dylanjaygrobbelaarb16_ESO wrote: »get it through your head, CP is NOT designed to get to the end of the rainbow for your 3600 cp pot of gold. it simply is not. I really dont understand why people are so obsessed with it being completed. if you can do all the content easily with 100 cp, what do you need thousands of cp for??????
the game is not balanced for a ton of CP, anyone who actually tested lots of cp understands its completely gamebreaking for the current content and we dont need lots of cp untill new content is out.
stop asking for fast cp so you can get all of your cp and have no more progression while you play, its just silly, go back to pts put on 2000-3600 cp do some testing, and realize why you need to shut the hell up about faster cp gain.
dylanjaygrobbelaarb16_ESO wrote: »get it through your head, CP is NOT designed to get to the end of the rainbow for your 3600 cp pot of gold. it simply is not. I really dont understand why people are so obsessed with it being completed. if you can do all the content easily with 100 cp, what do you need thousands of cp for??????
the game is not balanced for a ton of CP, anyone who actually tested lots of cp understands its completely gamebreaking for the current content and we dont need lots of cp untill new content is out.
stop asking for fast cp so you can get all of your cp and have no more progression while you play, its just silly, go back to pts put on 2000-3600 cp do some testing, and realize why you need to shut the hell up about faster cp gain.
Christ...no one is asking for 3600 CP now. But more than 1 day would be nice, after all the champion system was the big new feature for update 1.6. Would be cool to at least unlock some passives before I'm a middle aged woman with screaming kids and retired from ESO. That's how unreasonably slow it is.
But that's not even the main issue, is the fact that VR14 characters that actually quested to cap, completed all zones, lacks meaningful content or ways to get CP now. After I completed my gold pledge I'm stuck grinding VR10 mobs to even get my 1 daily point, it's complete rubbish.
geoffreyb14_ESO wrote: »This is my opinion (and I apologize for the Wall of Text):
The Problems With Champion System:
1. The system is an endless grind because each point is too expensive (in xp), each point is too weak in what it offers, and there are too many points in total.
2. The conversion of VR level to Champion points is fundamentally flawed because it fails to consider completed quest content. As such, there is no way for many Veteran players to participate in the system because they have exhausted the quest content that grants the chunks of xp needed to advance in the system.
3. There's too much inconsistency in the way that XP is gained and therefore the way that CP's are granted. This, coupled with the other problems, forces players to endlessly grind PVE mobs to maximize CP gain.
4. The Champion System is not a suitable replacement for Veteran Ranks because it is even more grindy and slower than veteran ranks ever were.
The bottom line is that it's too slow to be engaging or even fun.
A Proposed Solution
I think the Champion System would be quite fun, engaging, even addictive if they made the following changes:
1. Reduced the number of Champion Points from 3600 to 1200. This reduction in total number of points would make each point feel more powerful and exciting.
2. Reduce the cost of each CP to somewhere between 10,000 - 50,000 XP - not accounting for enlightenment. Why 10-50K xp per CP? If you take the total number of XP needed to go from VR1 to VR14 (13,000,000 xp), and divide that by 1,200 - the total number of Champion Points I propose - you get: 10,833. I believe the amount of time it takes to "max your character out" in the VR system is an appropriate amount of xp to base the Champion System on.
In short, I am proposing that we break up the current Veteran Rank progression - which we all know feels horribly grindy and unrewarding - into 1200 micro installments, each a Champion Point. Champion Points might also be given out as rewards for completing certain in-game goals in PVP and PVE content, crafting, and achievements. At the end of the system your character is a "Champion of Tamriel".
I see nothing wrong with the fact that it would be relatively easy for people to become a Champion. In fact, that's exactly what I am going for. I do not want an endless system. Endless systems are not viable because they also have to be worthless in order to avoid extensive player separation. I would rather have a system that I can complete in a reasonable amount of time, one that is constantly rewarding me with powerful passives, and that pushes me to become a Champion. This will also have the added benefit of reducing player separation which will allow developers to properly balance end-game content.
Will there still be “grinders” that burn through the system in a couple of days or a week? Yes, but if that’s what they want to do, then so be it. It makes sense that there might be a cap on daily Champion Point gain. Maybe even a very high cap, like 50-100 a day to keep the grinders reasonably in check.
Should this system be account wide? I haven’t made up my mind yet. I’m leaning towards no. Or perhaps after your first Champion you start gaining CP's from level 1.
Is it too late to make the change? No.
For those people that think I am "missing the point" of the Champion System because it is supposed to support a revenue model based on ESO+ Subs and XP Booster Sales, I say "shame on you for supporting the grind". Instead, the revenue model for the game should be based on sales of reasonably priced new PVE and PVP content, player services like: barbershop, race changes, alliance transfers (limited of course), and some limited items that are purely for convenience like: inventory upgrades, mount leveling, and research boosters.
Finally, there has been some suggestions on the forum about having CP's gained similar to how Ultimate is gained (sorry i don't remember who initially suggested it). I agree that might also be a very viable option that could solve a lot of these problems.
dylanjaygrobbelaarb16_ESO wrote: »if you can do all the content easily with 100 cp, what do you need thousands of cp for??????
ZOS didn't put much thought into how current VR14's can earn CP.
dylanjaygrobbelaarb16_ESO wrote: »get it through your head, CP is NOT designed to get to the end of the rainbow for your 3600 cp pot of gold. it simply is not. I really dont understand why people are so obsessed with it being completed. if you can do all the content easily with 100 cp, what do you need thousands of cp for??????
the game is not balanced for a ton of CP, anyone who actually tested lots of cp understands its completely gamebreaking for the current content and we dont need lots of cp untill new content is out.
stop asking for fast cp so you can get all of your cp and have no more progression while you play, its just silly, go back to pts put on 2000-3600 cp do some testing, and realize why you need to shut the hell up about faster cp gain.