% into Mighty, 50% into Precise Strikes. I tested Piercing and on regular mobs and vet dungeon bosses, I did more damage with 15 Precise/15 Mighty than with 10 Precise Strikes/10 Mighty/10 Piercing as long as you have Major Fracture (Armor Debuff) on them. Trial bosses tend to have more armor, so splitting the points into 3 parts might be ok. But after you spend 30 points into the Ritual, I'D prefer going for Blade Expert in the Atronach.
RED:
The Steed: Not much to say here. I went
50:50 on Spell Shield and Medium Armor Focus.
GEAR
I tried a ton of different stuff and there are other combinations and slight variations that result in kind of similar DPS. The following setups work best for me, but feel free to swap around stuff as you please.
THE BEAST MODE
THE JACK OF ALL TRADES
THE STARTER
SKILLS
I will give you some ideas for good skill combinations that I tested and found very effective. Keep in mind that I switch around skills quite a bit to adept to the encounter ahead. I know many of you guys do not have access to Caltrops. I highly suggest making it a project to get it. It adds a lot to any Stamina based build. Until then, feel free to add some utility skill you might find useful to help the raid like Shades, Circle of Protection or something like that.
SINGLE TARGET DPS
AOE DPS
THE JACK OF ALL TRADES
GENERAL TIPS FOR THE RAVANGING BLADE
- Get Caltrops. It's important for any Stamina based build, especially for the Ravanger.
- Use your tools to survive. Deadly Cloak for AoE and Surprise Attack for Single Target does make you way stronger in terms of defence than Light Armor Users and some other Stamina users. You will survive longer while receiving damage and therfore deal more damage.
- Stamina management is hard, especially with lower Champion Points and without the Vicious Ophidian. Another way to get decent Stamina Recovery is using a piece of the Blood Spawn Set (Drops in Spindleclutch) and getting 2 pieces of Shadow Walker for extra Weapon Damage for example (thx @Alcast). Remember, you can always resort to Rapid Strikes as a solid alternative if you are running low on Stamina.
- Farm those Champion points until lvl 90. 12% crit is awesome. After that, just relax and let it go *singing Frozen Theme*
- Use Shards, but also other Synergies. With the undaunted passive, you get resources back for every Synergy you use. Most of them are really strong now in 1.6.
- You cant get close to a boss? You have to play ranged? OOOOKAAAAY. Use Relentless Focus, Focused Aim, Poison Injection and Caltrops. If you dont have the Master's Bow, start using Poison Injection at 50% boss HP. Swap Flawless Dawnbreaker to the bow bar for that.
VIDEO AND SCREENS
I'm very sorry I cant come up with a proper video and some more screens, yet. But the build is kind of fresh and I have to do a lot of utility stuff in the raid lately. I promise I will add a ton of proper media later.
Sanctum Ophidia - Serpent ~ 12k DPS in 5:45 minutes
Thanks to all the other builders out there like
@Alcast who helped me test things and theorycraft, my guild Jianji where I'm able to test a ton in trials and who helped me get all the gear I need and the people playing with me, reading about my thoughts and are willing to discuss about Nightblades to become better at the game we love.
Jeckll has quit the game. Thanks for the great time.