Yep. As far as I can tell, people cannot loot from objects you're already interacting with. This includes the v1.6 update.I thought it was already. Can't you just hit "I" while you are in the pickup screen to organize your loot, then again to go back to pick up screen? Or does that only work for chests?
Exactly. I personally don't have any issues remembering but I can understand why it's not really clear.Yep. As far as I can tell, people cannot loot from objects you're already interacting with. This includes the v1.6 update.I thought it was already. Can't you just hit "I" while you are in the pickup screen to organize your loot, then again to go back to pick up screen? Or does that only work for chests?
The key is presumably that you have to stay interactive with the container, if you simply exit it while you sort things out then someone else is free to access it. It's a distinction I hadn't previously appreciated and probably won't always remember!
No it's not. Sure my frustrations in this incident arised because I didn't have enough bag space, but I made this thread because of the bigger picture here, which most of you obviously refuse to consider.Rook_Master wrote: »This is a L2P issue surrounding available bag space.
Other games can balance the increased amount of materials floating around, then so can Zenimax. It would require some changes that's for sure, but I still believe it would make the community tighter. No one would frown when seeing another player, but instead be either neutral or happy to see someone else around.Edhelas_Naven wrote: »I once saw a Lady Smock somewhere just outside of Daggerfall with my Level 10 Alt. A Level 40 player was approaching while I was running towards it hoping to gather it. He changed course and moved near it just as I reached the leaf but I humbled myself and turned away to continue on my travels. Only to look back, he did not take it and just stood there. So I took the Lady Smock, a much rare ingredient for my spell power potions, then said thank you in Say chat and he responded with welcome.
I am sure you will not meet many polite players on you adventures. Be glad that he did give you back the Denata as there are some who will not care and just walk away.
Regardless, If everything was instanced it is possible that it will flood the guild stores and crafting materials for example will eventually become worthless since it everyone have thier own harvest nodes in the game world.
demonaffinity wrote: »No it's not. Sure my frustrations in this incident arised because I didn't have enough bag space, but I made this thread because of the bigger picture here, which most of you obviously refuse to consider.Rook_Master wrote: »This is a L2P issue surrounding available bag space.
YesHave you kept your beta login name for a reason?mattgbrowneub17_ESO wrote: »Plays for one day, knows what's best for community?
nerevarine1138 wrote: »demonaffinity wrote: »No it's not. Sure my frustrations in this incident arised because I didn't have enough bag space, but I made this thread because of the bigger picture here, which most of you obviously refuse to consider.Rook_Master wrote: »This is a L2P issue surrounding available bag space.
What's the "bigger picture"? That resource nodes are public?
demonaffinity wrote: »Other games can balance the increased amount of materials floating around, then so can Zenimax. It would require some changes that's for sure, but I still believe it would make the community tighter. No one would frown when seeing another player, but instead be either neutral or happy to see someone else around.
Heavy sacks <snicker> are a resource node, they are not "loot".demonaffinity wrote: »I just found a heavy bag with 2 Deneta runes which I actually needed. I was clearing inventory space so I could pick em up, and someone came and took the bag right in front of my face. Truth be told, Im kinda pissed about that. Why the hell is that even possible? Who thought it was a good idea to make PvE Competitive like this? Is it not obvious that it splits the community?!
Make loot individual so we don't have to fight for loot.
demonaffinity wrote: »nerevarine1138 wrote: »demonaffinity wrote: »No it's not. Sure my frustrations in this incident arised because I didn't have enough bag space, but I made this thread because of the bigger picture here, which most of you obviously refuse to consider.Rook_Master wrote: »This is a L2P issue surrounding available bag space.
What's the "bigger picture"? That resource nodes are public?
The bigger picture is that I believe having competition in PvE like this, makes a less welcome community. I've seen the difference and it's quite obvious. Having instanced loot alone will not make a better community, but I believe it would be a step forward. So the bigger picture here is a better community.
demonaffinity wrote: »I just found a heavy bag with 2 Deneta runes which I actually needed. I was clearing inventory space so I could pick em up, and someone came and took the bag right in front of my face. Truth be told, Im kinda pissed about that. Why the hell is that even possible? Who thought it was a good idea to make PvE Competitive like this? Is it not obvious that it splits the community?!
Make loot individual so we don't have to fight for loot.
Thanks for clerifying my point. I've used your post in my OP to emphasise my point. If you want it gone, just say the word!MercyKilling wrote: »demonaffinity wrote: »Other games can balance the increased amount of materials floating around, then so can Zenimax. It would require some changes that's for sure, but I still believe it would make the community tighter. No one would frown when seeing another player, but instead be either neutral or happy to see someone else around.
For those not getting the issue or point the OP is trying to make, I made bold and italicized the relevant statements. Instanced loot(which I've been proposing since closed beta testing, by the way) totally negates any harsh feelings or division among the player base. I get that competition is good, but there's a whole huge zone for competing. It's called Cyrodiil, and you should go there and compete to your heart's content. Now there's a justice system in place so you can open world PvP with those unfortunate enough to participate in that game mechanic and get your "competition" fix. Leave those of us who just want to quest and loot out of your petty desire to beat someone else's pixellated self up or "compete" for resources.
CPT_CAPSLOCK wrote: »or if ur inventory is full, just open it and delete an item, the loot window will not be closed.
That's not how the debugging process works in ANY development. Not only continuously reporting the same bug doesn't increase it's priority but, if it did (it doesn't), all you'd accomplish is make the developers do something drastic and short-term, like "removing deers to reduce lag in Cyrodiil".It's actually a bug to some degree. Before 1.6 you could switch between container and mentors without "releasing" the container to the masses. This was a feature added many moons ago but broke in 1.6. I. Your case clearing your inventory would have left the bag locked until you were done. Submit a bug. The more that do the sooner it'll get fixed.
I never said that I didn't like seeing other people in the game, stop jumping to conclussions. Besides, people are judgmental, like it or not. Expecting everyone to have mutual respect to others as a default is unreasonable and unrealistic.I'd like to point out that, if seeing another player around you and all you're thinking of is how intrusive he or she is (or can/might be)... maybe you need to learn to share... and on top of that you're blaming the GAME for this (not to mention your own inventory is full)? C'mon!
You're asking to be pampered more than you already are!That's not how the debugging process works in ANY development. Not only continuously reporting the same bug doesn't increase it's priority but, if it did (it doesn't), all you'd accomplish is make the developers do something drastic and short-term, like "removing deers to reduce lag in Cyrodiil".It's actually a bug to some degree. Before 1.6 you could switch between container and mentors without "releasing" the container to the masses. This was a feature added many moons ago but broke in 1.6. I. Your case clearing your inventory would have left the bag locked until you were done. Submit a bug. The more that do the sooner it'll get fixed.
This is what to do, that way whilst you're cleaning your pack to make space no one can take the items from the heavy sack, chest, resource node, etc. It was a change put in place a few months ago now to address the very problem the OP is speaking about, and it works well.CPT_CAPSLOCK wrote: »or if ur inventory is full, just open it and delete an item, the loot window will not be closed.
But you see them as competition...demonaffinity wrote: »I never said that I didn't like seeing other people in the game, stop jumping to conclussions. Besides, people are judgmental, like it or not. Expecting everyone to have mutual respect to others as a default is unreasonable and unrealistic.I'd like to point out that, if seeing another player around you and all you're thinking of is how intrusive he or she is (or can/might be)... maybe you need to learn to share... and on top of that you're blaming the GAME for this (not to mention your own inventory is full)? C'mon!
You're asking to be pampered more than you already are!That's not how the debugging process works in ANY development. Not only continuously reporting the same bug doesn't increase it's priority but, if it did (it doesn't), all you'd accomplish is make the developers do something drastic and short-term, like "removing deers to reduce lag in Cyrodiil".It's actually a bug to some degree. Before 1.6 you could switch between container and mentors without "releasing" the container to the masses. This was a feature added many moons ago but broke in 1.6. I. Your case clearing your inventory would have left the bag locked until you were done. Submit a bug. The more that do the sooner it'll get fixed.