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Reflection in relation to the amount of content in video games

Betahkiin
Betahkiin
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Hello!

First let me clarify that my native language is Spanish, so forgive my way of expressing myself or any typing error.

Below is a small reflection in relation to how I see personally the problem many mentioned in relation to the lack of content.


At present there is no game in the short term will not remain without content against players who exploit, and systematically maximize content swallow a frantic race to be first at something or just anxiety to do everything so immediate.

Players that instead of appreciating the environment, read the texts of missions, books and notes around (which often provide information on what you are trying to find) run rampant way for the content having as only goal arrival and thus automatically discarding the travel experience.

Players who abuse the mechanical game and instead use all the content as a means of advancing stay in one area repeatedly exploiting and systematic form of monotonous mechanical and uninteresting but that leads to progress at an accelerated pace to achieve objectives that normally would take much longer.

Players who cheat and are dedicated to defraud the gaming economy ruining the experience of many others.

Players who consume playing time so addictive for an excessive number of consecutive hours every day, for weeks, months and even years.

There is no game that can sustain an adequate level of content for these players by constantly adding new content since the rate that exceeds indefinitely consume any speculation of incorporating quality content shortly.

To sustain this demand companies should add a significant amount of quality content on a monthly basis and sustained

To quench the thirst of consumption of this type of players we are not talking about small additions.

Monthly should incorporate a lot of strings missions for each faction.

A lot of new dungeons.

A lot of new events.

A significant increase in progression systems character.

A lot of new recipes and supplies profession.

A lot of new weapons and armor.

A lot of new pets, mounts and cosmetics.

A lot of new areas to explore.

A lot of incorporation of new lines of skills.

A lot of incorporation of new textbooks, dialogues and animations.

A lot of incorporating new achievements.

And the list continues as new content should cover all the different tastes of the players giving them possibility of new content in all aspects.

All this development, monthly and quality, coupled with the maintenance of content that is already online is something that none at present company is offering and I doubt they can do it someday.

Sooner or later, all games are turning to the repetition of content to extend the waiting period between each delivery.

In every game there is a population of users within which are those left without content shortly and that never complete it or be current.

If we stand on the side of users who smoke the game content, or living within the same 24 hours a day, none of the companies meets current demand required delivery.

If we stand on the side of users who move slowly and consume the content dropper, or play a very limited number of hours, all games have an exaggerated amount of content between each update.

I think there is a middle ground, which is advanced for the content gradually.

Where the various contents are appreciated, details are appreciated and exploit the different options available, with a reasonable amount of hours playing.

It is practically impossible to create a system that meets the needs of everyone, so I think that the useful life of the contents of a game depends much of the user and the way they play.

Certainly there are aspects that can be improved, but the most influential part is the way we play.

This is not a game of pure PvP.

Nor is one of pure PvE.

It is a combination between where the major part is the PvE aspect as it is in most of these games.

This is so because being a massively multiplayer online game developers can not ignore the need to keep the world of active play, so the game experience all pleasant.

If PvE content consumption between updates is not promoted, the result is game servers where much of the oldest population migrates PvP areas, leaving empty playgrounds PvE.

This creates a population imbalance and although they do not like or do not believe, managing the distribution of the population of game also falls within the parameters of development of a massive online game.

That's why I think players with very extreme tastes, never be compliant in any game who are.

They are players who are constantly migrating from game to game looking for something that simply never going to find.

The real key to pass through a game is balance and moderation in the form of play.

The priority should be fun and if a measured and balanced attitude is not something fun, then I'm afraid you can not find a game that suits your needs.

It's just my impression, that of a player who stays afloat between updates, never in any game I run out of content and it was impossible not to progress in decent shape.

Of course there are things I'll never reach and others which if but I am aware of the situation and try to enjoy it.

As every aspect in life, if one exceeds You can reach the point of feeling that there is no more and if one is not too dedicated can feel that something is unattainable, it's just a matter of looking for an intermediate and healthy point which give us satisfaction and fun.

Thank you!

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